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Alchemy is fixed!
#1
To those of you who helped with my previous feeble attempt at this programme, thank you!

Alchemy has been completely re-worked and has a few extra features:
  • The previous best train of changes for each pair can be viewed.
  • Selection of a pair is simplified
  • An additional set of word-pairs can be substituted by "commenting out" the first two data lines.
  • All files are now correctly attached as a .zip file and can be extracted to the Alchemy folder.

I would appreciate any feedback on the new version.
Code: (Select All)
Screen 9
_FullScreen
Clear
DefInt A-Z
Common Shared try$, fail, tries, prev$, tryvert, targets(), target, firstwords$(), first$, lastwords$(), last$, pairnumber$, pairnumber, names$(), name$, ok$, fail$, temp$
Common Shared added$, removed$, ln$, train$()

maxtries = 20: minsize = 2: ok$ = "o3l32cego4c": fail$ = "o2l16co1gec"
Dim firstwords$(20), lastwords$(20), targets(20), names$(20), train$(20)
Randomize Timer

Data "BIG","SMALL","LION","TIGER","CAR","TRUCK","BLACK","WHITE","WEED","FLOWER","BEDROOM","KITCHEN","COPPER","BRASS","DESERT","OASIS","MILK","HONEY","HORSE","SHEEP"
Data "BADGE","MEDAL","MARRY","DIVORCE","SHED","HOUSE","WAR","PEACE","SUIT","DRESS","BOX","CARTON","ROAD","STREET","DUNCE","GENIUS","CUP","PLATE","STEAK","EGGS"

Data "ORB","SCEPTRE","TOWN","VILLAGE","BURGER","CHIPS","YOUTH","MAIDEN","OLD","NEW","FAKE","GENUINE","TEA","COFFEE","DRESS","SKIRT","PLANTS","WEEDS","PENCIL","CRAYON"
Data "GLASS","BEAKER","GUITAR","PIANO","SLATE","STONE","CORD","ROPE","JUNGLE","DESERT","PANTRY","CUPBOARD","BROOM","SHOVEL","FOOD","DRINK","ORANGE","LEMON","SINNER","SAINT"


AlchemyDescription:
Print
Color 14
Print Tab(36); "ALCHEMY": Color 15
Print
Print " Alchemy (al/ke/mi) can be defined as the process of changing something into"
Print " something different in a mystical way, such as changing ";: Color 14: Print "STONE";: Color 15
Print " into ";: Color 14: Print "GOLD.": Color 15
Print
Print " This game calls upon your skills in this art, to change a word into a"
Print " totally different one, with the least number of changes."
Print
Print " In the usual word-swap game, you repeatedly change one letter of a word for a"
Print " different one, creating a new word, until the target word is produced."
Print
Print " But in Alchemy, you have another tool available to you for the transformation."
Print " You can also ";: Color 14: Print "add";: Color 15: Print " or ";: Color 14: Print "remove";: Color 15: Print " a letter, before re-arranging them, so the word may"
Print " change in length several times as you progress."
Print
Print " As an example, we can change STONE into GOLD with 4 changes:"
Color 14: Print Tab(23); "STONE - TONE - GONE - LONG - GOLD": Color 15
Print
Print " If the wordslists directory is present, each word entered is checked against"
Print " these. If not, they are assumed to be legitimate words."
Print " The wordlist files are the Complete Collins Scrabble Words (2019)."
Print: Color 14
Print Tab(29); "Press a key to continue"
While InKey$ = "": Wend
Play ok$
LoadPairs

Choice: '                                                                                     invites replacing best scores in file with defaults
Color 14
Locate 23, 17
Print "Would you like to delete all previous results (y/n)";
Sleep
Color 15: y$ = UCase$(InKey$)
If y$ = "Y" Then
    Refresh
    Play ok$
    LoadPairs
End If

