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Large 2D Graphics Library
#1
This is a 2D graphics library. The routines in this library are mainly (but not entirely) based on algorithms found in the book Computer Graphics (Teach Yourself) by John Landsdown (Amazingly a newer version (1997) than mine (1987) is available at Amazon UK).

There are 2 common types of graphics used with computers - tile graphics and coordinate graphics. This library deals entirely with the latter. The library is accompanied by a demo. The library consists of a BI file, a BM file and a DAT data file. The demo consists of a BAS file and it's own dedicated DAT data file.

This library uses the following conventions. The coordinate pairs are stored in a 2 dimensional array of the form CoordinateArray#(0 TO N, QX% TO QY%). CoordinateArray#(0,QX%) and CoordinateArray#(0, QY%) are used to hold the coordinates of the centre of the graphics object. The following three types are used extensively throughout this library. The type Box2D is used both for storing the coordinates of an imaginary box surrounding each graphics object and also for the storage of the coordinates for graphics windows. AView2D is used to store the device coordinates for viewports. Type Vision combines both a graphics window and a viewport as well as additional information needed for the mapping of the world coordinates (stored in the arrays) to device coordinates (so you can display them).

If the above is all Ancient Greek to you don't panic, Just compile and run the demo to get a flavour of what's here.

Before I post the library in the next post, here is the original BI file (DO NOT USE- Just read) as documentation of the public routines in the library -

Code: (Select All)
REM ******************************************************
REM * Filespec  :  g2.bm g2.bi g2.dat                    *
REM *          :  g2demo.bas g2demo.dat                  *
REM * Date      :  September 15 1998                     *
REM * Time      :  12:25                                 *
REM * Revision  :  1.00B                                 *
REM * Update    :                                        *
REM ******************************************************
REM * Released to the Public Domain                      *
REM ******************************************************

'$DYNAMIC

TYPE Box2D
    Left  AS DOUBLE
    Right  AS DOUBLE
    Top    AS DOUBLE
    Bottom AS DOUBLE
END TYPE

TYPE AView2D
    Left  AS INTEGER
    Right  AS INTEGER
    Top    AS INTEGER
    Bottom AS INTEGER
END TYPE

TYPE Vision
    MyWindow AS Box2D
    MyView  AS AView2D
    XMove    AS DOUBLE
    YMove    AS DOUBLE
    XBound  AS DOUBLE
    YBound  AS DOUBLE
    XFactor  AS DOUBLE
    YFactor  AS DOUBLE
END TYPE

CONST FALSE% = 0
CONST TRUE% = NOT FALSE%
CONST QX% = 1, QY% = 2
CONST PI# = 3.141592653589793#
CONST PIDividedBy2# = 1.57079632679489661923    'PI / 2
CONST PITimes2# = 6.28318530717959              'PI * 2
CONST PITimes3# = 9.42477796076938              'PI * 3
CONST XScale% = 1, YScale% = 2, Scale% = 3
CONST OneSeventeenth# = .05882352941176471#

REM ******************************************************************
REM * The following routines are for the general management of the   *
REM * arrays used to hold the coordinates that we are working with.  *
REM * All of the following routines return TRUE% if they are         *
REM * successful and FALSE% if an error condition was detected.  The *
REM * output arrays are automatically resized to exactly the size    *
REM * necessary to hold the output data.                             *
REM ******************************************************************

DECLARE FUNCTION CopyShape2D%(InShape#(), OutShape#())
REM ******************************************************************
REM * Copies InShape#() to OutShape#().                              *
REM ******************************************************************

DECLARE FUNCTION AppendShape2D%(This#(), OntoThis#())
REM ******************************************************************
REM * Appends the contents of This#() onto the end of OntoThis#().  *
REM ******************************************************************

DECLARE FUNCTION MakePolygon%(This#(), OntoThis#())
REM ******************************************************************
REM * Identical to the preceding routine with additional action of   *
REM * copying the first coordinate pair of OntoThis#() to its end    *
REM * after appending This#().                                       *
REM ******************************************************************

DECLARE FUNCTION InsertShape2D%(This#(), IntoThis#(), AfterThisPoint%)
REM ******************************************************************
REM * Inserts the contents of This#() into IntoThis#() after the     *
REM * coordinate pair specified by AfterThis%.                       *
REM ******************************************************************

DECLARE FUNCTION DeletePoint2D%(This#(), PointNumber%)
REM ******************************************************************
REM * Deletes the coordinate pair specified by PointNumber%, From    *
REM * This#().                                                       *
REM ******************************************************************

DECLARE FUNCTION OuterLimits2D%(This#(), MyBounds AS Box2D)
REM ******************************************************************
REM * This routine determines the values for an imaginary box        *
REM * surrounding the graphics object held in This#().  These values *
REM * are placed in MyBounds.  The exact centre of the object is     *
REM * also determined by this routine and the coordinate pair of     *
REM * this centre are placed in This#(0, QX%) and This#(0, QY%).     *
REM ******************************************************************

REM ******************************************************************
REM * The following routines manipulate the coordinate pairs held in *
REM * the arrays in the manner specified in the individual           *
REM * descriptions.  Once all calculations are complete the new      *
REM * exact centre and boundary values are determined by an          *
REM * automatic call to OuterLimits2D%.  All of the following        *
REM * routines return TRUE% to indicate successful completion or     *
REM * FALSE% if an error condition was detected.                     *
REM ******************************************************************

DECLARE FUNCTION Translate2D%(This#(), MyBounds AS Box2D, ByX#, ByY#)
REM ******************************************************************
REM * Relative movement.  Moves the whole object by the amounts      *
REM * specified in ByX# and ByY#.                                    *
REM ******************************************************************

DECLARE FUNCTION MoveTo2D%(This#(), MyBounds AS Box2D, ToX#, ToY#)
REM ******************************************************************
REM * Absolute movement.  Moves the whole object so that the centre  *
REM * of the object is positioned at ToX#, ToY#.                     *
REM ******************************************************************

DECLARE FUNCTION InflateX2D%(This#(), MyBounds AS Box2D, By#)
REM ******************************************************************
REM * Make the object wider by the amount specified in By#, without  *
REM * disturbing the position of it's centre.                        *
REM ******************************************************************

DECLARE FUNCTION InflateY2D%(This#(), MyBounds AS Box2D, By#)
REM ******************************************************************
REM * Make the object taller by the amount specified in By#, without *
REM * disturbing the position of it's centre.                        *
REM ******************************************************************

DECLARE FUNCTION Inflate2D%(This#(), MyBounds AS Box2D, By#)
REM ******************************************************************
REM * Make the object larger in both dimensions by the amount        *
REM * specified in By#, without disturbing the position of it's      *
REM * centre.                                                        *
REM ******************************************************************

DECLARE FUNCTION ScaleX2D%(This#(), MyBounds AS Box2D, By#)
REM ******************************************************************
REM * Make the object wider by the amount specified in By#.          *
REM ******************************************************************

DECLARE FUNCTION ScaleY2D%(This#(), MyBounds AS Box2D, By#)
REM ******************************************************************
REM * Make the object taller by the amount specified in By#.         *
REM ******************************************************************

DECLARE FUNCTION ScaleXY2D%(This#(), MyBounds AS Box2D, ByX#, ByY#)
REM ******************************************************************
REM * Make the object taller (ByY#) and wider (ByX~) by the amount   *
REM * specified.                                                     *
REM ******************************************************************

DECLARE FUNCTION Scale2D%(This#(), MyBounds AS Box2D, By#)
REM ******************************************************************
REM * Make the object larger by the amount specified in By#.         *
REM ******************************************************************

DECLARE FUNCTION ShearX2D%(This#(), MyBounds AS Box2D, By#)
REM ******************************************************************
REM * Shearing in the X plane distorts the figure in a manner that   *
REM * relates the amount specified in By# and Y coordinate for each  *
REM * point.                                                         *
REM ******************************************************************

DECLARE FUNCTION ShearY2D%(This#(), MyBounds AS Box2D, By#)
REM ******************************************************************
REM * Shearing in the Y plane distorts the figure in a manner that   *
REM * relates the amount specified in By# and X coordinate for each  *
REM * point.                                                         *
REM ******************************************************************

DECLARE FUNCTION Shear2D%(This#(), MyBounds AS Box2D, ByX#, ByY#)
REM ******************************************************************
REM * This merely combines shearing in both planes into a single     *
REM * procedure.                                                     *
REM ******************************************************************

DECLARE FUNCTION Rotation2D%(This#(), MyBounds AS Box2D, Angle#)
REM ******************************************************************
REM * Rotates the figure about the origin (that is the point at 0,0) *
REM * by Angle#.  The direction of the rotation is controlled by the *
REM * sign of Angle#.  A positive Angle# gives rotation in an        *
REM * anti-clockwise direction and a negative one gives a clockwise  *
REM * rotation.                                                      *
REM ******************************************************************

DECLARE FUNCTION Spin2D%(This#(), MyBounds AS Box2D, Angle#)
REM ******************************************************************
REM * Identical to Rotation2D except that the rotation is about the  *
REM * centre of the figure being rotated.                            *
REM ******************************************************************

DECLARE FUNCTION Orbit2D%(This#(), MyBounds AS Box2D, OrbitX#, OrbitY#, Angle#)
REM ******************************************************************
REM * Identical to Rotation2D except that the rotation is about      *
REM * OrbitX#, OrbitY#.                                              *
REM ******************************************************************

REM ******************************************************************
REM * The next 3 routines are for the management of the data types   *
REM * used to control which part(s) of the graphical objects we are  *
REM * dealing with are visible and where they will be displayed.     *
REM * While it is true that QB already has such mechanisms built-in, *
REM * you can only have one graphical window and one view-port at a  *
REM * time with these.  The graphical system presented here allows   *
REM * for multiple such windows and viewports at once.               *
REM ******************************************************************

DECLARE FUNCTION SetNewWindow2D%(ThisWindow AS Box2D, Left#, Right#, Top#, Bottom#)
REM ******************************************************************
REM * Stores the values held in Left#, Right#, Top# and Bottom# in   *
REM * ThisWindow.                                                    *
REM ******************************************************************

DECLARE FUNCTION SetNewViewPort%(ViewPort AS AView2D, Left%, Right%, Top%, Bottom%)
REM ******************************************************************
REM * Stores the values held in Left%, Right%, Top% and Bottom% in   *
REM * ViewPort.                                                      *
REM ******************************************************************

DECLARE SUB SetNewVision(Vew AS Vision, ThisWindow AS Box2D, ViewPort AS AView2D)
REM ******************************************************************
REM * Copies the contents of ThisWindow and ViewPort to Vew and then *
REM * makes certain calculations, storing the results in Vew.  This  *
REM * way all of the information necessary for mapping the world     *
REM * coordinates (i.e. those stored in the coordinate arrays) to    *
REM * the device coordinates (i.e. those of the monitor's screen).   *
REM *                                                                *
REM * NOTE - if you do not want your graphics to have uncontrolled   *
REM * distortion it is essential that the aspect ratio               *
REM * (i.e. (Right - Left) / (Top - Bottom)) of ThisWindow and       *
REM * ViewPort are identical.                                        *
REM ******************************************************************

DECLARE SUB ClipLine2D(X1Old#, Y1Old#, X2Old#, Y2Old#, X1New#, Y1New#, X2New#, Y2New#, Vew AS Vision, Visible%)
REM ******************************************************************
REM * If a line is within the Box2D held in Vew, it will be trimmed  *
REM * to fit if necessary.  Visible% flags the obvious.              *
REM ******************************************************************

DECLARE FUNCTION ClipDots2D%(Shape2D#(), MyBounds AS Box2D, Vew AS Vision, Dots#())
REM ******************************************************************
REM * Those dots in Shape2D# that are within the Box2D held in Vew   *
REM * are returned in dots.                                          *
REM ******************************************************************

REM ******************************************************************
REM * In the context of the following routines a polygon is simply a *
REM * list of coordinates that will be drawn as lines.  The way that *
REM * these lines are drawn is as follows.  The first line to be     *
REM * drawn uses the first pair of coordinates to produce the line.  *
REM * The next and subsequent lines use the last coordinates from    *
REM * the previous line as their first coordinate and the next       *
REM * coordinate as their last coordinate. If a closed figure is     *
REM * desired, it is necessary for the last pair of coordinates to   *
REM * be identical to the first pair.                                *
REM *                                                                *
REM * A shape, on the other hand is more complex and therefore uses  *
REM * an INTEGER array to hold a list of points to be connected in   *
REM * the order in which they are to be connected.  The format of    *
REM * the data held in this array is as follows:-                    *
REM *                                                                *
REM * The first 2 coordinate pairs (i.e. A#(1, QX%), A#(1,QY%) and   *
REM * A#(2,QX%), A#(2,QY%)) ALWAYS specify the start and end points  *
REM * of the first line of the figure.  After that, the last point   *
REM * of the preceding pair of points is the start point for the     *
REM * next line and the next item specifies the end point of that    *
REM * line unless the next A#(N, QX%) is -1.  If it is -1 it means   *
REM * drop the data already read and treat the next 2 coordinate     *
REM * pairs as the start and end points of the next line.  As an     *
REM * example of this, the snippet of code below is the actual       *
REM * connection list for the StarOfDavid which is defined later.    *
REM *                                                                *
REM *        Connections%(0) = 1                                     *
REM *        Connections%(1) = 3                                     *
REM *        Connections%(2) = 5                                     *
REM *        Connections%(3) = 7                                     *
REM *        Connections%(4) = -1                                    *
REM *        Connections%(5) = 2                                     *
REM *        Connections%(6) = 4                                     *
REM *        Connections%(7) = 6                                     *
REM *        Connections%(8) = 2                                     *
REM *                                                                *
REM ******************************************************************

DECLARE FUNCTION DisplayDotsDirect%(Dots#(), MyBounds AS Box2D, ScreenMode%, Colour%)
REM ******************************************************************
REM * Tries to display the points held in Dots on the current        *
REM * graphics screen without any clipping or mapping.               *
REM ******************************************************************

