GlAccum: Difference between revisions

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* Use the following table for conversion to the respective QB64 [[Variable Types]].
* Use the following table for conversion to the respective QB64 [[Variable Types]].
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  GLenum         => unsigned int
  GLenum     => unsigned int
  GLboolean       => unsigned char
  GLboolean   => unsigned char
  GLbitfield     => unsigned int
  GLbitfield => unsigned int
  GLbyte         => signed char
  GLbyte     => signed char
  GLshort         => short
  GLshort     => short
  GLint           => int
  GLint       => int
  GLsizei         => int
  GLsizei     => int
  GLubyte         => unsigned char
  GLubyte     => unsigned char
  GLushort       => unsigned short
  GLushort   => unsigned short
  GLuint         => unsigned int
  GLuint     => unsigned int
  GLfloat         => float
  GLfloat     => float
  GLclampf       => float
  GLclampf   => float
  GLdouble       => double
  GLdouble   => double
  GLclampd       => double
  GLclampd   => double
  GLvoid         => void
  GLvoid     => void
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Revision as of 21:48, 13 July 2022

The _glAccum statement operates on the accumulation buffer.


Syntax

_glAccum GLenum op, GLfloat value


Parameters

  • OpenGL is using its own set of variable types with its command parameters.
  • Use the following table for conversion to the respective QB64 Variable Types.
 GLenum      => unsigned int
 GLboolean   => unsigned char
 GLbitfield  => unsigned int
 GLbyte      => signed char
 GLshort     => short
 GLint       => int
 GLsizei     => int
 GLubyte     => unsigned char
 GLushort    => unsigned short
 GLuint      => unsigned int
 GLfloat     => float
 GLclampf    => float
 GLdouble    => double
 GLclampd    => double
 GLvoid      => void


Description

  • OpenGL documentation is available in several places, so we won't reproduce it here for another time.
  • The full description for this command can be found at Microsoft Docs and is also valid for QB64 usage.


See also



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