_glBindTexture

From QB64 Phoenix Edition Wiki
Revision as of 21:21, 10 July 2022 by RhoSigma (talk | contribs)
Jump to navigation Jump to search

The _glBindTexture statement enables the creation of a named texture that is bound to a texture target.


Syntax

SUB _glBindTexture (BYVAL target AS _UNSIGNED LONG, BYVAL texture AS _UNSIGNED LONG)


Description


See also

SUB _GL