DECLARE FUNCTION DisplayPolygonDirect%(Polygon#(), MyBounds AS Box2D, ScreenMode%, Colour%)
REM ******************************************************************
REM * Tries to display the lines described in Polygon on the current *
REM * graphics screen without any clipping or mapping.               *
REM ******************************************************************

DECLARE FUNCTION DisplayShapeDirect%(Shape2D#(), MyBounds AS Box2D, ConnectionList%(), ScreenMode%, Colour%)
REM ******************************************************************
REM * Tries to display the lines described in Shape2D and List, on   *
REM * the current graphics screen without any clipping or mapping.   *
REM ******************************************************************

DECLARE FUNCTION DisplayDots%(Dots#(), MyBounds AS Box2D, Colour%, Vew AS Vision)
REM ******************************************************************
REM * Those points held in Dots that are within the Box2D that is    *
REM * part of Vew will be clipped, mapped and displayed by this      *
REM * routine.                                                       *
REM ******************************************************************

DECLARE SUB DisplayLine(X1#, Y1#, X2#, Y2#, Colour%, Vew AS Vision)
REM ******************************************************************
REM * Any portion of the line described by point (X1,Y1) to point    *
REM * (X2,Y2), that is within the Box2D that is part of Vew it will  *
REM * be clipped, mapped and displayed by this routine.              *
REM ******************************************************************

DECLARE FUNCTION DisplayPolygon%(Polygon#(), Colour%, Vew AS Vision)
REM ******************************************************************
REM * Those lines described in Polygon that are within the Box2D     *
REM * that is part of Vew will be clipped, mapped and displayed by   *
REM * this routine.                                                  *
REM ******************************************************************

DECLARE FUNCTION DisplayShape2D%(Shape2D#(), Colour%, ConnectionList%(), Vew AS Vision)
REM ******************************************************************
REM * Those lines described in Shape2D and List that are within the  *
REM * Box2D that is part of Vew will be clipped, mapped and          *
REM * displayed by this routine.                                     *
REM ******************************************************************

REM ******************************************************************
REM * The graphical objects dealt with in this part of the library   *
REM * are of 2 kinds, pre-calculated straight line objects (mostly   *
REM * polygons) and curved objects that mostly have to be calculated *
REM * "on the fly" (the exception being circles which are            *
REM * pre-calculated).  In the context of this library, all curved   *
REM * objects are simulated by a number of (comparatively) short     *
REM * straight lines.  This is done to enable the use of the simple  *
REM * transformation routines already described.                     *
REM *                                                                *
REM * For those who don't know the names of regular polygons and the *
REM * number of sides each posses, I enclose the following list.     *
REM *                                                                *
REM * Sides    Name                                                  *
REM *                                                                *
REM *  3    Triangle                                                 *
REM *  4    Square                                                   *
REM *  5    Pentagon                                                 *
REM *  6    Hexagon                                                  *
REM *  7    Heptagon                                                 *
REM *  8    Octagon                                                  *
REM *  9    Nonagon                                                  *
REM *  10    Decagon                                                 *
REM *  11    Undecagon                                               *
REM *  12    Dodecagon                                               *
REM *                                                                *
REM ******************************************************************

REM ******************************************************************
REM * The following routines all resize and load the array with the  *
REM * coordinates for the appropriate shape.  All the shapes that    *
REM * have the prefix Unit have dimensions that are in the range     *
REM * from -1 to +1 and are centred at 0,0.  The data for these      *
REM * shapes is held in the file SHAPES2D.DAT.                       *
REM ******************************************************************

DECLARE SUB UnitTriangle(ATriangle#())
DECLARE SUB UnitSquare(ASquare#())
DECLARE SUB UnitPentagon(APentagon#())
DECLARE SUB UnitHexagon(AHexagon#())
DECLARE SUB UnitHeptagon(AHeptagon#())
DECLARE SUB UnitOctagon(AnOctagon#())
DECLARE SUB UnitNonagon(ANonagon#())
DECLARE SUB UnitDecagon(ADecagon#())
DECLARE SUB UnitUndecagon(AnUndecagon#())
DECLARE SUB UnitDodecagon(ADodecagon#())
DECLARE SUB UnitCircle(ThisCircle#())
DECLARE SUB UnitArrow(AnArrow#())
DECLARE SUB UnitParralellogram(AParralellogram#())
DECLARE SUB UnitDiamond(ADiamond#())

REM ******************************************************************
REM * The next set of routines also load the output variable with    *
REM * the coordinates of the given shape.  The way they work is to   *
REM * first get a copy of the appropriate Unit shape, expand them in *
REM * such a way as to produce a figure with sides that are SideSize *
REM * long and then to move the whole figure so that it is centred   *
REM * at CenterX, CenterY.                                           *
REM ******************************************************************

DECLARE SUB Triangle(SideSize#, CenterX#, CenterY#, ATriangle#(), MyBounds AS Box2D)
DECLARE SUB Square(SideSize#, CenterX#, CenterY#, ASquare#(), MyBounds AS Box2D)
DECLARE SUB Pentagon(SideSize#, CenterX#, CenterY#, APentagon#(), MyBounds AS Box2D)
DECLARE SUB Hexagon(SideSize#, CenterX#, CenterY#, AHexagon#(), MyBounds AS Box2D)
DECLARE SUB Heptagon(SideSize#, CenterX#, CenterY#, AHeptagon#(), MyBounds AS Box2D)
DECLARE SUB Octagon(SideSize#, CenterX#, CenterY#, AnOctagon#(), MyBounds AS Box2D)
DECLARE SUB Nonagon(SideSize#, CenterX#, CenterY#, ANonagon#(), MyBounds AS Box2D)
DECLARE SUB Decagon(SideSize#, CenterX#, CenterY#, ADecagon#(), MyBounds AS Box2D)
DECLARE SUB Undecagon(SideSize#, CenterX#, CenterY#, AnUndecagon#(), MyBounds AS Box2D)
DECLARE SUB Dodecagon(SideSize#, CenterX#, CenterY#, ADodecagon#(), MyBounds AS Box2D)
DECLARE SUB Arrow(LongSideSize#, CenterX#, CenterY#, AnArrow#(), MyBounds AS Box2D)
DECLARE SUB Diamond(Height#, CenterX#, CenterY#, ADiamond#(), MyBounds AS Box2D)

REM ******************************************************************
REM * The next 2 shapes are slightly more complicated than those     *
REM * that have preceded them.  They are based around points that    *
REM * have already been calculated, but these points are connected   *
REM * in a different order to the simple polygons that proceeded     *
REM * them and therefore use an INTEGER array to hold a list of      *
REM * points to be connected in the order in which they are to be    *
REM * connected.  In other words these are shapes as described       *
REM * earlier.                                                       *
REM ******************************************************************

DECLARE SUB Pentagram(Span#, CenterX#, CenterY#, ThisPentagram#(), MyBounds AS Box2D, Connections%())
DECLARE SUB StarOfDavid(Span#, CenterX#, CenterY#, ThisStar#(), MyBounds AS Box2D, Connections%())

REM ******************************************************************
REM * This final set of routines is concerned with the generation of *
REM * curved shapes.  Most of the routines in this section actually  *
REM * involve calculation as distinct from the preceding routines    *
REM * which did not.  NOTE - all angles used in this section are     *
REM * in degrees.                                                    *
REM ******************************************************************

DECLARE FUNCTION CircleInformation%(X1#, Y1#, X2#, Y2#, X3#, Y3#, CenterX#, CenterY#, Radius#)
REM ******************************************************************
REM * Given the three points described by the coordinate pairs       *
REM * (X1,Y1), (X2,Y2) and (X3,Y3) this routine calculates the       *
REM * centre (CenterX,CenterY) and Radius of a circle.  The rules    *
REM * for the usage of this routine are that the three points lie on *
REM * the circumference of the circle and are encountered, in order, *
REM * by travelling along the upper hemisphere of the circle in a    *
REM * clockwise direction.  Further it is an error if all three      *
REM * points lie upon a straight line (known as collinearity) and    *
REM * FALSE will be returned if this occurs.                         *
REM ******************************************************************

DECLARE SUB TwinCircleTangent(CenterX1#, CenterY1#, Radius1#, CenterX2#, CenterY2#, Radius2#, Point1X#, Point1Y#, Point2X#, Point2Y#)
REM ******************************************************************
REM * This routine follows a specialised need namely to connect 2    *
REM * arcs with a straight line that flows smoothly into the arcs.   *
REM * The way this is done is to take the centres and radii of two   *
REM * circles and to calculate the points where an appropriate line  *
REM * would be tangential to both.  The coordinates of Point1        *
REM * correspond with the details of circle 1 and Point2 with circle *
REM * 2.  As for any given pair of circles there are 4 possible      *
REM * tangential lines that could connect them a mechanism is needed *
REM * to enable distinction of which line should be calculated.  The *
REM * mechanism used is directionality of rotation of the circles    *
REM * expressed as the sign of the individual radius's. By this I    *
REM * mean that if a radius is negative the corresponding circle is  *
REM * assumed to be drawn in a clockwise direction and a positive    *
REM * radius, anti-clockwise.  Now if you consider the line to be    *
REM * drawn as a continuation of the 2 circles it becomes a simple   *
REM * matter to determine the signs of the radii to be passed to     *
REM * this routine.                                                  *
REM ******************************************************************

DECLARE SUB ACircle(Radius#, CenterX#, CenterY#, ThisCircle#(), MyBounds AS Box2D)
REM ******************************************************************
REM * Loads ThisCircle#() with the coordinates of a 72 sided figure  *
REM * which simulates a circle of Radius at CenterX, CenterY.        *
REM ******************************************************************

DECLARE SUB Ellipse(XRadius#, YRadius#, CenterX#, CenterY#, AnEllipse#(), MyBounds AS Box2D)
REM ******************************************************************
REM * Loads Ellipse#() with the coordinates of a 72 sided figure     *
REM * which simulates an ellipse of XRadius, YRadius at CenterX,     *
REM * CenterY.  The way this works is that a UnitCircle is expanded  *
REM * by differing X and Y amounts.                                  *
REM ******************************************************************

DECLARE SUB CalculateAngle(CenterX#, CenterY#, PointX#, PointY#, Angle#)
REM ******************************************************************
REM * Calculates the angle that a line (running from CenterX,        *
REM * CenterY to PointX,PointY) makes in relation to the horizontal  *
REM * axis.  Positive angles indicate that the line is above the     *
REM * horizontal axis and negative below.                            *
REM ******************************************************************

DECLARE FUNCTION GetAngle#(StartAngle#, EndAngle#)
REM ******************************************************************
REM * Calculates the length of an arc, in degrees, of an arc running *
REM * in an anti-clockwise direction from StartAngle to EndAngle.    *
REM ******************************************************************

DECLARE FUNCTION ArcInformation%(X1#, Y1#, X2#, Y2#, X3#, Y3#, CenterX#, CenterY#, Radius#, StartAngle#, Degrees#)
REM ******************************************************************
REM * Given 3 points on the circumference of an arc, this routine    *
REM * calculates all the information needed to create an arc.  Point *
REM * (X1,Y1) is the starting point for the arc, point (X2,Y2) the   *
REM * mid-point and point (X3,Y3) the end point of the arc.  The     *
REM * rules for the usage of this routine are the same as for        *
REM * CircleInformation.                                             *
REM ******************************************************************

DECLARE SUB CreateArc(CenterX#, CenterY#, Radius#, StartAngle#, Degrees#, Arc#(), MyBounds AS Box2D)
REM ******************************************************************
REM * Loads Arc#() with the coordinates of an arc described by the   *
REM * arguments CenterX#, CenterY#, Radius#, StartAngle# and         *
REM * Degrees#.  The argument Degrees holds the length of the arc in *
REM * degrees.                                                       *
REM ******************************************************************

DECLARE SUB CreateParametricCubicCurve(X1#, Y1#, X2#, Y2#, X3#, Y3#, X4#, Y4#, CubicCurve#(), MyBounds AS Box2D)
REM ******************************************************************
REM * As not all curved shapes are based on conic sections this      *
REM * routine and the next offer 2 ways of describing those other    *
REM * shapes, based on control points which are external to the      *
REM * desired curved shape.  In this routine point (X1,Y1) is the    *
REM * start point, point (X4,Y4) is the end point.  Points (X2,Y2)   *
REM * and (X3,Y3) in conjunction with the points already mentioned   *
REM * are used to determine the final shape of the curve.  This      *
REM * routine is based on the algorithm devised by Harry Timmer of   *
REM * the Douglas Aircraft Company.  This routine (in common with    *
REM * many others) uses four blending functions to describe the      *
REM * curve parametrically.  The characteristic that sets this       *
REM * algorithm apart from the others is that if an imaginary line   *
REM * is drawn from X2#,Y2# to X3#,Y3# and the curve is then         *
REM * calculated and drawn it will be noted that the apex of the     *
REM * curve either touches or crosses this line at its centre.       *
REM ******************************************************************

DECLARE FUNCTION CreateComplexCurve%(ControlPoints#(), Curve#(), MyBounds AS Box2D)
REM ******************************************************************
REM * This is an extension to the preceding routine.  The array      *
REM * ControlPoints#() contains a series of control points, the      *
REM * number of which must be divisible by 2 and greater than or     *
REM * equal to 4 (ideally greater than 4 e.g. at least 6).           *
REM ******************************************************************

REM ******************************************************************
REM * The final three routines are here to enable programs to        *
REM * interact with the routines presented here.                     *
REM ******************************************************************

DECLARE FUNCTION DeviceToWorldCoordinates%(InX%, InY%, Vew AS Vision, OutX#, OutY#)
REM ******************************************************************
REM * If a point on the screen (InX%,InY%) is within the viewport in *
REM * Vew the coordinates will be converted to the corresponding     *
REM * point in world coordinates and TRUE% returned.  Otherwise      *
REM * FALSE% is returned.                                            *
REM ******************************************************************

DECLARE FUNCTION InBox%(TX#, TY#, Bounds AS Box2D)
REM ******************************************************************
REM * If the point TX#,TY# is within Bounds TRUE% is returned,       *
REM * otherwise FALSE%.                                              *
REM ******************************************************************

DECLARE FUNCTION ClosestPoint%(TX#, TY#, Shape#())
REM ******************************************************************
REM * Returns the number of the coordinate pair in shape#() which is *
REM * closest to TX#, TY#.                                           *
REM ******************************************************************

Library in next post.

