_glBindTexture

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The _glBindTexture statement enables the creation of a named texture that is bound to a texture target.


Syntax

SUB _glBindTexture (target AS _UNSIGNED LONG, texture AS _UNSIGNED LONG)


Parameters

  • OpenGL has many predefined attributes and values, which are used with its command parameters. These are detailed in the respective description.


Description

  • The syntax above shall just clarify the type of the command (SUB or FUNCTION) and the correct QB64 Variable Types to use for the respective parameters.
  • The full description can be found at Microsoft Docs and is also valid for QB64.


See also

SUB _GL