_glViewport

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_glViewport: set the viewport


Syntax

QB64
SUB _glViewport (BYVAL x AS LONG, BYVAL y AS LONG, BYVAL width AS LONG, BYVAL height AS LONG)
C/C++
void _glViewport(GLint x, GLint y, GLsizei width, GLsizei height);


x, y
Specify the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0).
width, height
Specify the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window.


Description

_glViewport specifies the affine transformation of x and y from normalized device coordinates to window coordinates. Let (x<sub>nd</sub>, y<sub>nd</sub>) be normalized device coordinates. Then the window coordinates (x<sub>w</sub>, y<sub>w</sub>) are computed as follows:

Template:Glapi viewport equations

Viewport width and height are silently clamped to a range that depends on the implementation. To query this range, call Template:KW with argument Template:KW.


Template:PageErrors

Template:KW is generated if either width or height is negative.


Template:PageUseWith

Template:KW with argument Template:KW

Template:KW with argument Template:KW


See also

SUB _GL Template:KW, Template:KW, Template:KW


Template:PageCopyright



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