TR
Reply
#2
Now the library.

G2.BI
Code: (Select All)
REM ******************************************************
REM * Filespec  :  g2.bas g2.bi g2.dat                   *
REM * Date      :  September 15 1998                     *
REM * Time      :  12:25                                 *
REM * Revision  :  1.00B                                 *
REM * Update    :                                        *
REM ******************************************************
REM * Released to the Public Domain                      *
REM ******************************************************

'$DYNAMIC

REM ******************************************************************
REM * This is a 2D graphics library.  There are 2 common types of    *
REM * graphics used with computers - tile graphics and coordinate    *
REM * graphics.  This library deals entirely with the latter.  If    *
REM * you do not know what coordinate graphics are, compile the      *
REM * library and then run the demo to get some idea.                *
REM *                                                                *
REM * This library uses the following conventions.  The coordinate   *
REM * pairs are stored in a 2 dimensional array of the form          *
REM * CoordinateArray#(0 TO N, QX% TO QY%).  CoordinateArray#(0,QX%) *
REM * and CoordinateArray#(0, QY%) are used to hold the coordinates  *
REM * of the centre of the graphics object. The following three      *
REM * types are used extensively throughout this library.  The type  *
REM * Box2D is used both for storing the coordinates of an imaginary *
REM * box surrounding each graphics object and also for the storage  *
REM * of the coordinates for graphics windows.  AView2D is used to   *
REM * store the device coordinates for viewports.  Type Vision       *
REM * combines both a graphics window and a viewport as well as      *
REM * additional information needed for the mapping of the world     *
REM * coordinates (stored in the arrays) to device coordinates       *
REM * (so you can display them).                                     *
REM ******************************************************************

TYPE Box2D
    Left  AS DOUBLE
    Right  AS DOUBLE
    Top    AS DOUBLE
    Bottom AS DOUBLE
END TYPE

TYPE AView2D
    Left  AS INTEGER
    Right  AS INTEGER
    Top    AS INTEGER
    Bottom AS INTEGER
END TYPE

TYPE Vision
    MyWindow AS Box2D
    MyView  AS AView2D
    XMove    AS DOUBLE
    YMove    AS DOUBLE
    XBound  AS DOUBLE
    YBound  AS DOUBLE
    XFactor  AS DOUBLE
    YFactor  AS DOUBLE
END TYPE

CONST FALSE% = 0
CONST TRUE% = NOT FALSE%
CONST QX% = 1, QY% = 2
CONST PI# = 3.141592653589793#
CONST PIDividedBy2# = 1.57079632679489661923    'PI / 2
CONST PITimes2# = 6.28318530717959              'PI * 2
CONST PITimes3# = 9.42477796076938              'PI * 3
CONST XScale% = 1, YScale% = 2, Scale% = 3
CONST OneSeventeenth# = .05882352941176471#

G2.BM (1856 lines)
Code: (Select All)
REM ******************************************************
REM * Private FUNCTION - Do not call directly            *
REM ******************************************************
FUNCTION HeightWidthRatio#(ScreenMode%, MaxY%)
    SELECT CASE ScreenMode%
        CASE 0
            HeightWidthRatio# = 0
            MaxY% = 0
        CASE 1
            HeightWidthRatio# = 1.2
            MaxY% = 199
        CASE 2
            HeightWidthRatio# = 2.4
            MaxY% = 199
        CASE 3
            HeightWidthRatio# = 1.551724137931034
            MaxY% = 347
        CASE 4
            HeightWidthRatio# = 1.2
            MaxY% = 399
        CASE 5
            HeightWidthRatio# = 0#
            MaxY% = 0
        CASE 6
            HeightWidthRatio# = 0#
            MaxY% = 0
        CASE 7
            HeightWidthRatio# = 1.2
            MaxY% = 199
        CASE 8
            HeightWidthRatio# = 2.4
            MaxY% = 199
        CASE 9
            HeightWidthRatio# = 1.371428571428571
            MaxY% = 349
        CASE 10
            HeightWidthRatio# = 1.371428571428571
            MaxY% = 349
        CASE 11
            HeightWidthRatio# = 1#
            MaxY% = 479
        CASE 12
            HeightWidthRatio# = 1#
            MaxY% = 479
        CASE 13
            HeightWidthRatio# = 1.2
            MaxY% = 199
    END SELECT
END FUNCTION

REM ******************************************************************
REM * The following routines are for the general management of the  *
REM * arrays used to hold the coordinates that we are working with.  *
REM * All of the following routines return TRUE% if they are        *
REM * successful and FALSE% if an error condition was detected.  The *
REM * output arrays are automatically resized to exactly the size    *
REM * necessary to hold the output data.                            *
REM ******************************************************************

REM ******************************************************************
REM * Copies InShape#() to OutShape#().                              *
REM ******************************************************************
FUNCTION CopyShape2D%(InShape#(), OutShape#())
    MyLast% = UBOUND(InShape#)
    IF MyLast% < 1 THEN
        CopyShape2D% = FALSE%
        EXIT FUNCTION
    END IF
    REDIM OutShape#(0 TO MyLast%, QX% TO QY%)
    FOR Index% = 0 TO MyLast%
        OutShape#(Index%, QX%) = InShape#(Index%, QX%)
        OutShape#(Index%, QY%) = InShape#(Index%, QY%)
    NEXT Index%
    CopyShape2D% = TRUE%
END FUNCTION

REM ******************************************************************
REM * Appends the contents of This#() onto the end of OntoThis#().  *
REM ******************************************************************
FUNCTION AppendShape2D%(This#(), OntoThis#())
    REDIM Temp#(0 TO 1, QX% TO QY%)
    IF NOT CopyShape2D%(OntoThis#(), Temp#()) THEN
        AppendShape2D% = FALSE%
        EXIT FUNCTION
    END IF
    Last1% = UBOUND(OntoThis#)
    Last2% = UBOUND(This#)
    IF Last2% < 1 THEN
        AppendShape2D% = FALSE%
        EXIT FUNCTION
    END IF
    NewLast% = Last1% + Last2%
    REDIM OntoThis#(0 TO NewLast%, QX% TO QY%)
    FOR Index% = 0 TO Last1%
        OntoThis#(Index%, QX%) = Temp#(Index%, QX%)
        OntoThis#(Index%, QY%) = Temp#(Index%, QY%)
    NEXT Index%
    FOR Index% = 1 TO Last2%
        Here% = Last1% + Index%
        OntoThis#(Here%, QX%) = This#(Index%, QX%)
        OntoThis#(Here%, QY%) = This#(Index%, QY%)
    NEXT Index%
    AppendShape2D% = TRUE%
END FUNCTION

REM ******************************************************************
REM * Identical to the preceding routine with additional action of  *
REM * copying the first coordinate pair of OntoThis#() to its end    *
REM * after appending This#().                                      *
REM ******************************************************************
FUNCTION MakePolygon%(This#(), OntoThis#())
    REDIM Temp#(0 TO 1, QX% TO QY%)
    IF NOT CopyShape2D%(OntoThis#(), Temp#()) THEN
        MakePolygon% = FALSE%
        EXIT FUNCTION
    END IF
    Last1% = UBOUND(OntoThis#)
    Last2% = UBOUND(This#)
    IF Last2% < 1 THEN
        MakePolygon% = FALSE%
        EXIT FUNCTION
    END IF
    NewLast% = Last1% + Last2% + 1
    REDIM OntoThis#(0 TO NewLast%, QX% TO QY%)
    FOR Index% = 0 TO Last1%
        OntoThis#(Index%, QX%) = Temp#(Index%, QX%)
        OntoThis#(Index%, QY%) = Temp#(Index%, QY%)
    NEXT Index%
    FOR Index% = 1 TO Last2%
        Here% = Last1% + Index%
        OntoThis#(Here%, QX%) = This#(Index%, QX%)
        OntoThis#(Here%, QY%) = This#(Index%, QY%)
    NEXT Index%
    OntoThis#(NewLast%, QX%) = OntoThis#(1, QX%)
    OntoThis#(NewLast%, QY%) = OntoThis#(1, QY%)
    MakePolygon% = TRUE%
END FUNCTION

REM ******************************************************************
REM * Inserts the contents of This#() into IntoThis#() after the    *
REM * coordinate pair specified by AfterThis%.                      *
REM ******************************************************************
FUNCTION InsertShape2D%(This#(), IntoThis#(), AfterThisPoint%)
    REDIM Temp#(0 TO 1, QX% TO QY%)
    IF NOT CopyShape2D%(IntoThis#(), Temp#()) THEN
        InsertShape2D% = FALSE%
        EXIT FUNCTION
    END IF
    Last1% = UBOUND(IntoThis#)
    Last2% = UBOUND(This#)
    IF Last2% < 1 OR Last1% < 2 THEN
        InsertShape2D% = FALSE%
        EXIT FUNCTION
    END IF
    NewLast% = Last1% + Last2%
    REDIM IntoThis#(0 TO NewLast%, QX% TO QY%)
    FOR Index% = 0 TO AfterThisPoint%
        IntoThis#(Index%, QX%) = Temp#(Index%, QX%)
        IntoThis#(Index%, QY%) = Temp#(Index%, QY%)
    NEXT Index%
    FOR Index% = 1 TO Last2%
        Here% = AfterThisPoint% + Index%
        IntoThis#(Here%, QX%) = This#(Index%, QX%)
        IntoThis#(Here%, QY%) = This#(Index%, QY%)
    NEXT Index%
    Increment% = 1
    FOR Index% = (AfterThisPoint% + 1) TO Last1%
        Here% = AfterThisPoint% + Last2% + Increment%
        Increment% = Increment% + 1
        IntoThis#(Here%, QX%) = Temp#(Index%, QX%)
        IntoThis#(Here%, QY%) = Temp#(Index%, QY%)
    NEXT Index%
    InsertShape2D% = TRUE%
END FUNCTION

REM ******************************************************************
REM * Deletes the coordinate pair specified by PointNumber%, From    *
REM * This#().                                                      *
REM ******************************************************************
FUNCTION DeletePoint2D%(This#(), PointNumber%)
    Last% = UBOUND(This#)
    IF Last% < 3 THEN
        DeletePoint2D% = FALSE%
        EXIT FUNCTION
    END IF
    REDIM Temp#(0 TO 1, QX% TO QY%)
    IF NOT CopyShape2D%(This#(), Temp#()) THEN
        DeletePoint2D% = FALSE%
        EXIT FUNCTION
    END IF
    REDIM This#(0 TO Last% - 1, QX% TO QY%)
    FOR Index% = 0 TO PointNumber% - 1
        This#(Index%, QX%) = Temp#(Index%, QX%)
        This#(Index%, QY%) = Temp#(Index%, QY%)
    NEXT Index%
    FOR Index% = PointNumber% + 1 TO Last%
        This#(Index% - 1, QX%) = Temp#(Index%, QX%)
        This#(Index% - 1, QY%) = Temp#(Index%, QY%)
    NEXT Index%
    DeletePoint2D% = TRUE%
END FUNCTION

REM ******************************************************
REM * Private FUNCTION - Do not call directly            *
REM ******************************************************
FUNCTION MAX#(A#, B#)
    IF B# > A# THEN
        MAX# = B#
    ELSE
        MAX# = A#
    END IF
END FUNCTION

REM ******************************************************
REM * Private FUNCTION - Do not call directly            *
REM ******************************************************
FUNCTION MIN#(A#, B#)
    IF A# > B# THEN
        MIN# = B#
    ELSE
        MIN# = A#
    END IF
END FUNCTION

REM ******************************************************************
REM * This routine determines the values for an imaginary box        *
REM * surrounding the graphics object held in This#().  These values *
REM * are placed in MyBounds.  The exact centre of the object is    *
REM * also determined by this routine and the coordinate pair of    *
REM * this centre are placed in This#(0, QX%) and This#(0, QY%).    *
REM ******************************************************************
FUNCTION OuterLimits2D%(This#(), MyBounds AS Box2D)
    Last% = UBOUND(This#)
    IF Last% < 1 THEN
        OuterLimits2D% = FALSE%
        EXIT FUNCTION
    END IF
    MyBounds.Left = This#(1, QX%)
    MyBounds.Right = This#(1, QX%)
    MyBounds.Top = This#(1, QY%)
    MyBounds.Bottom = This#(1, QY%)
    FOR Index% = 2 TO Last%
        TestX# = This#(Index%, QX%)
        TestY# = This#(Index%, QY%)
        MyBounds.Left = MIN#(MyBounds.Left, TestX#)
        MyBounds.Right = MAX#(MyBounds.Right, TestX#)
        MyBounds.Top = MIN#(MyBounds.Top, TestY#)
        MyBounds.Bottom = MAX#(MyBounds.Bottom, TestY#)
    NEXT Index%
    This#(0, QX%) = (MyBounds.Left + MyBounds.Right) / 2#
    This#(0, QY%) = (MyBounds.Top + MyBounds.Bottom) / 2#
    OuterLimits2D% = TRUE%
END FUNCTION

REM ******************************************************************
REM * The following routines manipulate the coordinate pairs held in *
REM * the arrays in the manner specified in the individual          *
REM * descriptions.  Once all calculations are complete the new      *
REM * exact centre and boundary values are determined by an          *
REM * automatic call to OuterLimits2D%.  All of the following        *
REM * routines return TRUE% to indicate successful completion or    *
REM * FALSE% if an error condition was detected.                    *
REM ******************************************************************

