_SNDRAWDONE
_SNDRAWDONE ensures that the final buffer portion is played in short sound effects even if it is incomplete.
Syntax
- _SNDRAWDONE [pipeHandle&]
Parameters
- The optional pipeHandle& parameter refers to the sound pipe opened using _SNDOPENRAW.
Description
- Use to force playing small buffers of _SNDRAW data.
Availability
-
v1.0
-
all
-
yes
-
yes
-
yes
See also