_GLRENDER

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Revision as of 18:47, 24 September 2024 by RhoSigma (talk | contribs)
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_GLRENDER is just a fancy _DISPLAYORDER, it's a convenience statement for the case you don't care about the harware image layers but only about the relation of the software and OpenGL layers. Both statements modify the same thing.


Syntax

_GLRENDER mode


Parameters

The mode can be one of the following with the correspondence to the full _DISPLAYORDER statement:

  • _BEHIND - renders the OpenGL layer behind the software layer.
    • same as _DISPLAYORDER _GLRENDER, _SOFTWARE, _HARDWARE, _HARDWARE1
  • _ONTOP - renders the OpenGL layer on the top of the software layer (default).
    • same as _DISPLAYORDER _SOFTWARE, _HARDWARE, _GLRENDER, _HARDWARE1
  • _ONLY - renders the OpenGL layer only, may speed up display update, if you don't use the software layer.


Availability


See also



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