SNDVOL: Difference between revisions
Jump to navigation
Jump to search
Navigation:
Main Page with Articles and Tutorials
Keyword Reference - Alphabetical
Keyword Reference - By usage
Report a broken link
No edit summary |
(Add miniaudio backend specific enhancement) |
||
Line 10: | Line 10: | ||
* {{Parameter|volume!}} is a value from 0 (silence) to 1 (full volume). | * {{Parameter|volume!}} is a value from 0 (silence) to 1 (full volume). | ||
* In versions '''prior to build 20170811/60''', the sound identified by {{Parameter|handle&}} must have been opened using the [[_SNDOPEN|"VOL" capability]] to use this function. | * In versions '''prior to build 20170811/60''', the sound identified by {{Parameter|handle&}} must have been opened using the [[_SNDOPEN|"VOL" capability]] to use this function. | ||
* Version '''3.1.0''' enables this for '''"raw"''' sounds. | |||
Line 21: | Line 22: | ||
{{PageSeeAlso}} | {{PageSeeAlso}} | ||
* [[_SNDOPEN]], [[_SNDBAL]] | * [[_SNDOPEN]], [[_SNDOPENRAW]] | ||
* [[_SNDBAL]] | |||
{{PageNavigation}} | {{PageNavigation}} |
Latest revision as of 01:39, 13 November 2023
The _SNDVOL statement sets the volume of a sound loaded in memory using a handle from the _SNDOPEN function.
Syntax
- _SNDVOL handle&, volume!
Description
- volume! is a value from 0 (silence) to 1 (full volume).
- In versions prior to build 20170811/60, the sound identified by handle& must have been opened using the "VOL" capability to use this function.
- Version 3.1.0 enables this for "raw" sounds.
Examples
h& = _SNDOPEN("bell.wav") _SNDVOL h&, 0.5 _SNDPLAY h& |
See also