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Poly Blaster - a physics-based ball blasting game!
#26
(09-25-2024, 02:03 AM)TerryRitchie Wrote: There is one improvement that could be made to the game to make it perfect. The mouse pointer does not equal where the balls will go. In Peggle where you place the mouse pointer that is where the ball will shoot. The mouse pointer is always a bit off. Perhaps hide the mouse pointer and have a small bulls-eye icon or something like that instead that never leaves the screen but is true to where the balls will aim for.

So many times I've miscalculated at the worst possible moment because I keep forgetting the mouse pointer is not what I should be aiming for.

The game is hella fun otherwise!
The mouse pointer was where you were aiming at with the idea you had to take gravity into account yourself. In retrospect I don't know why I thought that was a good idea! Thanks for your suggestion - I've updated it to pass through the mouse pointer now (which involved gnarlier maths than I had expected).

I played Peggle last night for the first time in decades. I'd forgotten all about that game until it was mentioned in this thread. It made me think about adding all sorts of extra power-ups and options (such as showing how the balls will bounce when lining up the initial shot) but this was only supposed to be a simple game and not a huge time sink. That's a rabbit hole I'm going to steer clear of Smile
RokCoder - dabbling in QB64pe for fun
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RE: Poly Blaster - a physics-based ball blasting game! - by RokCoder - 09-25-2024, 08:37 AM



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