QB64 Phoenix Edition v3.6.0 Released! - Printable Version +- QB64 Phoenix Edition (https://qb64phoenix.com/forum) +-- Forum: Chatting and Socializing (https://qb64phoenix.com/forum/forumdisplay.php?fid=11) +--- Forum: Announcements (https://qb64phoenix.com/forum/forumdisplay.php?fid=18) +--- Thread: QB64 Phoenix Edition v3.6.0 Released! (/showthread.php?tid=1488) |
QB64 Phoenix Edition v3.6.0 Released! - DSMan195276 - 02-20-2023 QB64 Phoenix Edition v3.6.0! https://github.com/QB64-Phoenix-Edition/QB64pe/releases/tag/v3.6.0 Enhancements
Full Changelog: v3.5.0...v3.6.0 RE: QB64 Phoenix Edition v3.6.0 Released! - vince - 02-20-2023 go team Steve! RE: QB64 Phoenix Edition v3.6.0 Released! - TerryRitchie - 02-20-2023 When you get some time please code a quick example on how to use the new _LOADIMAGE argument. Very curious. Thank you for keeping the changes/fixes coming. RE: QB64 Phoenix Edition v3.6.0 Released! - DSMan195276 - 02-20-2023 (02-20-2023, 05:47 AM)TerryRitchie Wrote: When you get some time please code a quick example on how to use the new _LOADIMAGE argument. Very curious. Thank you for keeping the changes/fixes coming. Sorry! I should have linked to the Wiki, it includes more information and has an example at the end: https://qb64phoenix.com/qb64wiki/index.php/LOADIMAGE In my view this feature is very useful when paired with the HTTP support from v3.5.0, you can download an image file into a String and then pass that String directly to `_LOADIMAGE()` to open it. That lets you avoid having to write the image to a file first. RE: QB64 Phoenix Edition v3.6.0 Released! - mnrvovrfc - 02-20-2023 Well done as usual! I didn't expect a whole release bump, maybe a v3.5.1. RE: QB64 Phoenix Edition v3.6.0 Released! - SMcNeill - 02-20-2023 (02-20-2023, 07:11 AM)mnrvovrfc Wrote: Well done as usual! I didn't expect a whole release bump, maybe a v3.5.1. X.Y.Z <-- our numbers X = *MAJOR CHANGE*. We ripped out glut for glfw, or openGL for Vulcan, or such major upheaval. Y = *NEW FEATURE*. The GUI Dialogs, or change to load images from memory. Z = *BUG FIXES*. Nothing new. Just maintaince and bug fixes. RE: QB64 Phoenix Edition v3.6.0 Released! - doppler - 02-20-2023 quick secret to smooth out transition to new version. 1. Rename old qb64pe to qb64pe-org. Keep intack older version. 2. Using special compiler option. Write them down to use in new version of qb64pe. Change compiler options in the new qb64pe. 3. Copy any special includes like "bi, .h, .dll and you may have others" to the new qb64pe. 4. Copy any special sub-directories to the new qb64pe. Now you are ready for the best part. Instead of recompiling by hand. Create a "cmd" aka bat file as such. 5. Capture a list of all exe's. using a command prompt x:\qb64pe>"dir /b *.exe > comp.cmd" x: is wherever qb64pe is. 6. edit "comp.cmd" 7. Remove qb64pe.exe from the list. No need to recompile. 8. Add to each line in front of all lines x:\qb64pe\qb64pe.exe -c "x:\qb64pe\My Programs\ Then change .exe to .bas and add a quote to the end of the line. It will look like this: x:\qb64pe\qb64pe.exe -c "x:\qb64pe\My Programs\program to compile.bas" some notes: x: is wherever qb64pe is. The Quotes are important where they are. Spaces are delimiters, unless quoted. This is very, very, very important. My Programs is where I have programs. Your location maybe different. Change as needed. 9. You are ready now. Startup a command prompt, change to qb64pe. Execute "comp.cmd" 10. Watch for errors. If the original files compiled you should not get any errors. Later on when you are happy with the new version the "-org" version can be just deleted. Unless you want to archive it. edit: This has given me an idea of a program to write. Turns out good I will post. RE: QB64 Phoenix Edition v3.6.0 Released! - doppler - 02-20-2023 (02-20-2023, 07:54 AM)SMcNeill Wrote: OpenGL for Vulcan, or such major upheaval. What is Vulcan, except a planet in "Star Trek" ? I could not fathom how to search that one in Google. Without a deluge of ST references. RE: QB64 Phoenix Edition v3.6.0 Released! - TerryRitchie - 02-20-2023 (02-20-2023, 06:07 AM)DSMan195276 Wrote:(02-20-2023, 05:47 AM)TerryRitchie Wrote: When you get some time please code a quick example on how to use the new _LOADIMAGE argument. Very curious. Thank you for keeping the changes/fixes coming. Ah, ok, I see. One could embed an entire sprite sheet within the code using this technique and then parse the individual sprites without ever having to access a drive. RE: QB64 Phoenix Edition v3.6.0 Released! - SMcNeill - 02-20-2023 (02-20-2023, 04:19 PM)doppler Wrote:(02-20-2023, 07:54 AM)SMcNeill Wrote: OpenGL for Vulcan, or such major upheaval. https://en.wikipedia.org/wiki/Vulkan |