GlDepthRange: Revision history

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  • curprev 18:5118:51, 30 April 2022SMcNeill talk contribs 1,925 bytes +1,925 Created page with "'''_glDepthRange:''' specify mapping of depth values from normalized device coordinates to window coordinates {{PageSyntax}} :: SUB _glDepthRange (BYVAL zNear AS DOUBLE, BYVAL zFar AS DOUBLE) :: void '''_glDepthRange'''(GLdouble {{Parameter|nearVal}}, GLdouble {{Parameter|farVal}}); :: void '''_glDepthRangef'''(GLfloat {{Parameter|nearVal}}, GLfloat {{Parameter|farVal}}); ; nearVal : Specifies the mapping of the near clipping plane to window coordinates. The init..."