SetPair: '                                                                                     Select pair of words
LoadPairs
Color 14: Print Tab(22); "Which pair would you like, from A to T";
getpair:
pair$ = UCase$(InKey$)
If pair$ < "A" Or pair$ > "T" Then GoTo getpair
If pair$ = Chr$(27) Then Stop
pairnumber = Asc(pair$) - 64
Locate 23, 15: Print "Would you like to peek at the previous best solution (y/n)"
showchain:
k$ = InKey$
If k$ = "" Then GoTo showchain
If UCase$(k$) = "Y" Then ShowBest
StartGame:
Cls
remain = 21: tries = 0: fail = 0 '                                                             start each game with 21 tries remaining
first$ = firstwords$(pairnumber): last$ = lastwords$(pairnumber)
train$(pairnumber) = first$
target = targets(pairnumber): name$ = names$(pairnumber) '                                      get  selected pair details
prev$ = first$ '                                                                                pretend the first was a previous try
Color 14
Locate 1, 39 - Int(Len(first$) / 2): Print first$; Tab(52); "Record:"; target '                 display the first word in yellow on row 2
Color 15
For a = 2 To maxtries + 1: Locate a, 35
Print String$(9, "."): Next '                                                                   show 9 dots for each try (rows 2 to 21)
Color 14
Locate 22, 39 - Int(Len(last$) / 2): Print last$; '                                             display the last word in yellow on row 23
tryvert = 2 '                                                                                   row 3 will take the first try

InviteTry:
If tries = maxtries Then
    Play fail$
    WIPE "23": Color 3:
    Locate 23, 21: Print "You've Used up all of your tries, sorry!"
    WIPE "24"
    Color 15
    Sleep 3
    GoTo StartGame '                                                                             ran out of tries, restart the same pair
Else
    Locate tryvert, 35: Print String$(9, "."); Tab(46); Space$(30)
    WIPE "23": Color 14 '                                                                        refresh remaining tries advice
    Locate 23, 27
    Print "You have"; 20 - tries; "tries remaining"
    Locate tryvert, 3 '                                                                          display invite at tab 10 of current try-line
    Print "Your word (q to quit)";
End If

DealWithTry:
Locate tryvert, 25
Input try$ '                                                                                     show ? outside try-line and set try to first dot
Color 15
try$ = UCase$(try$)
If try$ = "Q" Then Stop
If try$ < "A" Or try$ > "Z" Then Play fail$: GoTo SetPair
tries = tries + 1
Locate tryvert, 35: Print Space$(12)
Locate tryvert, 39 - Int(Len(try$) / 2): Print try$
CheckWord '                                                                                       Call Sub to Check the Player's Word

DealWithCheck:
Locate tryvert, 1: Print Space$(35)
If fail = 1 Then
    Locate tryvert, 35: Print "         "
    Color 3
    Locate tryvert, 39 - Len(try$) / 2
    Print try$
    Color 15
    tryvert = tryvert + 1
    GoTo InviteTry
Else
    If try$ = last$ Then
        Finished
        GoTo SetPair
    Else
        Locate 23, 30
        Print Space$(50)
        tryvert = tryvert + 1
        GoTo InviteTry
    End If
End If

Sub Refresh
    Restore
    target = 21: name$ = "UNSOLVED!"
    Open "alchpairs" For Output As #1
    For a = 1 To 20
        train$(a) = "UNSOLVED!"
        Read first$, last$
        Write #1, first$, last$, target, name$, train$(a)
        Print first$; " "; last$; target; name$
    Next
    Close
    Cls
End Sub

Sub WIPE (ln$) '                                                                                  call with ln$ string of 2-digit line numbers only  eg "012223"  for lines 1, 22 and 23
    For a = 1 To Len(ln$) - 1 Step 2
        Locate Val(Mid$(ln$, a, 2)): Print Space$(80);
    Next
End Sub

Sub LoadPairs
    Restore
    Cls
    Color 14: Print Tab(37); "Word Pairs"
    Print Tab(20); "Pair"; Tab(30); "From"; Tab(41); "To"; Tab(50); "Best"; Tab(62); "By"
    Color 15
    If _FileExists("alchpairs") Then
        Open "alchpairs" For Input As #1
        For a = 1 To 20
            Input #1, firstwords$(a), lastwords$(a), targets(a), names$(a), train$(a) '                      loads word-pairs from "alchpairs" file
            Color 14: Print Tab(20); Chr$(a + 64);: Color 15: Print Tab(30); firstwords$(a); Tab(40); lastwords$(a); Tab(50); targets(a); Tab(60); names$(a)
        Next
        Close #1
    Else Refresh
    End If
End Sub

Sub ShowBest
    Cls: Locate 12, 2
    If train$(pairnumber) = "UNSOLVED!" Then Print Tab(35);
    Print train$(pairnumber): Sleep 2: Cls
End Sub

