GlCopyTexSubImage1D: Difference between revisions
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{{PageSyntax}} | {{PageSyntax}} (C/C++) | ||
: [[SUB]] '''_glCopyTexSubImage1D''' ({{Parameter|target}} [[AS]] [[_UNSIGNED]] [[LONG]], {{Parameter|level}} [[AS]] [[LONG]], {{Parameter|xoffset}} [[AS]] [[LONG]], {{Parameter|x}} [[AS]] [[LONG]], {{Parameter|y}} [[AS]] [[LONG]], {{Parameter|width}} [[AS]] [[LONG]]) | : [[SUB]] '''_glCopyTexSubImage1D''' ({{Parameter|target}} [[AS]] [[_UNSIGNED]] [[LONG]], {{Parameter|level}} [[AS]] [[LONG]], {{Parameter|xoffset}} [[AS]] [[LONG]], {{Parameter|x}} [[AS]] [[LONG]], {{Parameter|y}} [[AS]] [[LONG]], {{Parameter|width}} [[AS]] [[LONG]]) | ||
Revision as of 20:23, 13 July 2022
The _glCopyTexSubImage1D statement copies a sub-image of a one-dimensional texture image from the framebuffer.
== Syntax == (C/C++)
- SUB _glCopyTexSubImage1D (target AS _UNSIGNED LONG, level AS LONG, xoffset AS LONG, x AS LONG, y AS LONG, width AS LONG)
Parameters
- OpenGL has many predefined attributes and values, which are used with its command parameters. These are detailed in the respective description.
Description
- The syntax above shall just clarify the type of the command (SUB or FUNCTION) and the correct QB64 Variable Types to use for the respective parameters.
- The full description can be found at Microsoft Docs and is also valid for QB64.
See also