REM ******************************************************************
REM * Relative movement.  Moves the whole object by the amounts      *
REM * specified in ByX# and ByY#.                                    *
REM ******************************************************************
FUNCTION Translate2D%(This#(), MyBounds AS Box2D, ByX#, ByY#)
    Last% = UBOUND(This#)
    IF Last% < 1 THEN
        Translate2D% = FALSE%
        EXIT FUNCTION
    END IF
    FOR Index% = 0 TO Last%
        This#(Index%, QX%) = This#(Index%, QX%) + ByX#
        This#(Index%, QY%) = This#(Index%, QY%) + ByY#
    NEXT Index%
    dummy% = OuterLimits2D%(This#(), MyBounds)
    Translate2D% = TRUE%
END FUNCTION

REM ******************************************************************
REM * Absolute movement.  Moves the whole object so that the centre  *
REM * of the object is positioned at ToX#, ToY#.                    *
REM ******************************************************************
FUNCTION MoveTo2D%(This#(), MyBounds AS Box2D, ToX#, ToY#)
    IF UBOUND(This#) < 1 THEN
        MoveTo2D% = FALSE%
        EXIT FUNCTION
    END IF
    NewX# = ToX# - This#(0, QX%)
    NewY# = ToY# - This#(0, QY%)
    MoveTo2D% = Translate2D%(This#(), MyBounds, NewX#, NewY#)
END FUNCTION

REM ******************************************************
REM * Private FUNCTION - Do not call directly            *
REM ******************************************************
FUNCTION Inflation2D%(This#(), MyBounds AS Box2D, By#, InflationType%)
    Last% = UBOUND(This#)
    IF Last% < 1 OR By# = 0# THEN
        Inflation2D% = FALSE%
        EXIT FUNCTION
    END IF
    SELECT CASE InflationType%
        CASE XScale%
            XC# = This#(0, QX%)
            FOR Index% = 1 TO Last%
                This#(Index%, QX%) = ((This#(Index%, QX%) - XC#) * By#) + XC#
            NEXT Index%
        CASE YScale%
            YC# = This#(0, QY%)
            FOR Index% = 1 TO Last%
                This#(Index%, QY%) = ((This#(Index%, QY%) - YC#) * By#) + YC#
            NEXT Index%
        CASE Scale%
            XC# = This#(0, QX%)
            YC# = This#(0, QY%)
            FOR Index% = 1 TO Last%
                This#(Index%, QX%) = ((This#(Index%, QX%) - XC#) * By#) + XC#
                This#(Index%, QY%) = ((This#(Index%, QY%) - YC#) * By#) + YC#
            NEXT Index%
    END SELECT
    dummy% = OuterLimits2D%(This#(), MyBounds)
    Inflation2D% = TRUE%
END FUNCTION

REM ******************************************************************
REM * Make the object wider by the amount specified in By#, without  *
REM * disturbing the position of it's centre.                        *
REM ******************************************************************
FUNCTION InflateX2D%(This#(), MyBounds AS Box2D, By#)
    InflateX2D% = Inflation2D%(This#(), MyBounds, By#, XScale%)
END FUNCTION

REM ******************************************************************
REM * Make the object taller by the amount specified in By#, without *
REM * disturbing the position of it's centre.                        *
REM ******************************************************************
FUNCTION InflateY2D%(This#(), MyBounds AS Box2D, By#)
    InflateY2D% = Inflation2D%(This#(), MyBounds, By#, YScale%)
END FUNCTION

REM ******************************************************************
REM * Make the object larger in both dimensions by the amount        *
REM * specified in By#, without disturbing the position of it's      *
REM * centre.                                                        *
REM ******************************************************************
FUNCTION Inflate2D%(This#(), MyBounds AS Box2D, By#)
    Inflate2D% = Inflation2D%(This#(), MyBounds, By#, Scale%)
END FUNCTION

REM ******************************************************************
REM * Make the object wider by the amount specified in By#.          *
REM ******************************************************************
FUNCTION ScaleX2D%(This#(), MyBounds AS Box2D, By#)
    Last% = UBOUND(This#)
    IF Last% < 1 OR By# = 0# THEN
        ScaleX2D% = FALSE%
        EXIT FUNCTION
    END IF
    FOR Index% = 1 TO Last%
        This#(Index%, QX%) = This#(Index%, QX%) * By#
    NEXT Index%
    dummy% = OuterLimits2D%(This#(), MyBounds)
    ScaleX2D% = TRUE%
END FUNCTION

REM ******************************************************************
REM * Make the object taller by the amount specified in By#.        *
REM ******************************************************************
FUNCTION ScaleY2D%(This#(), MyBounds AS Box2D, By#)
    Last% = UBOUND(This#)
    IF Last% < 1 OR By# = 0# THEN
        ScaleY2D% = FALSE%
        EXIT FUNCTION
    END IF
    FOR Index% = 1 TO Last%
        This#(Index%, QY%) = This#(Index%, QY%) * By#
    NEXT Index%
    dummy% = OuterLimits2D%(This#(), MyBounds)
    ScaleY2D% = TRUE%
END FUNCTION

REM ******************************************************************
REM * Make the object taller (ByY#) and wider (ByX~) by the amount  *
REM * specified.                                                    *
REM ******************************************************************
FUNCTION ScaleXY2D%(This#(), MyBounds AS Box2D, ByX#, ByY#)
    Last% = UBOUND(This#)
    IF Last% < 1 OR ByX# = 0# OR ByY# = 0# THEN
        ScaleXY2D% = FALSE%
        EXIT FUNCTION
    END IF
    FOR Index% = 1 TO Last%
        This#(Index%, QX%) = This#(Index%, QX%) * ByX#
        This#(Index%, QY%) = This#(Index%, QY%) * ByY#
    NEXT Index%
    dummy% = OuterLimits2D%(This#(), MyBounds)
    ScaleXY2D% = TRUE%
END FUNCTION

REM ******************************************************************
REM * Make the object larger by the amount specified in By#.        *
REM ******************************************************************
FUNCTION Scale2D%(This#(), MyBounds AS Box2D, By#)
    Last% = UBOUND(This#)
    IF Last% < 1 OR By# = 0# THEN
        Scale2D% = FALSE%
        EXIT FUNCTION
    END IF
    FOR Index% = 1 TO Last%
        This#(Index%, QX%) = This#(Index%, QX%) * By#
        This#(Index%, QY%) = This#(Index%, QY%) * By#
    NEXT Index%
    dummy% = OuterLimits2D%(This#(), MyBounds)
    Scale2D% = TRUE%
END FUNCTION

REM ******************************************************************
REM * Shearing in the X plane distorts the figure in a manner that  *
REM * relates the amount specified in By# and Y coordinate for each  *
REM * point.                                                        *
REM ******************************************************************
FUNCTION ShearX2D%(This#(), MyBounds AS Box2D, By#)
    Last% = UBOUND(This#)
    IF Last% < 2 OR By# = 0# THEN
        ShearX2D% = FALSE%
        EXIT FUNCTION
    END IF
    FOR Index% = 1 TO Last%
        This#(Index%, QX%) = This#(Index%, QX%) + (This#(Index%, QY%) * By#)
    NEXT Index%
    dummy% = OuterLimits2D%(This#(), MyBounds)
    ShearX2D% = TRUE%
END FUNCTION

REM ******************************************************************
REM * Shearing in the Y plane distorts the figure in a manner that  *
REM * relates the amount specified in By# and X coordinate for each  *
REM * point.                                                        *
REM ******************************************************************
FUNCTION ShearY2D%(This#(), MyBounds AS Box2D, By#)
    Last% = UBOUND(This#)
    IF Last% < 2 OR By# = 0# THEN
        ShearY2D% = FALSE%
        EXIT FUNCTION
    END IF
    FOR Index% = 1 TO Last%
        This#(Index%, QY%) = This#(Index%, QY%) + (This#(Index%, QX%) * By#)
    NEXT Index%
    dummy% = OuterLimits2D%(This#(), MyBounds)
    ShearY2D% = TRUE%
END FUNCTION

REM ******************************************************************
REM * This merely combines shearing in both planes into a single    *
REM * procedure.                                                    *
REM ******************************************************************
FUNCTION Shear2D%(This#(), MyBounds AS Box2D, ByX#, ByY#)
    Last% = UBOUND(This#)
    IF Last% < 2 OR ByX# = 0# OR ByY# = 0# THEN
        Shear2D% = FALSE%
        EXIT FUNCTION
    END IF
    FOR Index% = 1 TO Last%
        OldX# = This#(Index%, QX%)
        OldY# = This#(Index%, QY%)
        This#(Index%, QX%) = OldX# + (OldY# * ByX#)
        This#(Index%, QY%) = OldY# + (OldX# * ByY#)
    NEXT Index%
    dummy% = OuterLimits2D%(This#(), MyBounds)
    Shear2D% = TRUE%
END FUNCTION

REM ******************************************************
REM * Private FUNCTION - Do not call directly            *
REM ******************************************************
FUNCTION NormaliseDegrees#(Degrees#)
    Degs# = Degrees#
    DO WHILE Degs# > 180
        Degs# = Degs# - 360
    LOOP
    DO WHILE Degs# < -180
        Degs# = Degs# + 360
    LOOP
    NormaliseDegrees# = Degs#
END FUNCTION

REM ******************************************************************
REM * Rotates the figure about the origin (that is the point at 0,0) *
REM * by Angle#.  The direction of the rotation is controlled by the *
REM * sign of Angle#.  A positive Angle# gives rotation in an        *
REM * anti-clockwise direction and a negative one gives a clockwise  *
REM * rotation.                                                      *
REM ******************************************************************
FUNCTION Rotation2D%(This#(), MyBounds AS Box2D, Angle#)
    Last% = UBOUND(This#)
    IF Last% < 1 THEN
        Rotation2D% = FALSE%
        EXIT FUNCTION
    END IF
    C# = COS(NormaliseDegrees#(Angle#) * (PI# / 180#))
    S# = SIN(NormaliseDegrees#(Angle#) * (PI# / 180#))
    FOR Index% = 1 TO Last%
        OldX# = This#(Index%, QX%)
        OldY# = This#(Index%, QY%)
        This#(Index%, QX%) = OldX# * C# - OldY# * S#
        This#(Index%, QY%) = OldX# * S# + OldY# * C#
    NEXT Index%
    dummy% = OuterLimits2D%(This#(), MyBounds)
    Rotation2D% = TRUE%
END FUNCTION

REM ******************************************************************
REM * Identical to Rotation2D except that the rotation is about the  *
REM * centre of the figure being rotated.                            *
REM ******************************************************************
FUNCTION Spin2D%(This#(), MyBounds AS Box2D, Angle#)
    IF UBOUND(This#) < 1 THEN
        Spin2D% = FALSE%
        EXIT FUNCTION
    END IF
    OldX# = This#(0, QX%)
    OldY# = This#(0, QY%)
    Spin2D%= Orbit2D%(This#(), MyBounds, OldX#, OldY#, Angle#)
END FUNCTION

REM ******************************************************************
REM * Identical to Rotation2D except that the rotation is about      *
REM * OrbitX#, OrbitY#.                                              *
REM ******************************************************************
FUNCTION Orbit2D%(This#(), MyBounds AS Box2D, OrbitX#, OrbitY#, Angle#)
    IF UBOUND(This#) < 1 THEN
        Orbit2D% = FALSE%
        EXIT FUNCTION
    END IF
    IF Translate2D%(This#(), MyBounds, -OrbitX#, -OrbitY#) THEN
        IF Rotation2D%(This#(), MyBounds, Angle#) THEN
            IF Translate2D%(This#(), MyBounds, OrbitX#, OrbitY#) THEN
                dummy% = OuterLimits2D%(This#(), MyBounds)
                Orbit2D% = TRUE%
            ELSE
                Orbit2D% = FALSE%
            END IF
        ELSE
            Orbit2D% = FALSE%
        END IF
    ELSE
        Orbit2D% = FALSE%
    END IF
END FUNCTION

REM ******************************************************
REM * Private SUB - Do not call directly                *
REM ******************************************************
SUB TestAndSwap(A#, B#, IsColinear%)
    IF A# = B# THEN
        IsColinear% = TRUE%
        EXIT SUB
    ELSE
        IsColiear% = FALSE%
    END IF
    IF A# < B# THEN
        SWAP A#, B#
    END IF
END SUB

REM ******************************************************************
REM * The next 3 routines are for the management of the data types  *
REM * used to control which part(s) of the graphical objects we are  *
REM * dealing with are visible and where they will be displayed.    *
REM * While it is true that QB already has such mechanisms built-in, *
REM * you can only have one graphical window and one view-port at a  *
REM * time with these.  The graphical system presented here allows  *
REM * for multiple such windows and viewports at once.              *
REM ******************************************************************

REM ******************************************************************
REM * Stores the values held in Left#, Right#, Top# and Bottom# in  *
REM * ThisWindow.                                                    *
REM ******************************************************************
FUNCTION SetNewWindow2D%(ThisWindow AS Box2D, Left#, Right#, Top#, Bottom#)
    TestAndSwap Right#, Left#, InLine%
    IF InLine% THEN
        SetNewWindow2D% = FALSE%
        EXIT FUNCTION
    END IF
    TestAndSwap Top#, Bottom#, InLine%
    IF InLine% THEN
        SetNewWindow2D% = FALSE%
        EXIT FUNCTION
    END IF
    ThisWindow.Left = Left#
    ThisWindow.Right = Right#
    ThisWindow.Top = Top#
    ThisWindow.Bottom = Bottom#
    SetNewWindow2D% = TRUE%
END FUNCTION

REM ******************************************************************
REM * Stores the values held in Left%, Right%, Top% and Bottom% in  *
REM * ViewPort.                                                      *
REM ******************************************************************
FUNCTION SetNewViewPort%(ViewPort AS AView2D, Left%, Right%, Top%, Bottom%)
    IF ((Left% = Right%) OR (Top% = Bottom%)) THEN
        SetNewViewPort% = FALSE%
        EXIT FUNCTION
    END IF
    IF Right% < Left% THEN
        SWAP Left%, Right%
    END IF
    IF Bottom% < Top% THEN
        SWAP Top%, Bottom%
    END IF
    ViewPort.Left = Left%
    ViewPort.Right = Right%
    ViewPort.Top = Top%
    ViewPort.Bottom = Bottom%
    SetNewViewPort% = TRUE%
END FUNCTION

