_SNDOPENRAW

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Revision as of 20:24, 19 April 2022 by SMcNeill (talk | contribs) (Created page with "{{DISPLAYTITLE:_SNDOPENRAW}} The _SNDOPENRAW function opens a new channel to fill with _SNDRAW content to manage multiple dynamically generated sounds. {{PageSyntax}} : {{Parameter|pipeHandle&}} = _SNDOPENRAW {{PageDescription}} * You can manage multiple dynamically generated sounds at once without having to worry about mixing. * Use _SNDCLOSE to remove the pipe sound handles from memory. {{PageExamples}} ''Example:'' Combining 2 sounds without worrying...")
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The _SNDOPENRAW function opens a new channel to fill with _SNDRAW content to manage multiple dynamically generated sounds.


Syntax

pipeHandle& = _SNDOPENRAW


Description

  • You can manage multiple dynamically generated sounds at once without having to worry about mixing.
  • Use _SNDCLOSE to remove the pipe sound handles from memory.


Examples

Example: Combining 2 sounds without worrying about mixing:

  
a = _SNDOPENRAW
b = _SNDOPENRAW

FOR x = 1 TO 100000
    _SNDRAW SIN(x / 10), , a 'fill with a tone
    _SNDRAW RND * 1 - 0.5, , b 'fill with static
NEXT

_SNDCLOSE a
_SNDCLOSE b  
Code by Galleon


See also



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