GlAccum: Difference between revisions
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{{PageSyntax}} | {{PageSyntax}} | ||
: | : '''_glAccum''' GLenum {{Parameter|op}}, GLfloat {{Parameter|value}} | ||
{{PageParameters}} | {{PageParameters}} | ||
* OpenGL | * OpenGL is using its own set of variable types with its command parameters. | ||
* Use the following table for conversion to the related QB64 [[Variable Types]]. | |||
{{TextStart}} | |||
GLenum => unsigned int | |||
GLboolean => unsigned char | |||
GLbitfield => unsigned int | |||
GLbyte => signed char | |||
GLshort => short | |||
GLint => int | |||
GLsizei => int | |||
GLubyte => unsigned char | |||
GLushort => unsigned short | |||
GLuint => unsigned int | |||
GLfloat => float | |||
GLclampf => float | |||
GLdouble => double | |||
GLclampd => double | |||
GLvoid => void | |||
{{TextEnd}} | |||
{{PageDescription}} | {{PageDescription}} | ||
* | * No need to reproduce it here, the full description can be found at [https://docs.microsoft.com/en-us/windows/win32/opengl/glaccum Microsoft Docs] and is also valid for QB64 usage. | ||
Revision as of 20:53, 13 July 2022
The _glAccum statement operates on the accumulation buffer.
Syntax
- _glAccum GLenum op, GLfloat value
Parameters
- OpenGL is using its own set of variable types with its command parameters.
- Use the following table for conversion to the related QB64 Variable Types.
GLenum => unsigned int GLboolean => unsigned char GLbitfield => unsigned int GLbyte => signed char GLshort => short GLint => int GLsizei => int GLubyte => unsigned char GLushort => unsigned short GLuint => unsigned int GLfloat => float GLclampf => float GLdouble => double GLclampd => double GLvoid => void |
Description
- No need to reproduce it here, the full description can be found at Microsoft Docs and is also valid for QB64 usage.
See also