REM ******************************************************************
REM * Copies the contents of ThisWindow and ViewPort to Vew and then *
REM * makes certain calculations, storing the results in Vew.  This  *
REM * way all of the information necessary for mapping the world    *
REM * coordinates (i.e. those stored in the coordinate arrays) to    *
REM * the device coordinates (i.e. those of the monitor's screen).  *
REM *                                                                *
REM * NOTE - if you do not want your graphics to have uncontrolled  *
REM * distortion it is essential that the aspect ratio              *
REM * (i.e. (Right - Left) / (Top - Bottom)) of ThisWindow and      *
REM * ViewPort are identical.                                        *
REM ******************************************************************
SUB SetNewVision(Vew AS Vision, ThisWindow AS Box2D, ViewPort AS AView2D)
    Vew.MyWindow.Left = ThisWindow.Left
    Vew.MyWindow.Right = ThisWindow.Right
    Vew.MyWindow.Top = ThisWindow.Top
    Vew.MyWindow.Bottom = ThisWindow.Bottom
    Vew.MyView.Left = ViewPort.Left
    Vew.MyView.Right = ViewPort.Right
    Vew.MyView.Top = ViewPort.Top
    Vew.MyView.Bottom = ViewPort.Bottom
    Vew.XMove = (ThisWindow.Right + ThisWindow.Left) * 0.5
    Vew.YMove = (ThisWindow.Top + ThisWindow.Bottom) * 0.5
    Vew.XBound = ThisWindow.Right - Vew.XMove
    Vew.YBound = ThisWindow.Top - Vew.YMove
    Vew.XFactor = CDBL(ViewPort.Right - ViewPort.Left) / (ThisWindow.Right - ThisWindow.Left)
    Vew.YFactor = CDBL(ViewPort.Bottom - ViewPort.Top) / (ThisWindow.Top - ThisWindow.Bottom)
END SUB

REM ******************************************************
REM * Private FUNCTION - Do not call directly            *
REM ******************************************************
FUNCTION NotInWindow%(This#(), MyBounds AS Box2D, Vew AS Vision)
    IF MyBounds.Left > Vew.MyWindow.Right THEN
        NotInWindow% = TRUE%
        EXIT FUNCTION
    END IF
    IF MyBounds.Right < Vew.MyWindow.Left THEN
        NotInWindow% = TRUE%
        EXIT FUNCTION
    END IF
    IF MyBounds.Bottom > Vew.MyWindow.Top THEN
        NotInWindow% = TRUE%
        EXIT FUNCTION
    END IF
    IF MyBounds.Top < Vew.MyWindow.Bottom THEN
        NotInWindow% = TRUE%
        EXIT FUNCTION
    END IF
    NotInWindow% = FALSE%
END FUNCTION

REM ******************************************************
REM * Private SUB - Do not call directly                *
REM ******************************************************
SUB ClipCodes2D(Xw#, Yw#, Vew AS Vision, XCode#, YCode#)
    XNew# = Xw# - Vew.XMove
    YNew# = Yw# - Vew.YMove
    IF ABS(XNew#) > Vew.XBound THEN
        XCode# = CDBL(SGN(XNew#))
    ELSE
        XCode# = 0#
    END IF
    IF ABS(YNew#) > Vew.YBound THEN
        YCode# = CDBL(SGN(YNew#))
    ELSE
        YCode# = 0#
    END IF
END SUB

REM ******************************************************************
REM * If a line is within the Box2D held in Vew, it will be trimmed  *
REM * to fit if necessary.  Visible% flags the obvious.              *
REM ******************************************************************
SUB ClipLine2D(X1Old#, Y1Old#, X2Old#, Y2Old#, X1New#, Y1New#, X2New#, Y2New#, Vew AS Vision, Visible%)
    ClipCodes2D X1Old#, Y1Old#, Vew, X1Code#, Y1Code#
    ClipCodes2D X2Old#, Y2Old#, Vew, X2Code#, Y2Code#
    IF (X1Code# * X2Code#) = 1# OR (Y1Code# * Y2Code#) = 1# THEN
        Visible% = FALSE%
        X1New# = X1Old#
        Y1New# = Y1Old#
        X2New# = X2Old#
        Y2New# = Y2Old#
        EXIT SUB
    END IF
    X1New# = X1Old# - Vew.XMove
    Y1New# = Y1Old# - Vew.YMove
    X2New# = X2Old# - Vew.XMove
    Y2New# = Y2Old# - Vew.YMove
    IF X1Code# <> 0# THEN
        Temp# = Vew.XBound * X1Code#
        Ratio# = (Temp# - X1New#) / (X2New# - X1New#)
        Y1New# = Y1New# + (Y2New# - Y1New#) * Ratio#
        X1New# = Temp#
        ClipCodes2D X1New# + Vew.XMove, Y1New# + Vew.YMove, Vew, X1Code#, Y1Code#
    END IF
    IF Y1Code# <> 0# THEN
        Temp# = Vew.YBound * Y1Code#
        Ratio# = (Temp# - Y1New#) / (Y2New# - Y1New#)
        X1New# = X1New# + (X2New# - X1New#) * Ratio#
        Y1New# = Temp#
    END IF
    IF X2Code# <> 0# THEN
        Temp# = Vew.XBound * X2Code#
        Ratio# = (Temp# - X2New#) / (X2New# - X1New#)
        Y2New# = Y2New# + (Y2New# - Y1New#) * Ratio#
        X2New# = Temp#
        ClipCodes2D X2New# + Vew.XMove, Y2New# + Vew.YMove, Vew, X2Code#, Y2Code#
    END IF
    IF Y2Code# <> 0# THEN
        Temp# = Vew.YBound * Y2Code#
        Ratio# = (Temp# - Y2New#) / (Y2New# - Y1New#)
        X2New# = X2New# + (X2New# - X1New#) * Ratio#
        Y2New# = Temp#
    END IF
    Visible% = TRUE%
    X1New# = X1New# + Vew.XMove
    Y1New# = Y1New# + Vew.YMove
    X2New# = X2New# + Vew.XMove
    Y2New# = Y2New# + Vew.YMove
END SUB

REM ******************************************************************
REM * Those dots in Shape2D# that are within the Box2D held in Vew  *
REM * are returned in dots.                                          *
REM ******************************************************************
FUNCTION ClipDots2D%(Shape2D#(), MyBounds AS Box2D, Vew AS Vision, Dots#())
    IF NotInWindow%(Shape2D#(), MyBounds, Vew) THEN
        ClipDots2D% = FALSE%
        EXIT FUNCTION
    END IF
    Last% = UBOUND(Shape2D#)
    REDIM Temp#(0 TO Last%, QX% TO QY%)
    Count% = 1
    FOR Index% = 1 TO UBOUND(Shape2D#)
        TestX# = Shape2D#(Index%, QX%)
        TestY# = Shape2D#(Index%, QY%)
        IF (TestX# >= Vew.MyWindow.Left) AND (TestX# <= Vew.MyWindow.Right) THEN
            IF (TestY# >= Vew.MyWindow.Bottom) AND (TestY# <= Vew.MyWindow.Top) THEN
                Temp#(Count%, QX%) = TestX#
                Temp#(Count%, QY%) = TestY#
                Count% = Count% + 1
            END IF
        END IF
    NEXT Index%
    IF Count% = 1 THEN
        ClipDots2D% = FALSE%
    ELSE
        REDIM Dots#(0 TO Count% - 1, QX% TO QY%)
        FOR Index% = 1 TO Count% - 1
            Dots#(Index%, QX%) = Temp#(Index%, QX%)
            Dots#(Index%, QY%) = Temp#(Index%, QY%)
        NEXT Index%
        ClipDots2D% = TRUE%
    END IF
END FUNCTION

REM ******************************************************
REM * Private FUNCTION - Do not call directly            *
REM ******************************************************
FUNCTION Map2D2%(Shape2D#(), Vew AS Vision, ConnectionList%(), DisplayShape%())
    Last% = UBOUND(Shape2D#)
    ListLast% = UBOUND(ConnectionList%)
    IF (((Last% < 1) OR (ConnectionList%(0) < 0)) OR (ListLast% < 1)) THEN
        Map2D2% = FALSE%
        EXIT FUNCTION
    END IF
    Here% = ConnectionList%(0)
    IF Here% > Last% THEN
        Map2D2% = FALSE%
        EXIT FUNCTION
    END IF
    Count% = 1
    REDIM Temp%(1 TO 1000, QX% TO QY%)
    OldX1# = Shape2D#(Here%, QX%)
    OldY1# = Shape2D#(Here%, QY%)
    FOR Index% = 1 TO ListLast%
        Here% = ConnectionList%(Index%)
        IF Here% < 0 THEN
            Temp%(Count%, QX%) = -1
            Temp%(Count%, QY%) = -1
            Count% = Count% + 1
            Index% = Index% + 1
            IF Index% < ListLast% THEN
                Here% = ConnectionList%(Index%)
                IF Here% < 0 OR Here% > Last% THEN
                    Map2D2% = FALSE%
                    EXIT FUNCTION
                END IF
                OldX1# = Shape2D#(Here%, QX%)
                OldY1# = Shape2D#(Here%, QY%)
            END IF
        ELSE
            IF Here% > Last% THEN
                Map2D2% = FALSE%
                EXIT FUNCTION
            END IF
            OldX2# = Shape2D#(Here%, QX%)
            OldY2# = Shape2D#(Here%, QY%)
            ClipLine2D OldX1#, OldY1#, OldX2#, OldY2#, NewX1#, NewY1#, NewX2#, NewY2#, Vew, IsVisible%
            IF IsVisible% THEN
                NewX1# = (NewX1# - Vew.MyWindow.Left) * Vew.XFactor
                NewY1# = (NewY1# - Vew.MyWindow.Bottom) * Vew.YFactor
                GX% = INT(NewX1#) + Vew.MyView.Left
                GY% = Vew.MyView.Bottom - INT(NewY1#)
                Temp%(Count%, QX%) = GX%
                Temp%(Count%, QY%) = GY%
                Count% = Count% + 1
                NewX2# = (NewX2# - Vew.MyWindow.Left) * Vew.XFactor
                NewY2# = (NewY2# - Vew.MyWindow.Bottom) * Vew.YFactor
                GX% = INT(NewX2#) + Vew.MyView.Left
                GY% = Vew.MyView.Bottom - INT(NewY2#)
                Temp%(Count%, QX%) = GX%
                Temp%(Count%, QY%) = GY%
                Count% = Count% + 1
            ELSE
                Temp%(Count%, QX%) = -1
                Temp%(Count%, QY%) = -1
                Count% = Count% + 1
            END IF
            OldX1# = OldX2#
            OldY1# = OldY2#
        END IF
    NEXT Index%
    Count% = Count% - 1
    REDIM DisplayShape%(1 TO Count%, QX% TO QY%)
    FOR Index% = 1 TO Count%
        DisplayShape%(Index%, QX%) = Temp%(Index%, QX%)
        DisplayShape%(Index%, QY%) = Temp%(Index%, QY%)
    NEXT Index%
    Map2D2% = TRUE%
END FUNCTION

REM ******************************************************
REM * Private FUNCTION - Do not call directly            *
REM ******************************************************
FUNCTION Map2D3%(Shape2D#(), MyBounds AS Box2D, Vew AS Vision, Dots%())
    REDIM Temp#(0 To 1, QX% TO QY%)
    IF NOT ClipDots2D%(Shape2D#(), MyBounds, Vew, Temp#()) THEN
        Map2D3% = FALSE%
        EXIT FUNCTION
    END IF
    Last% = UBOUND(Temp#)
    REDIM Dots%(1 TO Last%, QX% TO QY%)
    FOR Index% = 1 TO Last%
        FX# = Temp#(Index%, QX%)
        FY# = Temp#(Index%, QY%)
        FX# = (FX# - Vew.MyWindow.Left) * Vew.XFactor
        FY# = (FY# - Vew.MyWindow.Bottom) * Vew.YFactor
        Dots%(Index%, QX%) = INT(FX#) + Vew.MyView.Left
        Dots%(Index%, QY%) = Vew.MyView.Bottom - INT(FY#)
    NEXT Index%
    Map2D3% = TRUE%
END FUNCTION

REM ******************************************************************
REM * In the context of the following routines a polygon is simply a *
REM * list of coordinates that will be drawn as lines.  The way that *
REM * these lines are drawn is as follows.  The first line to be    *
REM * drawn uses the first pair of coordinates to produce the line.  *
REM * The next and subsequent lines use the last coordinates from    *
REM * the previous line as their first coordinate and the next      *
REM * coordinate as their last coordinate. If a closed figure is    *
REM * desired, it is necessary for the last pair of coordinates to  *
REM * be identical to the first pair.                                *
REM *                                                                *
REM * A shape, on the other hand is more complex and therefore uses  *
REM * an INTEGER array to hold a list of points to be connected in  *
REM * the order in which they are to be connected.  The format of    *
REM * the data held in this array is as follows:-                    *
REM *                                                                *
REM * The first 2 coordinate pairs (i.e. A#(1, QX%), A#(1,QY%) and  *
REM * A#(2,QX%), A#(2,QY%)) ALWAYS specify the start and end points  *
REM * of the first line of the figure.  After that, the last point  *
REM * of the preceding pair of points is the start point for the    *
REM * next line and the next item specifies the end point of that    *
REM * line unless the next A#(N, QX%) is -1.  If it is -1 it means  *
REM * drop the data already read and treat the next 2 coordinate    *
REM * pairs as the start and end points of the next line.  As an    *
REM * example of this, the snippet of code below is the actual      *
REM * connection list for the StarOfDavid which is defined later.    *
REM *                                                                *
REM *        Connections%(0) = 1                                    *
REM *        Connections%(1) = 3                                    *
REM *        Connections%(2) = 5                                    *
REM *        Connections%(3) = 7                                    *
REM *        Connections%(4) = -1                                    *
REM *        Connections%(5) = 2                                    *
REM *        Connections%(6) = 4                                    *
REM *        Connections%(7) = 6                                    *
REM *        Connections%(8) = 2                                    *
REM *                                                                *
REM ******************************************************************

