PALETTE

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Revision as of 12:34, 26 October 2023 by SMcNeill (talk | contribs)
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The PALETTE statement can swap color settings, set colors to default or set the red, green and blue color components of palette colors.


Syntax

Screens 11, 12, 13, 256: PALETTE [attribute%, red% + (green% * 256) + (blue% * 65536)]
Screen 10: PALETTE [existingAttribute%, newAttribute% (value from 0 to 7)]
Screens 0 and 9: PALETTE [existingAttribute%, newAttribute% (value from 0 to 63)]
Screens 1, 2, 7, and 8: PALETTE [existingAttribute%, newAttribute% (value from 0 to 15)]
Screen 32: No Palette available as all 32-bit colors are available.


Description

  • red%, green% and blue% values can range from 0 to 63. Many color shades are possible in non-DAC color attributes. (Valid for screens 11, 12, 13, and 256 only.)
  • If the red%, green% and blue% color intensity settings are all the same value the resulting color is a shade of grey. (Valid for screens 11, 12, 13, and 256 only.)
  • A swap is often used with DAC color attributes that cannot change RGB settings. Only the RGB color settings are swapped from original existingAttribute% to newAttribute%. Screens 0 thru 9 support swaps.
  • PALETTE without any value sets any changed RGB settings back to the default color settings, including DAC colors.
  • PALETTE USING can be used when color intensity values are stored in an array.
  • QB64 implements the _PALETTECOLOR statement to provide extended palette functionality.


QBasic/QuickBASIC

  • Screens 0, 7 and 9 (DAC) colors could not be changed using the first syntax, but the program could use OUT to change intensity settings of attributes 1 thru 5.


Examples

Example: Displaying all 64 DAC color hues as backgrounds in SCREEN 9 using a PALETTE swap.

  SCREEN 9 ' background is default black
  LOCATE 20, 33: PRINT "Press any Key!"
  FOR i = 0 TO 63
   a$ = INPUT$(1) ' wait for a keypress
   PALETTE 0, i
  NEXT
Note: Other attributes (1 to 15) can also be swapped for DAC foreground colors.


See also



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