GlBindTexture: Difference between revisions

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{{PageSyntax}}
{{PageSyntax}}
;QB64 definition
;QB64 definition
:SUB _glBindTexture (BYVAL target AS _UNSIGNED LONG, BYVAL texture AS _UNSIGNED LONG)
:SUB _glBindTexture ([[BYVAL]] {{Parameter|target}} [[AS]] [[_UNSIGNED]] [[LONG]], [[BYVAL]] {{Parameter|texture}} [[AS]] [[_UNSIGNED]] [[LONG]])
;C/C++ definition & description
;C/C++ definition & description
:See [https://docs.microsoft.com/en-us/windows/win32/opengl/glbindtexture Microsoft docs]
:See this [https://docs.microsoft.com/en-us/windows/win32/opengl/glbindtexture Microsoft documentation].




{{PageSeeAlso}}
{{PageSeeAlso}}
[[_GL|SUB _GL]]
[[_GL|SUB _GL]]

Revision as of 20:57, 10 July 2022

The _glBindTexture statement enables the creation of a named texture that is bound to a texture target.


Syntax

QB64 definition
SUB _glBindTexture (BYVAL target AS _UNSIGNED LONG, BYVAL texture AS _UNSIGNED LONG)
C/C++ definition & description
See this Microsoft documentation.


See also

SUB _GL