REM ******************************************************************
REM * Tries to display the points held in Dots on the current        *
REM * graphics screen without any clipping or mapping.              *
REM ******************************************************************
FUNCTION DisplayDotsDirect%(Dots#(), MyBounds AS Box2D, ScreenMode%, Colour%)
    REDIM TempShape#(0 TO 1, QX% TO QY%)
    IF NOT CopyShape2D%(Dots#(), TempShape#()) THEN
        DisplayDotsDirect% = FALSE%
        EXIT FUNCTION
    END IF
    Last% = UBOUND(TempShape#)
    By# = HeightWidthRatio#(ScreenMode%, LastY%)
    dummy% = InflateX2D%(TempShape#(), MyBounds, By#)
    FOR Index% = 1 TO Last%
        X1% = INT(TempShape#(Index%, QX%))
        Y1% = LastY% - INT(TempShape#(Index%, QY%))
        PSET(X1%, Y1%), Colour%
    NEXT Index%
    DisplayDotsDirect% = TRUE%
END FUNCTION

REM ******************************************************************
REM * Tries to display the lines described in Polygon on the current *
REM * graphics screen without any clipping or mapping.              *
REM ******************************************************************
FUNCTION DisplayPolygonDirect%(Polygon#(), MyBounds AS Box2D, ScreenMode%, Colour%)
    REDIM TempShape#(0 TO 1, QX% TO QY%)
    IF NOT CopyShape2D%(Polygon#(), TempShape#()) THEN
        DisplayPolygonDirect% = FALSE%
        EXIT FUNCTION
    END IF
    Last% = UBOUND(TempShape#)
    By# = HeightWidthRatio#(ScreenMode%, LastY%)
    dummy% = InflateX2D%(TempShape#(), MyBounds, By#)
    X1% = INT(TempShape#(1, QX%))
    Y1% = LastY% - INT(TempShape#(1, QY%))
    FOR Index% = 2 TO Last%
        X2% = INT(TempShape#(Index%, QX%))
        Y2% = LastY% - INT(TempShape#(Index%, QY%))
        LINE(X1%, Y1%)-(X2%, Y2%), Colour%
        X1% = X2%
        Y1% = Y2%
    NEXT Index%
    DisplayPolygonDirect% = TRUE%
END FUNCTION

REM ******************************************************************
REM * Tries to display the lines described in Shape2D and List, on  *
REM * the current graphics screen without any clipping or mapping.  *
REM ******************************************************************
FUNCTION DisplayShapeDirect%(Shape2D#(), MyBounds AS Box2D, ConnectionList%(), ScreenMode%, Colour%)
    DIM TempShape#(0 TO 1, QX% TO QY%)
    IF NOT CopyShape2D%(Shape2D#(), TempShape#()) THEN
        DisplayShapeDirect% = FALSE%
        EXIT FUNCTION
    END IF
    ListLast% = UBOUND(ConnectionList%)
    IF ListLast% < 1 THEN
        DisplayShapeDirect% = FALSE%
        EXIT FUNCTION
    END IF
    L0% = ConnectionList%(0)
    By# = HeightWidthRatio#(ScreenMode%, LastY%)
    dummy% = InflateX2D%(TempShape#(), MyBounds, By#)
    X1% = INT(TempShape#(L0%, QX%))
    Y1% = LastY% - INT(TempShape#(L0%, QY%))
    FOR Index% = 1 TO ListLast%
        IF ConnectionList%(Index%) < 0 THEN
            DO WHILE ConnectionList%(Index%) < 0
                Index% = Index% + 1
                IF Index% >= ListLast% THEN
                    DisplayShapeDirect% = FALSE%
                    EXIT FUNCTION
                END IF
            LOOP
            X1% = INT(TempShape#(ConnectionList%(Index%), QX%))
            Y1% = LastY% - INT(TempShape#(ConnectionList%(Index%), QY%))
        ELSE
            X2% = INT(TempShape#(ConnectionList%(Index%), QX%))
            Y2% = LastY% - INT(TempShape#(ConnectionList%(Index%), QY%))
            LINE(X1%, Y1%)-(X2%, Y2%), Colour%
            X1% = X2%
            Y1% = Y2%
        END IF
    NEXT Index%
    DisplayShapeDirect% = TRUE%
END FUNCTION

REM ******************************************************************
REM * Those points held in Dots that are within the Box2D that is    *
REM * part of Vew will be clipped, mapped and displayed by this      *
REM * routine.                                                      *
REM ******************************************************************
FUNCTION DisplayDots%(Dots#(), MyBounds AS Box2D, Colour%, Vew AS Vision)
    DIM MyDots%(0 To 1, QX% TO QY%)
    IF NOT Map2D3%(Dots#(), MyBounds, Vew, MyDots%()) THEN
        DisplayDots% = FALSE%
        EXIT FUNCTION
    END IF
    Last% = UBOUND(MyDots%)
    FOR Index% = 1 TO Last%
        PSET(MyDots%(Index%, QX%), MyDots%(Index%, QY%)), Colour%
    NEXT Index%
    DisplayDots% = TRUE%
END FUNCTION

REM ******************************************************************
REM * Any portion of the line described by point (X1,Y1) to point    *
REM * (X2,Y2), that is within the Box2D that is part of Vew it will  *
REM * be clipped, mapped and displayed by this routine.              *
REM ******************************************************************
SUB DisplayLine(X1#, Y1#, X2#, Y2#, Colour%, Vew AS Vision)
    ClipLine2D X1#, Y1#, X2#, Y2#, NewX1#, NewY1#, NewX2#, NewY2#, Vew, Visible%
    IF Visible% THEN
        NewX1# = (NewX1# - Vew.MyWindow.Left) * Vew.XFactor
        NewY1# = (NewY1# - Vew.MyWindow.Bottom) * Vew.YFactor
        NewX2# = (NewX2# - Vew.MyWindow.Left) * Vew.XFactor
        NewY2# = (NewY2# - Vew.MyWindow.Bottom) * Vew.YFactor
        GX% = INT(NewX1#) + Vew.MyView.Left
        GY% = Vew.MyView.Bottom - INT(NewY1#)
        HX% = INT(NewX2#) + Vew.MyView.Left
        HY% = Vew.MyView.Bottom - INT(NewY2#)
        LINE(GX%, GY%)-(HX%, HY%), Colour%
    END IF
END SUB

REM ******************************************************************
REM * Those lines described in Polygon that are within the Box2D    *
REM * that is part of Vew will be clipped, mapped and displayed by  *
REM * this routine.                                                  *
REM ******************************************************************
FUNCTION DisplayPolygon%(Polygon#(), Colour%, Vew AS Vision)
    Last% = UBOUND(Polygon#)
    IF Last% < 2 THEN
        DisplayPolygon% = FALSE%
        EXIT FUNCTION
    END IF
    Count% = 1
    X1# = Polygon#(1, QX%)
    Y1# = Polygon#(1, QY%)
    FOR Index% = 2 TO Last%
        X2# = Polygon#(Index%, QX%)
        Y2# = Polygon#(Index%, QY%)
        ClipLine2D X1#, Y1#, X2#, Y2#, NewX1#, NewY1#, NewX2#, NewY2#, Vew, Visible%
        IF Visible% THEN
            NewX1# = (NewX1# - Vew.MyWindow.Left) * Vew.XFactor
            NewY1# = (NewY1# - Vew.MyWindow.Bottom) * Vew.YFactor
            NewX2# = (NewX2# - Vew.MyWindow.Left) * Vew.XFactor
            NewY2# = (NewY2# - Vew.MyWindow.Bottom) * Vew.YFactor
            GX% = INT(NewX1#) + Vew.MyView.Left
            GY% = Vew.MyView.Bottom - INT(NewY1#)
            HX% = INT(NewX2#) + Vew.MyView.Left
            HY% = Vew.MyView.Bottom - INT(NewY2#)
            LINE(GX%, GY%)-(HX%, HY%), Colour%
            Count% = Count% + 1
        END IF
        X1# = X2#
        Y1# = Y2#
    NEXT Index%
    DisplayPolygon% = (Count% > 1)
END FUNCTION

REM ******************************************************************
REM * Those lines described in Shape2D and List that are within the  *
REM * Box2D that is part of Vew will be clipped, mapped and          *
REM * displayed by this routine.                                    *
REM ******************************************************************
FUNCTION DisplayShape2D%(Shape2D#(), Colour%, ConnectionList%(), Vew AS Vision)
    DIM MyPoints%(0 TO 1, QX% TO QY%)
    IF NOT Map2D2%(Shape2D#(), Vew, ConnectionList%(), MyPoints%()) THEN
        DisplayShape2D% = FALSE%
        EXIT FUNCTION
    END IF
    Last% = UBOUND(MyPoints%)
    IF Last% < 2 THEN
        DisplayShape2D% = FALSE%
        EXIT FUNCTION
    END IF
    X1% = MyPoints%(1, QX%)
    Y1% = MyPoints%(1, QY%)
    FOR Index% = 2 TO Last%
        X2% = MyPoints%(Index%, QX%)
        Y2% = MyPoints%(Index%, QY%)
        IF X2% = -1 THEN
            Index% = Index% + 1
            IF Index% >= Last% THEN
                EXIT FOR
            END IF
            X1% = MyPoints%(Index%, QX%)
            Y1% = MyPoints%(Index%, QY%)
        ELSE
            X2% = MyPoints%(Index%, QX%)
            Y2% = MyPoints%(Index%, QY%)
            LINE(X1%, Y1%)-(X2%, Y2%), Colour%
            X1% = X2%
            Y1% = Y2%
        END IF
    NEXT Index%
    DisplayShape2D% = TRUE%
END FUNCTION

REM ******************************************************
REM * Private FUNCTION - Do not call directly            *
REM ******************************************************
FUNCTION Colinear%(X1#, Y1#, X2#, Y2#, X3#, Y3#)
    IF X1# = X3# OR Y1# = Y3# THEN
        Colinear% = TRUE%
        EXIT FUNCTION
    END IF
    TX# = (X2# - X1#) / (X3# - X1#)
    TY# = (Y2# - Y1#) / (Y3# - Y1#)
    IF ((TX# <> TY#) OR ((TX# < 0#) OR (TX# > 1#))) THEN
        Colinear% = FALSE%
    ELSE
        Colinear% = TRUE%
    END IF
END FUNCTION

REM ******************************************************
REM * Private FUNCTION - Do not call directly            *
REM ******************************************************
FUNCTION SideFactor%(SideSize#, Sides%, Factor#)
    IF Sides% < 3 THEN
        SideFactor% = FALSE%
        EXIT FUNCTION
    END IF
    Angle# = 180# / CDBL(Sides%)
    Factor# = ((SideSize# * 0.5) / SIN(NormaliseDegrees#(Angle#) * (PI# / 180#)))
    SideFactor% = TRUE%
END FUNCTION

REM ******************************************************
REM * Private FUNCTION - Do not call directly            *
REM ******************************************************
FUNCTION LoadShape2D%(ShapeName$, ShapeArray#())
    OPEN "SHAPES2D.DAT" FOR INPUT AS 1
    Last% = UBOUND(ShapeArray#)
    DO
        LINE INPUT #1, A$
        IF A$ = ShapeName$ THEN
            EXIT DO
        END IF
    LOOP UNTIL EOF(1)
    IF EOF(1) THEN
        CLOSE #1
        LoadShape2D% = FALSE%
        EXIT FUNCTION
    END IF
    FOR Index% = 0 TO Last%
        INPUT #1, A#
        INPUT #1, B#
        ShapeArray#(Index%, QX%) = A#
        ShapeArray#(Index%, QY%) = B#
    NEXT Index%
    CLOSE #1
    LoadShape2D% = TRUE%
END FUNCTION

REM ******************************************************************
REM * The graphical objects dealt with in this part of the library  *
REM * are of 2 kinds, pre-calculated straight line objects (mostly  *
REM * polygons) and curved objects that mostly have to be calculated *
REM * "on the fly" (the exception being circles which are            *
REM * pre-calculated).  In the context of this library, all curved  *
REM * objects are simulated by a number of (comparatively) short    *
REM * straight lines.  This is done to enable the use of the simple  *
REM * transformation routines already described.                    *
REM *                                                                *
REM * For those who don't know the names of regular polygons and the *
REM * number of sides each posses, I enclose the following list.    *
REM *                                                                *
REM * Sides    Name                                                  *
REM *                                                                *
REM *  3    Triangle                                                *
REM *  4    Square                                                  *
REM *  5    Pentagon                                                *
REM *  6    Hexagon                                                *
REM *  7    Heptagon                                                *
REM *  8    Octagon                                                *
REM *  9    Nonagon                                                *
REM *  10    Decagon                                                *
REM *  11    Undecagon                                              *
REM *  12    Dodecagon                                              *
REM *                                                                *
REM ******************************************************************

SUB UnitTriangle(ATriangle#())
    REDIM ATriangle#(0 TO 4, QX% TO QY%)
    dummy% = LoadShape2D%("Triangle", ATriangle#())
END SUB

SUB UnitSquare(ASquare#())
    REDIM ASquare#(0 TO 5, QX% TO QY%)
    dummy% = LoadShape2D%("Square", ASquare#())
END SUB

SUB UnitPentagon(APentagon#())
    REDIM APentagon#(0 To 6, QX% TO QY%)
    dummy% = LoadShape2D%("Pentagon", APentagon#())
END SUB

SUB UnitHexagon(AHexagon#())
    REDIM AHexagon#(0 TO 7, QX% TO QY%)
    dummy% = LoadShape2D%("Hexagon", AHexagon#())
END SUB

