GlDeleteTextures

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Revision as of 18:50, 30 April 2022 by SMcNeill (talk | contribs) (Created page with "'''_glDeleteTextures:''' delete named textures {{PageSyntax}} : SUB _glDeleteTextures (BYVAL n AS LONG, textures AS _UNSIGNED LONG) : void '''_glDeleteTextures'''(GLsizei {{Parameter|n}}, const GLuint * {{Parameter|textures}}); ; n : Specifies the number of textures to be deleted. ; textures : Specifies an array of textures to be deleted. {{PageDescription}} '''_glDeleteTextures''' deletes {{Parameter|n}} textures named by the elements of the array {{Parameter...")
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_glDeleteTextures: delete named textures


Syntax

SUB _glDeleteTextures (BYVAL n AS LONG, textures AS _UNSIGNED LONG)
void _glDeleteTextures(GLsizei n, const GLuint * textures);


n
Specifies the number of textures to be deleted.
textures
Specifies an array of textures to be deleted.


Description

_glDeleteTextures deletes n textures named by the elements of the array textures. After a texture is deleted, it has no contents or dimensionality, and its name is free for reuse (for example by Template:KW). If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture).

_glDeleteTextures silently ignores 0's and names that do not correspond to existing textures.


Template:PageErrors

Template:KW is generated if n is negative.


Template:PageUseWith

Template:KW


See also

SUB _GL Template:KW, Template:KW, Template:KW


Template:PageCopyright