DISPLAYORDER: Difference between revisions
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<!-- QB64 = a version or none, QBPE = a version or all, Platforms = yes or no --> | |||
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File:Qb64.png|'''v1.0''' | |||
File:Qbpe.png|'''all''' | |||
File:Apix.png | |||
File:Win.png|'''yes''' | |||
File:Lnx.png|'''yes''' | |||
File:Osx.png|'''yes''' | |||
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Latest revision as of 18:48, 24 September 2024
The _DISPLAYORDER statement defines the order to render software, hardware and custom-OpenGL-code.
Syntax
- _DISPLAYORDER [{_SOFTWARE|_HARDWARE|_HARDWARE1|_GLRENDER}][, ...][, ...][, ...][, ...]
Parameters
- _SOFTWARE refers to software created surfaces or SCREENs.
- _HARDWARE and _HARDWARE1 refer to surfaces created by OpenGL hardware acceleration.
- _GLRENDER refers to OpenGL code rendering order
Description
- The default on program start is: _DISPLAYORDER _SOFTWARE, _HARDWARE, _GLRENDER, _HARDWARE1
- Any content or combination order is allowed, except listing the same content twice consecutively.
- Simply using _DISPLAYORDER _HARDWARE will render hardware surfaces only.
- Use an underscore to continue a code line on a new text row in the IDE.
- After _DISPLAYORDER has been used, it must be used to make any changes, even to default.
Errors
- If a rendering content is not listed it will not be rendered except when using the startup default.
- Rendering the same content twice consecutively in a combination is not allowed.
Availability
See also