SUB UnitHeptagon(AHeptagon#())
    REDIM AHeptagon#(0 TO 8, QX% TO QY%)
    dummy% = LoadShape2D%("Heptagon", AHeptagon#())
END SUB

SUB UnitOctagon(AnOctagon#())
    REDIM AnOctagon#(0 TO 9, QX% TO QY%)
    dummy% = LoadShape2D%("Octagon", AnOctagon#())
END SUB

SUB UnitNonagon(ANonagon#())
    REDIM ANonagon#(0 TO 10, QX% TO QY%)
    dummy% = LoadShape2D%("Nonagon", ANonagon#())
END SUB

SUB UnitDecagon(ADecagon#())
    REDIM ADecagon#(0 TO 11, QX% TO QY%)
    dummy% = LoadShape2D%("Decagon", ADecagon#())
END SUB

SUB UnitUndecagon(AnUndecagon#())
    REDIM AnUndecagon#(0 TO 12, QX% TO QY%)
    dummy% = LoadShape2D%("Undecagon", AnUndecagon#())
END SUB

SUB UnitDodecagon(ADodecagon#())
    REDIM ADodecagon#(0 TO 13, QX% TO QY%)
    dummy% = LoadShape2D%("Dodecagon", ADodecagon#())
END SUB

SUB UnitCircle(ThisCircle#())
    REDIM ThisCircle#(0 TO 73, QX% TO QY%)
    dummy% = LoadShape2D%("Circle", ThisCircle#())
END SUB

SUB UnitArrow(AnArrow#())
    REDIM AnArrow#(0 TO 5, QX% TO QY%)
    dummy% = LoadShape2D%("Arrow", AnArrow#())
END SUB

SUB UnitParralellogram(AParralellogram#())
    REDIM AParralellogram#(0 TO 5, QX% TO QY%)
    dummy% = LoadShape2D%("Parralellogram", AParralellogram#())
END SUB

SUB UnitDiamond(ADiamond#())
    REDIM ADiamond#(0 TO 5, QX% TO QY%)
    dummy% = LoadShape2D%("Diamond", ADiamond#())
END SUB

REM ******************************************************************
REM * The next set of routines also load the output variable with    *
REM * the coordinates of the given shape.  The way they work is to  *
REM * first get a copy of the appropriate Unit shape, expand them in *
REM * such a way as to produce a figure with sides that are SideSize *
REM * long and then to move the whole figure so that it is centred  *
REM * at CenterX, CenterY.                                          *
REM ******************************************************************

SUB Triangle(SideSize#, CenterX#, CenterY#, ATriangle#(), MyBounds AS Box2D)
    UnitTriangle ATriangle#()
    dummy% = SideFactor%(SideSize#, 3, Factor#)
    dummy% = Scale2D%(ATriangle#(), MyBounds, Factor#)
    dummy% = MoveTo2D%(ATriangle#(), MyBounds, CenterX#, CenterY#)
    dummy% = OuterLimits2D%(ATriangle#(), MyBounds)
END SUB

SUB Square(SideSize#, CenterX#, CenterY#, ASquare#(), MyBounds AS Box2D)
    UnitSquare ASquare#()
    dummy% = SideFactor%(SideSize#, 4, Factor#)
    dummy% = Scale2D%(ASquare#(), MyBounds, Factor#)
    dummy% = MoveTo2D%(ASquare#(), MyBounds, CenterX#, CenterY#)
    dummy% = OuterLimits2D%(ASquare#(), MyBounds)
END SUB

SUB Pentagon(SideSize#, CenterX#, CenterY#, APentagon#(), MyBounds AS Box2D)
    UnitPentagon APentagon#()
    dummy% = SideFactor%(SideSize#, 5, Factor#)
    dummy% = Scale2D%(APentagon#(), MyBounds, Factor#)
    dummy% = MoveTo2D%(APentagon#(), MyBounds, CenterX#, CenterY#)
    dummy% = OuterLimits2D%(APentagon#(), MyBounds)
END SUB

SUB Hexagon(SideSize#, CenterX#, CenterY#, AHexagon#(), MyBounds AS Box2D)
    UnitHexagon AHexagon#()
    dummy% = SideFactor%(SideSize#, 6, Factor#)
    dummy% = Scale2D%(AHexagon#(), MyBounds, Factor#)
    dummy% = MoveTo2D%(AHexagon#(), MyBounds, CenterX#, CenterY#)
    dummy% = OuterLimits2D%(AHexagon#(), MyBounds)
END SUB

SUB Heptagon(SideSize#, CenterX#, CenterY#, AHeptagon#(), MyBounds AS Box2D)
    UnitHeptagon AHeptagon#()
    dummy% = SideFactor%(SideSize#, 7, Factor#)
    dummy% = Scale2D%(AHeptagon#(), MyBounds, Factor#)
    dummy% = MoveTo2D%(AHeptagon#(), MyBounds, CenterX#, CenterY#)
    dummy% = OuterLimits2D%(AHeptagon#(), MyBounds)
END SUB

SUB Octagon(SideSize#, CenterX#, CenterY#, AnOctagon#(), MyBounds AS Box2D)
    UnitOctagon AnOctagon#()
    dummy% = SideFactor%(SideSize#, 8, Factor#)
    dummy% = Scale2D%(AnOctagon#(), MyBounds, Factor#)
    dummy% = MoveTo2D%(AnOctagon#(), MyBounds, CenterX#, CenterY#)
    dummy% = OuterLimits2D%(AnOctagon#(), MyBounds)
END SUB

SUB Nonagon(SideSize#, CenterX#, CenterY#, ANonagon#(), MyBounds AS Box2D)
    UnitNonagon ANonagon#()
    dummy% = SideFactor%(SideSize#, 9, Factor#)
    dummy% = Scale2D%(ANonagon#(), MyBounds, Factor#)
    dummy% = MoveTo2D%(ANonagon#(), MyBounds, CenterX#, CenterY#)
    dummy% = OuterLimits2D%(ANonagon#(), MyBounds)
END SUB

SUB Decagon(SideSize#, CenterX#, CenterY#, ADecagon#(), MyBounds AS Box2D)
    UnitDecagon ADecagon#()
    dummy% = SideFactor%(SideSize#, 10, Factor#)
    dummy% = Scale2D%(ADecagon#(), MyBounds, Factor#)
    dummy% = MoveTo2D%(ADecagon#(), MyBounds, CenterX#, CenterY#)
    dummy% = OuterLimits2D%(ADecagon#(), MyBounds)
END SUB

SUB Undecagon(SideSize#, CenterX#, CenterY#, AnUndecagon#(), MyBounds AS Box2D)
    UnitUndecagon AnUndecagon#()
    dummy% = SideFactor%(SideSize#, 11, Factor#)
    dummy% = Scale2D%(AnUndecagon#(), MyBounds, Factor#)
    dummy% = MoveTo2D%(AnUndecagon#(), MyBounds, CenterX#, CenterY#)
    dummy% = OuterLimits2D%(AnUndecagon#(), MyBounds)
END SUB

SUB Dodecagon(SideSize#, CenterX#, CenterY#, ADodecagon#(), MyBounds AS Box2D)
    UnitDodecagon ADodecagon#()
    dummy% = SideFactor%(SideSize#, 12, Factor#)
    dummy% = Scale2D%(ADodecagon#(), MyBounds, Factor#)
    dummy% = MoveTo2D%(ADodecagon#(), MyBounds, CenterX#, CenterY#)
    dummy% = OuterLimits2D%(ADodecagon#(), MyBounds)
END SUB

SUB Arrow(LongSideSize#, CenterX#, CenterY#, AnArrow#(), MyBounds AS Box2D)
    UnitArrow AnArrow#()
    dummy% = SideFactor%(LongSideSize#, 3, Factor#)
    dummy% = Scale2D%(AnArrow#(), MyBounds, Factor#)
    dummy% = MoveTo2D%(AnArrow#(), MyBounds, CenterX#, CenterY#)
    dummy% = OuterLimits2D%(AnArrow#(), MyBounds)
END SUB

SUB Diamond(Height#, CenterX#, CenterY#, ADiamond#(), MyBounds AS Box2D)
    UnitDiamond ADiamond#()
    dummy% = Scale2D%(ADiamond#(), MyBounds, (Height# / 2#))
    dummy% = MoveTo2D%(ADiamond#(), MyBounds, CenterX#, CenterY#)
    dummy% = OuterLimits2D%(ADiamond#(), MyBounds)
END SUB

REM ******************************************************************
REM * The next 2 shapes are slightly more complicated than those    *
REM * that have preceded them.  They are based around points that    *
REM * have already been calculated, but these points are connected  *
REM * in a different order to the simple polygons that proceeded    *
REM * them and therefore use an INTEGER array to hold a list of      *
REM * points to be connected in the order in which they are to be    *
REM * connected.  In other words these are shapes as described      *
REM * earlier.                                                      *
REM ******************************************************************

SUB Pentagram(Span#, CenterX#, CenterY#, ThisPentagram#(), MyBounds AS Box2D, Connections%())
    REDIM Connections%(0 To 5)
    UnitPentagon ThisPentagram#()
    dummy% = SideFactor%(Span#, 5, Factor#)
    dummy% = Scale2D%(ThisPentagram#(), MyBounds, Factor#)
    dummy% = MoveTo2D%(ThisPentagram#(), MyBounds, CenterX#, CenterY#)
    dummy% = OuterLimits2D%(ThisPentagram#(), MyBounds)
    Connections%(0) = 1
    Connections%(1) = 3
    Connections%(2) = 5
    Connections%(3) = 2
    Connections%(4) = 4
    Connections%(5) = 6
END SUB

SUB StarOfDavid(Span#, CenterX#, CenterY#, ThisStar#(), MyBounds AS Box2D, Connections%())
    REDIM Connections%(0 To 8)
    UnitHexagon ThisStar#()
    dummy% = Rotation2D%(ThisStar#(), MyBounds, 90#)
    dummy% = SideFactor%(Span#, 6, Factor#)
    dummy% = Scale2D%(ThisStar#(), MyBounds, Factor#)
    dummy% = MoveTo2D%(ThisStar#(), MyBounds, CenterX#, CenterY#)
    dummy% = OuterLimits2D%(ThisStar#(), MyBounds)
    Connections%(0) = 1
    Connections%(1) = 3
    Connections%(2) = 5
    Connections%(3) = 7
    Connections%(4) = -1
    Connections%(5) = 2
    Connections%(6) = 4
    Connections%(7) = 6
    Connections%(8) = 2
END SUB

REM ******************************************************************
REM * This final set of routines is concerned with the generation of *
REM * curved shapes.  Most of the routines in this section actually  *
REM * involve calculation as distinct from the preceding routines    *
REM * which did not.  NOTE - all angles used in this section are    *
REM * in degrees.                                                    *
REM ******************************************************************

REM ******************************************************************
REM * Given the three points described by the coordinate pairs      *
REM * (X1,Y1), (X2,Y2) and (X3,Y3) this routine calculates the      *
REM * centre (CenterX,CenterY) and Radius of a circle.  The rules    *
REM * for the usage of this routine are that the three points lie on *
REM * the circumference of the circle and are encountered, in order, *
REM * by travelling along the upper hemisphere of the circle in a    *
REM * clockwise direction.  Further it is an error if all three      *
REM * points lie upon a straight line (known as collinearity) and    *
REM * FALSE will be returned if this occurs.                        *
REM ******************************************************************
FUNCTION CircleInformation%(X1#, Y1#, X2#, Y2#, X3#, Y3#, CenterX#, CenterY#, Radius#)
    IF Colinear%(X1#, Y1#, X2#, Y2#, X3#, Y3#) THEN
        CircleInformation% = FALSE%
        EXIT FUNCTION
    END IF
    D1# = X2# - X1#
    D2# = Y2# - Y1#
    D3# = X3# - X1#
    D4# = Y3# - Y1#
    XSquared# = X1# * X1#
    YSquared# = Y1# * Y1#
    F1# = (XSquared# - X2# * X2# + YSquared# - Y2# * Y2#) * 0.5#
    F2# = (XSquared# - X3# * X3# + YSquared# - Y3# * Y3#) * 0.5#
    CenterY# = (D1# * F2# - D3# * F1#) / (D3# * D2# - D1# * D4#)
    CenterX# = (F1# + D2# * CenterY#) / D1#
    XSquared# = (X1# - CenterX#) * (X1# - CenterX#)
    YSquared# = (Y1# - CenterY#) * (Y1# - CenterY#)
    Radius# = SQR(XSquared# + YSquared#)
    CircleInformation% = TRUE%
END FUNCTION

REM ******************************************************************
REM * This routine follows a specialised need namely to connect 2    *
REM * arcs with a straight line that flows smoothly into the arcs.  *
REM * The way this is done is to take the centres and radii of two  *
REM * circles and to calculate the points where an appropriate line  *
REM * would be tangential to both.  The coordinates of Point1        *
REM * correspond with the details of circle 1 and Point2 with circle *
REM * 2.  As for any given pair of circles there are 4 possible      *
REM * tangential lines that could connect them a mechanism is needed *
REM * to enable distinction of which line should be calculated.  The *
REM * mechanism used is directionality of rotation of the circles    *
REM * expressed as the sign of the individual radius's. By this I    *
REM * mean that if a radius is negative the corresponding circle is  *
REM * assumed to be drawn in a clockwise direction and a positive    *
REM * radius, anti-clockwise.  Now if you consider the line to be    *
REM * drawn as a continuation of the 2 circles it becomes a simple  *
REM * matter to determine the signs of the radii to be passed to    *
REM * this routine.                                                  *
REM ******************************************************************
SUB TwinCircleTangent(CenterX1#, CenterY1#, Radius1#, CenterX2#, CenterY2#, Radius2#, Point1X#, Point1Y#, Point2X#, Point2Y#)
    XD# = CenterX2# - CenterX1#
    YD# = CenterY2# - CenterY1#
    JX# = -YD#
    JY# = XD#
    DLength# = SQR(XD# * XD# + YD# * YD#)
    F# = (Radius1# - Radius2#) / DLength#
    FSquared# = F# * F#
    F0# = SQR(1# - FSquared#)
    F1# = Radius1# / DLength#
    F2# = Radius2# / DLength#
    D1# = F# * XD# - F0# * JX#
    D2# = F# * YD# - F0# * JY#
    Point1X# = CenterX1# + F1# * D1#
    Point1Y# = CenterY1# + F1# * D2#
    Point2X# = CenterX2# + F2# * D1#
    Point2Y# = CenterY2# + F2# * D2#
END SUB

