GlBindTexture: Difference between revisions
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{{DISPLAYTITLE:_glBindTexture}} | {{DISPLAYTITLE:_glBindTexture}} | ||
The | The '''_glBindTexture''' statement enables the creation of a named texture that is bound to a texture target. | ||
{{PageSyntax}} | {{PageSyntax}} | ||
: [[SUB]] | : [[SUB]] '''_glBindTexture''' ({{Parameter|target}} [[AS]] [[_UNSIGNED]] [[LONG]], {{Parameter|texture}} [[AS]] [[_UNSIGNED]] [[LONG]]) | ||
Revision as of 23:31, 10 July 2022
The _glBindTexture statement enables the creation of a named texture that is bound to a texture target.
Syntax
Parameters
- OpenGL has many predefined attributes and values, which are used with its command parameters. These are detailed in the respective description.
Description
- The syntax above shall just clarify the type of the command (SUB or FUNCTION) and the correct QB64 Variable Types to use for the respective parameters.
- The full description can be found at Microsoft Docs and is also valid for QB64.
See also