GlCopyTexImage1D: Difference between revisions

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{{DISPLAYTITLE:_glCopyTexImage1D}}
{{DISPLAYTITLE:_glCopyTexImage1D}}
The '''_glCopyTexImage1D''' function copies pixels from the framebuffer into a one-dimensional texture image.
The '''_glCopyTexImage1D''' statement copies pixels from the framebuffer into a one-dimensional texture image.





Revision as of 09:39, 13 July 2022

The _glCopyTexImage1D statement copies pixels from the framebuffer into a one-dimensional texture image.


Syntax

SUB _glCopyTexImage1D (target AS _UNSIGNED LONG, level AS LONG, internalformat AS _UNSIGNED LONG, x AS LONG, y AS LONG, width AS LONG, border AS LONG)


Parameters

  • OpenGL has many predefined attributes and values, which are used with its command parameters. These are detailed in the respective description.


Description

  • The syntax above shall just clarify the type of the command (SUB or FUNCTION) and the correct QB64 Variable Types to use for the respective parameters.
  • The full description can be found at Microsoft Docs and is also valid for QB64.


See also



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