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Bilateral Kaleidoscope
#1
Looking at this: https://qb64phoenix.com/forum/showthread.php?tid=1306

I came up with this:
Code: (Select All)
_Title "Bilateral Kaleidoscope" ' 2023-01-02 NOT like May 2022 version by b+
Const sh = 600, sw = 800
Screen _NewImage(sw, sh, 32)
'_ScreenMove 200, 100
_FullScreen
Randomize Timer
Do
    If lc = 0 Then
        dx1 = 0: dx2 = 0: dy1 = 0: dy2 = 0: dr = 0: dg = 0: db = 0
        x1 = sw * Rnd: y1 = sh * Rnd: x2 = sw * Rnd: y2 = sh * Rnd: r = Rnd * 255: g = Rnd * 255: b = Rnd * 255
        While dx1 = 0: dx1 = Rnd * 6 - 3: Wend
        While dx2 = 0: dx2 = Rnd * 6 - 3: Wend
        While dy1 = 0: dy1 = Rnd * 6 - 3: Wend
        While dy2 = 0: dy2 = Rnd * 6 - 3: Wend
        While dr = 0: dr = Rnd * 4 - 2: Wend
        While dg = 0: dg = Rnd * 4 - 2: Wend
        While db = 0: db = Rnd * 4 - 2: Wend
    End If
    Line (x1, y1)-(x2, y2), _RGB32(r, g, b, 100)
    Line (sw - x1, y1)-(sw - x2, y2), _RGB32(r, g, b, 100)
    Line (x1, sh - y1)-(x2, sh - y2), _RGB32(r, g, b, 100)
    Line (sw - x1, sh - y1)-(sw - x2, sh - y2), _RGB32(r, g, b, 100)
    x1 = Remainder(x1 + dx1, sw)
    x2 = Remainder(x2 + dx2, sw)
    y1 = Remainder(y1 + dy1, sh)
    y2 = Remainder(y2 + dy2, sh)
    r = Remainder(r + dr, 255)
    g = Remainder(g + dr, 255)
    b = Remainder(b + db, 255)
    lc = lc + 1
    If ((Rnd > .999) And (lc > 300)) Or (lc > 4000) Then Sleep 1: Cls: lc = 0
    _Limit 60
Loop Until _KeyDown(27)

Function Remainder (n, d)
    If d = 0 Then Exit Function
    Remainder = n - (d) * Int(n / (d))
End Function
b = b + ...
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#2
(01-02-2023, 07:08 PM)bplus Wrote: Looking at this: https://qb64phoenix.com/forum/showthread.php?tid=1306

I came up with this:
Code: (Select All)
_Title "Bilateral Kaleidoscope" ' 2023-01-02 NOT like May 2022 version by b+
Const sh = 600, sw = 800
Screen _NewImage(sw, sh, 32)
'_ScreenMove 200, 100
_FullScreen
Randomize Timer
Do
    If lc = 0 Then
        dx1 = 0: dx2 = 0: dy1 = 0: dy2 = 0: dr = 0: dg = 0: db = 0
        x1 = sw * Rnd: y1 = sh * Rnd: x2 = sw * Rnd: y2 = sh * Rnd: r = Rnd * 255: g = Rnd * 255: b = Rnd * 255
        While dx1 = 0: dx1 = Rnd * 6 - 3: Wend
        While dx2 = 0: dx2 = Rnd * 6 - 3: Wend
        While dy1 = 0: dy1 = Rnd * 6 - 3: Wend
        While dy2 = 0: dy2 = Rnd * 6 - 3: Wend
        While dr = 0: dr = Rnd * 4 - 2: Wend
        While dg = 0: dg = Rnd * 4 - 2: Wend
        While db = 0: db = Rnd * 4 - 2: Wend
    End If
    Line (x1, y1)-(x2, y2), _RGB32(r, g, b, 100)
    Line (sw - x1, y1)-(sw - x2, y2), _RGB32(r, g, b, 100)
    Line (x1, sh - y1)-(x2, sh - y2), _RGB32(r, g, b, 100)
    Line (sw - x1, sh - y1)-(sw - x2, sh - y2), _RGB32(r, g, b, 100)
    x1 = Remainder(x1 + dx1, sw)
    x2 = Remainder(x2 + dx2, sw)
    y1 = Remainder(y1 + dy1, sh)
    y2 = Remainder(y2 + dy2, sh)
    r = Remainder(r + dr, 255)
    g = Remainder(g + dr, 255)
    b = Remainder(b + db, 255)
    lc = lc + 1
    If ((Rnd > .999) And (lc > 300)) Or (lc > 4000) Then Sleep 1: Cls: lc = 0
    _Limit 60
Loop Until _KeyDown(27)

