GlDepthMask
Jump to navigation
Jump to search
_glDepthMask: enable or disable writing into the depth buffer
Syntax
- SUB _glDepthMask (BYVAL flag AS _UNSIGNED _BYTE)
- void _glDepthMask(GLboolean flag);
- flag
- Specifies whether the depth buffer is enabled for writing. If flag is Template:KW, depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Description
_glDepthMask specifies whether the depth buffer is enabled for writing. If flag is Template:KW, depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Template:KW with argument Template:KW
Even if the depth buffer exists and the depth mask is non-zero, the depth buffer is not updated if the depth test is disabled. In order to unconditionally write to the depth buffer, the depth test should be enabled and set to Template:KW (see Template:KW).
See also
SUB _GL Template:KW, Template:KW, Template:KW, Template:KW, Template:KW