Sub CheckWord
    added = 0: added$ = "": removed = 0: removed$ = "": fail = 0 '                                 initialise added, removed and fail flag
    Locate tryvert, 48: Print Space$(32)
    Locate tryvert, 48
    CountAdded:
    temp$ = prev$ '                                                                                 use temp$ as sacrificial to keep prev$ intact while checking for added
    For a = 1 To Len(try$) '                                                                        for each letter in try$...
        l$ = Mid$(try$, a, 1) '                                                                     take a letter l$ of temp$
        po = InStr(temp$, l$) '                                                                     find its position po in temp$ (if any)
        If po < 1 Then '                                                                            if not found...
            added = added + 1
            added$ = added$ + l$ '                                                                   count it and add to added$
        Else
            Mid$(temp$, po, 1) = " "
        End If
    Next

    CountRemoved:
    temp$ = try$ '                                                                                     use temp$ as sacrificial to keep prev$ intact while checking for added
    For a = 1 To Len(prev$) '                                                                          for each letter in try$...
        l$ = Mid$(prev$, a, 1) '                                                                       take a letter l$ of temp$
        po = InStr(temp$, l$) '                                                                        find its position po in temp$ (if any)
        If po < 1 Then '                                                                               if not found...
            removed = removed + 1
            removed$ = removed$ + l$ '                                                                 add it to added$
        Else
            Mid$(temp$, po, 1) = " "
        End If
    Next
    If added > 1 Then Color 3 Else Color 15
    Print "Added "; added$;
    If removed > 1 Then Color 3 Else Color 15
    Print Tab(60); "Removed "; removed$ '                                                               show letters that have been added or removed, colour cyan if too many

    DictionaryCheck:
    If Not _DirExists("wordlists") Then isaword = 1: GoTo checksfinished
    WIPE "23"
    filename$ = "wordlists/" + Left$(try$, 1) '                                                        select dictionary file of first letter of try-word
    Open filename$ For Input As #1
    getaword:
    isaword = 0
    While Not EOF(1)
        Input #1, dictword$ '                                                                          read each word from dictionary
        If try$ = dictword$ Then isaword = 1: Exit While '                                             if word is found, don't look any further
    Wend
    Close
    checksfinished:
    Locate 23, 1
    If added > 1 Or removed > 1 Or isaword = 0 Then '                                                  if more than one letter added or removed, or word not found, set fail flag
        Play fail$
        Color 3 '                                                                                      colour of try changed to cyan if word failed
        Print Tab(35); "Word failed";
        Color 15
        fail = 1
    Else
        Play ok$
        Print Tab(37); "Word ok"; '                                                                     otherwise, declare word as ok and make this the new prev$
        prev$ = try$
        train$(pairnumber) = train$(pairnumber) + "-" + try$
    End If
    Sleep 1
    WIPE "23"
End Sub

Sub Finished
    Play ok$: Play ok$
    Locate tryvert, 35: Print Space$(12)
    Locate tryvert, 39 - Len(try$) / 2: Print try$
    WIPE "2223"
    Locate 22, 21: Color 14: Print "You did it in"; tries; "changes.  Target was"; targets(pairnumber)
    Sleep 2
    If tries >= targets(pairnumber) Then '                                                              if target is not beaten,
        Exit Sub '                                                                                      go back for next game
    Else
        targets(pairnumber) = tries '                                                                   change the target for that pair to the new best score
        Cls
        Locate 10, 4
        Input "Enter a name for the Best Scores list (or <ENTER> for anonymous)"; winname$ '            get the player's name
        If Len(winname$) < 2 Then winname$ = "ANONYMOUS" '                                              if <ENTER> (or only one character) is given, name is Anonymous
        names$(pairnumber) = UCase$(winname$) '                                                         change the name for that pair to the new name
        Open "alchpairs" For Output As #1
        For a = 1 To 20
            Write #1, firstwords$(a), lastwords$(a), targets(a), names$(a), train$(a) '                            re-write the alchpairs file with the new details
        Next
        Close
    End If
    Cls
    Locate 10, 40 - Len(train$(pairnumber)) / 2: Print train$(pairnumber)
    Print: Print Tab(36); "Press a key"
    Sleep
End Sub


Attached Files
.zip   wordlists.zip (Size: 713.77 KB / Downloads: 48)
Of all the places on Earth, and all the planets in the Universe, I'd rather live here (Perth, W.A.) Big Grin
Please visit my Website at: http://oldendayskids.blogspot.com/
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#2
Glad you have your version going to your satisfaction!