Function Remainder (n, d)
    If d = 0 Then Exit Function
    Remainder = n - (d) * Int(n / (d))
End Function
Beautiful, and quite mesmerising Nice work.
Of all the places on Earth, and all the planets in the Universe, I'd rather live here (Perth, W.A.) Big Grin
Please visit my Website at: http://oldendayskids.blogspot.com/
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#3
Thanks Phil, I think you will like this version even more. It's a shape shifter.
Code: (Select All)
_Title "Bilateral Kaleidoscope 2 - shape shifter" ' 2023-01-02 NOT May 2022 version by b+
Const sh = 600, sw = 800: linelimit = 400
Type lion
    As Single x1, y1, x2, y2
    As _Unsigned Long c
End Type
Dim Shared l(linelimit) As lion, li As Long
Screen _NewImage(sw, sh, 32)
'_ScreenMove 200, 100
_FullScreen
Randomize Timer
Do
    If lc = 0 Then
        dx1 = 0: dx2 = 0: dy1 = 0: dy2 = 0: dr = 0: dg = 0: db = 0
        x1 = sw * Rnd: y1 = sh * Rnd: x2 = sw * Rnd: y2 = sh * Rnd: r = Rnd * 255: g = Rnd * 255: b = Rnd * 255
        While dx1 = 0: dx1 = Rnd * 6 - 3: Wend
        While dx2 = 0: dx2 = Rnd * 6 - 3: Wend
        While dy1 = 0: dy1 = Rnd * 6 - 3: Wend
        While dy2 = 0: dy2 = Rnd * 6 - 3: Wend
        While dr = 0: dr = Rnd * 4 - 2: Wend
        While dg = 0: dg = Rnd * 4 - 2: Wend
        While db = 0: db = Rnd * 4 - 2: Wend
    End If
    Cls
    For i = 0 To li
        Line (l(i).x1, l(i).y1)-(l(i).x2, l(i).y2), l(i).c
        Line (sw - l(i).x1, l(i).y1)-(sw - l(i).x2, l(i).y2), l(i).c
        Line (l(i).x1, sh - l(i).y1)-(l(i).x2, sh - l(i).y2), l(i).c
        Line (sw - l(i).x1, sh - l(i).y1)-(sw - l(i).x2, sh - l(i).y2), l(i).c
    Next
    x1 = Remainder(x1 + dx1, sw)
    x2 = Remainder(x2 + dx2, sw)
    y1 = Remainder(y1 + dy1, sh)
    y2 = Remainder(y2 + dy2, sh)
    r = Remainder(r + dr, 255)
    g = Remainder(g + dr, 255)
    b = Remainder(b + db, 255)
    If li < linelimit Then
        li = li + 1
        l(li).x1 = x1: l(li).y1 = y1: l(li).x2 = x2: l(li).y2 = y2: l(li).c = _RGB32(r, g, b, 100)
    Else
        For i = 0 To linelimit - 1
            l(i) = l(i + 1)
        Next
        l(linelimit).x1 = x1: l(linelimit).y1 = y1: l(linelimit).x2 = x2: l(linelimit).y2 = y2: l(linelimit).c = _RGB32(r, g, b, 100)
    End If
    lc = lc + 1
    If lc > 4000 Then Sleep 1: Cls: lc = 0: li = 0
    _Display
    _Limit 100
Loop Until _KeyDown(27)

Function Remainder (n, d)
    If d = 0 Then Exit Function
    Remainder = n - (d) * Int(n / (d))
End Function
b = b + ...
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#4
That's nice too, but I think I prefer the first one - it had more reddish-hues than this one, and I think the reds make it "pop". I don't know how the colours are picked, but maybe your algorithm gives lower priority to red? Still, great work, and I love the way the shapes morph into each other.
Of all the places on Earth, and all the planets in the Universe, I'd rather live here (Perth, W.A.) Big Grin
Please visit my Website at: http://oldendayskids.blogspot.com/
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#5
Thumbs Up 
bplus - That looks really good!
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