_glBindTexture

From QB64 Phoenix Edition Wiki
Revision as of 20:57, 10 July 2022 by RhoSigma (talk | contribs)
Jump to navigation Jump to search

The _glBindTexture statement enables the creation of a named texture that is bound to a texture target.


Syntax

QB64 definition
SUB _glBindTexture (BYVAL target AS _UNSIGNED LONG, BYVAL texture AS _UNSIGNED LONG)
C/C++ definition & description
See this Microsoft documentation.


See also

SUB _GL