Love this game and perfectly named!
b = b + ...
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#3
Thanks bplus. A lot of it is due to your help. Much appreciated.
Of all the places on Earth, and all the planets in the Universe, I'd rather live here (Perth, W.A.) Big Grin
Please visit my Website at: http://oldendayskids.blogspot.com/
Reply
#4
[Image: Cup-to-Plate.png]

Hi Phil,

I thought I'd try this out as I like Puzzle Games.
But trying option S - Cup to Plate, it didn't seem to detect the winning state.
What did I not do correctly?
Reply
#5
Neither does it look like your last letter changes are clearing??

You did save the file in with word lists before running?

I checked out Phils latest version and was able to do your set and steak to eggs OK on my Windows system.
b = b + ...
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#6
Hi bplus

Yes, the wordlists folder is present.

But, one thing I did not notice is that the Blue color means the word failed and there is a message and sound played when that happens.
How I didnt see it before is beyond me.
I guess Alchemy really is fixed and its me that is broken.
Reply
#7
No something is off look what I just ran for CUP to PLATE
"BIG","SMALL",21,"UNSOLVED!","UNSOLVED!"
"LION","TIGER",21,"UNSOLVED!","UNSOLVED!"
"CAR","TRUCK",21,"UNSOLVED!","UNSOLVED!"
"BLACK","WHITE",21,"UNSOLVED!","UNSOLVED!"
"WEED","FLOWER",21,"UNSOLVED!","UNSOLVED!"
"BEDROOM","KITCHEN",21,"UNSOLVED!","UNSOLVED!"
"COPPER","BRASS",21,"UNSOLVED!","UNSOLVED!"
"DESERT","OASIS",21,"UNSOLVED!","UNSOLVED!"
"MILK","HONEY",21,"UNSOLVED!","UNSOLVED!"
"HORSE","SHEEP",21,"UNSOLVED!","UNSOLVED!"
"BADGE","MEDAL",21,"UNSOLVED!","UNSOLVED!"
"MARRY","DIVORCE",21,"UNSOLVED!","UNSOLVED!"
"SHED","HOUSE",21,"UNSOLVED!","UNSOLVED!"
"WAR","PEACE",21,"UNSOLVED!","UNSOLVED!"
"SUIT","DRESS",21,"UNSOLVED!","UNSOLVED!"
"BOX","CARTON",21,"UNSOLVED!","UNSOLVED!"
"ROAD","STREET",21,"UNSOLVED!","UNSOLVED!"
"DUNCE","GENIUS",21,"UNSOLVED!","UNSOLVED!"
"CUP","PLATE",5,"ANONYMOUS","CUP-CUPE-CUTE-LUET-PLUET-PLATE"
"STEAK","EGGS",21,"UNSOLVED!","UNSOLVED!"
b = b + ...
Reply
#8
I downloaded and checked again words not in lists:
   

What is weird is I am getting opposite results that King Mocker reported shown in screen shot.
b = b + ...
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#9
The program just accepts whatever word you enter as long as the letters are correct if the wordlist isnt found.

Without the wordlist , just entered UCPE and it took it.

The wordlist for me is stored in a sub folder in the alchemy folder.
So, I had to add a ./ to the path on line 223,    filename$ = "./wordlists/" + Left$(try$, 1)

Edit:
and line 221,  If Not _DirExists("./wordlists") Then isaword = 1: GoTo checksfinished
Reply
#10
(11-22-2022, 08:38 PM)King Mocker Wrote: The program just accepts whatever word you enter as long as the letters are correct if the wordlist isnt found.

Without the wordlist , just entered UCPE and it took it.

The wordlist for me is stored in a sub folder in the alchemy folder.
So, I had to add a ./ to the path on line 223,    filename$ = "./wordlists/" + Left$(try$, 1)

Edit:
and line 221,  If Not _DirExists("./wordlists") Then isaword = 1: GoTo checksfinished

Right I just figured it out from code:
Code: (Select All)
    DictionaryCheck:
    If Not _DirExists("wordlists") Then isaword = 1: GoTo checksfinished
    WIPE "23"
    filename$ = "wordlists/" + Left$(try$, 1) '                                                        select dictionary file of first letter of try-word
    Open filename$ For Input As #1
    getaword:
    isaword = 0
    While Not EOF(1)
        Input #1, dictword$ '                                                                          read each word from dictionary
        If try$ = dictword$ Then isaword = 1: Exit While '                                             if word is found, don't look any further
    Wend
    Close
    checksfinished:

If can't find folder it allows any legal changes regardless if word exists or not.

I was putting Alchemy bas source in the same folder as the wordlists, wrong! Should be up one folder so wordlists is sub folder.

OK another mystery explained. ;-)) And shame on me for only testing real words (the first time around!)
b = b + ...
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