REM ******************************************************************
REM * Loads ThisCircle#() with the coordinates of a 72 sided figure  *
REM * which simulates a circle of Radius at CenterX, CenterY.        *
REM ******************************************************************
SUB ACircle(Radius#, CenterX#, CenterY#, ThisCircle#(), MyBounds AS Box2D)
    UnitCircle ThisCircle#()
    dummy% = Scale2D%(ThisCircle#(), MyBounds, Radius#)
    dummy% = MoveTo2D%(ThisCircle#(), MyBounds, CenterX#, CenterY#)
    dummy% = OuterLimits2D%(ThisCircle#(), MyBounds)
END SUB

REM ******************************************************************
REM * Loads Ellipse#() with the coordinates of a 72 sided figure    *
REM * which simulates an ellipse of XRadius, YRadius at CenterX,    *
REM * CenterY.  The way this works is that a UnitCircle is expanded  *
REM * by differing X and Y amounts.                                  *
REM ******************************************************************
SUB Ellipse(XRadius#, YRadius#, CenterX#, CenterY#, AnEllipse#(), MyBounds AS Box2D)
    UnitCircle AnEllipse#()
    dummy% = ScaleXY2D%(AnEllipse#(), MyBounds, XRadius#, YRadius#)
    dummy% = Translate2D%(AnEllipse#(), MyBounds, CenterX#, CenterY#)
    dummy% = OuterLimits2D%(AnEllipse#(), MyBounds)
END SUB

REM ******************************************************************
REM * Calculates the angle that a line (running from CenterX,        *
REM * CenterY to PointX,PointY) makes in relation to the horizontal  *
REM * axis.  Positive angles indicate that the line is above the    *
REM * horizontal axis and negative below.                            *
REM ******************************************************************
SUB CalculateAngle(CenterX#, CenterY#, PointX#, PointY#, Angle#)
    IF CenterX# = PointX# THEN
        IF CenterY# < PointY# THEN
            Angle# = PIDividedBy2#
        ELSE
            Angle# = PITimes3# / 2#
        END IF
    ELSE
        XD# = CenterX# - PointX#
        YD# = CenterY# - PointY#
        Angle# = ATN(YD# / XD#)
    END IF
    IF ((CenterX# < PointX#) AND (CenterY# > PointY#)) THEN
        Angle# = Angle# + PITimes2#
    ELSE
        IF CenterX# > PointX# THEN
            Angle# = Angle# + PI#
        END IF
    END IF
    Angle# = Angle# * 180# / PI#
END SUB

REM ******************************************************************
REM * Calculates the length of an arc, in degrees, of an arc running *
REM * in an anti-clockwise direction from StartAngle to EndAngle.    *
REM ******************************************************************
FUNCTION GetAngle#(StartAngle#, EndAngle#)
    IF StartAngle# = EndAngle# THEN
        GetAngle# = 360#
    ELSEIF StartAngle# > EndAngle# THEN
        GetAngle# = ((360# - StartAngle#) + EndAngle#)
    ELSE
        GetAngle# = (EndAngle# - StartAngle#)
    END IF
END FUNCTION

REM ******************************************************************
REM * Given 3 points on the circumference of an arc, this routine    *
REM * calculates all the information needed to create an arc.  Point *
REM * (X1,Y1) is the starting point for the arc, point (X2,Y2) the  *
REM * mid-point and point (X3,Y3) the end point of the arc.  The    *
REM * rules for the usage of this routine are the same as for        *
REM * CircleInformation.                                            *
REM ******************************************************************
FUNCTION ArcInformation%(X1#, Y1#, X2#, Y2#, X3#, Y3#, CenterX#, CenterY#, Radius#, StartAngle#, Degrees#)
    IF NOT CircleInformation%(X1#, Y1#, X2#, Y2#, X3#, Y3#, CenterX#, CenterY#, Radius#) THEN
        ArcInformation% = FALSE%
        EXIT FUNCTION
    END IF
    D1# = X2# - X1#
    D2# = Y2# - Y1#
    D3# = X3# - X1#
    D4# = Y3# - Y1#
    D5# = X2# - X3#
    D6# = Y2# - Y3#
    J# = 10000#
    A# = SQR(D5# * D5# + D6# * D6#)
    B# = SQR(D1# * D1# + D2# * D2#)
    C# = SQR(D3# * D3# + D4# * D4#)
    US# = X1# - CenterX#
    VS# = Y1# - CenterY#
    UE# = X3# - CenterX#
    VE# = Y3# - CenterY#
    UM# = X2# - CenterX#
    VM# = Y2# - CenterY#
    T# = 2# * Radius# * Radius#
    IF ((B# >= C#) OR (A# >= C#)) THEN
        F3# = (T# - C# * C#) / T#
        IF ABS(F3#) = 1# THEN
            C0# = 0#
        ELSE
            C0# = (HalfPI# + (-ATN(F3# / SQR(-F3# * F3# + 1#))))
        END IF
        Q# = C0# - PITimes2#
        CS# = COS(C0#)
        SI# = SIN(C0#)
        XD& = INT((US# * CS# - VS# * SI#) * J#)
        YD& = INT((US# * SI# + VS# * CS#) * J#)
        IF XD& = INT(UE# * J#) AND YD& = INT(VE# * J#) THEN
            Degrees# = Q#
        ELSE
            Degrees# = -Q#
        END IF
    ELSE
        F1# = (T# - B# * B#) / T#
        IF ABS(F1#) = 1# THEN
            B0# = 0#
        ELSE
            B0# = (HalfPI# + (-ATN(F1# / SQR(-F1# * F1# + 1#))))
        END IF
        F2# = (T# - A# * A#) / T#
        IF ABS(F2#) = 1# THEN
            A0# = 0#
        ELSE
            A0# = (HalfPI# + (-ATN(F2# / SQR(-F2# * F2# + 1#))))
        END IF
        Q# = A0# + B0#
        CS# = COS(Q#)
        SI# = SIN(Q#)
        XD& = INT((US# * CS# - VS# * SI#) * J#)
        YD& = INT((US# * SI# + VS# * CS#) * J#)
        IF XD& = INT(UE# * J#) AND YD& = INT(VE# * J#) THEN
            Degrees# = Q#
        ELSE
            Degrees# = -Q#
        END IF
    END IF
    CalculateAngle CenterX#, CenterY#, X1#, X2#, StartAngle#
    Degrees# = Degrees# * 180# / PI#
    ArcInformation% = TRUE%
END FUNCTION

REM ******************************************************************
REM * Loads Arc#() with the coordinates of an arc described by the  *
REM * arguments CenterX#, CenterY#, Radius#, StartAngle# and        *
REM * Degrees#.  The argument Degrees holds the length of the arc in *
REM * degrees.                                                      *
REM ******************************************************************
SUB CreateArc(CenterX#, CenterY#, Radius#, StartAngle#, Degrees#, Arc#(), MyBounds AS Box2D)
    IF Degrees# > 5# THEN
        Points# = INT((Degrees# / 5#) + .5#)
    ELSE
        Points# = 1#
    END IF
    REDIM Arc#(0 TO CINT(Points#), QX% TO QY%)
    DA# = Degrees# / Points#
    EndAngle# = StartAngle# + Degrees#
    N% = INT(ABS(Degrees# * 1.01#) / DA#)
    C# = COS(NormaliseDegrees#(DA#) * (PI# / 180#))
    S# = SIN(NormaliseDegrees#(DA#) * (PI# / 180#))
    XDiff# = CenterX# + Radius# * COS(NormaliseDegrees#(StartAngle#) * (PI# / 180#))
    YDiff# = CenterY# + Radius# * SIN(NormaliseDegrees#(StartAngle#) * (PI# / 180#))
    Arc#(1, QX%) = XDiff#
    Arc#(1, QY%) = YDiff#
    XDiff# = XDiff# - CenterX#
    YDiff# = YDiff# - CenterY#
    FOR Index% = 2 TO (N% - 1)
        NewX# = CenterX# + XDiff# * C# - YDiff# * S#
        NewY# = CenterY# + XDiff# * S# + YDiff# * C#
        Arc#(Index%, QX%) = NewX#
        Arc#(Index%, QY%) = NewY#
        XDiff# = NewX# - CenterX#
        YDiff# = NewY# - CenterY#
    NEXT Index%
    NewX# = CenterX# + Radius# * COS(NormaliseDegrees#(EndAngle#) * (PI# / 180#))
    NewY# = CenterY# + Radius# * SIN(NormaliseDegrees#(EndAngle#) * (PI# / 180#))
    Arc#(N%, QX%) = NewX#
    Arc#(N%, QY%) = NewY#
    dummy% = OuterLimits2D%(Arc#(), MyBounds)
END SUB

REM ******************************************************************
REM * As not all curved shapes are based on conic sections this      *
REM * routine and the next offer 2 ways of describing those other    *
REM * shapes, based on control points which are external to the      *
REM * desired curved shape.  In this routine point (X1,Y1) is the    *
REM * start point, point (X4,Y4) is the end point.  Points (X2,Y2)  *
REM * and (X3,Y3) in conjunction with the points already mentioned  *
REM * are used to determine the final shape of the curve.  This      *
REM * routine is based on the algorithm devised by Harry Timmer of  *
REM * the Douglas Aircraft Company.  This routine (in common with    *
REM * many others) uses four blending functions to describe the      *
REM * curve parametrically.  The characteristic that sets this      *
REM * algorithm apart from the others is that if an imaginary line  *
REM * is drawn from X2#,Y2# to X3#,Y3# and the curve is then        *
REM * calculated and drawn it will be noted that the apex of the    *
REM * curve either touches or crosses this line at its centre.      *
REM ******************************************************************
SUB CreateParametricCubicCurve(X1#, Y1#, X2#, Y2#, X3#, Y3#, X4#, Y4#, CubicCurve#(), MyBounds AS Box2D)
    DIM F#(1 To 4), PA#(1 To 4, QX% TO QY%)
    IF UBOUND(CubicCurve#) <> 18 THEN
        REDIM CubicCurve#(0 TO 18, QX% TO QY%)
    END IF
    PA#(1, QX%) = X1#
    PA#(1, QY%) = Y1#
    PA#(2, QX%) = X2#
    PA#(2, QY%) = Y2#
    PA#(3, QX%) = X3#
    PA#(3, QY%) = Y3#
    PA#(4, QX%) = X4#
    PA#(4, QY%) = Y4#
    FOR Count% = 1 TO 18
        T# = OneSeventeenth# * (CDBL(Count%) - 1#)
        TSquared# = T# * T#
        T1# = 1# - T#
        T2# = T1# * T1#
        F#(1) = (1# - 2# * T#) * T2#
        F#(2) = 4# * T# * T2#
        F#(3) = 4# * TSquared# * T1#
        F#(4) = (2# * T# - 1#) * TSquared#
        A1# = 0#
        A2# = A1#
        FOR K% = 1 TO 4
            A1# = A1# + F#(K%) * PA#(K%, QX%)
            A2# = A2# + F#(K%) * PA#(K%, QY%)
        NEXT K%
        CubicCurve#(Count%, QX%) = A1#
        CubicCurve#(Count%, QY%) = A2#
    NEXT Count%
    dummy% = OuterLimits2D%(CubicCurve#(), MyBounds)
END SUB

REM ******************************************************************
REM * This is an extension to the preceding routine.  The array      *
REM * ControlPoints#() contains a series of control points, the      *
REM * number of which must be divisible by 2 and greater than or    *
REM * equal to 4 (ideally greater than 4 e.g. at least 6).          *
REM ******************************************************************
FUNCTION CreateComplexCurve%(ControlPoints#(), Curve#(), MyBounds AS Box2D)
    Points% = UBOUND(ControlPoints#)
    IF ((Points% < 4) OR ((Points% AND 1) <> 0)) THEN
        CreateComplexCurve% = FALSE%
        EXIT FUNCTION
    END IF
    REDIM Curve#(0 TO 1, QX% TO QY%)
    X1# = ControlPoints#(1, QX%)
    Y1# = ControlPoints#(1, QY%)
    X2# = ControlPoints#(2, QX%)
    Y2# = ControlPoints#(2, QY%)
    X3# = ControlPoints#(3, QX%)
    Y3# = ControlPoints#(3, QY%)
    X4# = ControlPoints#(4, QX%)
    Y4# = ControlPoints#(4, QY%)
    IF Points% = 4 THEN
        CreateParametricCubicCurve X1#, Y1#, X2#, Y2#, X3#, Y3#, X4#, Y4#, Curve#(), MyBounds
        CreateComplexCurve% = TRUE%
        EXIT FUNCTION
    END IF
    REDIM TempShape#(0 To 1, QX% TO QY%)
    X34# = X3# + ((X4# - X3#) / 2#)
    Y34# = Y3# + ((Y4# - Y3#) / 2#)
    CreateParametricCubicCurve X1#, Y1#, X2#, Y2#, X3#, Y3#, X34#, Y34#, Curve#(), MyBounds
    FOR Index% = 5 TO Points% STEP 2
        X1# = X34#
        Y1# = Y34#
        X2# = X4#
        Y2# = Y4#
        X3# = ControlPoints#(Index%, QX%)
        Y3# = ControlPoints#(Index%, Qy%)
        X4# = ControlPoints#(Index% + 1, QX%)
        Y4# = ControlPoints#(Index% + 1, Qy%)
        X34# = X3# + ((X4# - X3#) / 2#)
        Y34# = Y3# + ((Y4# - Y3#) / 2#)
        CreateParametricCubicCurve X1#, Y1#, X2#, Y2#, X3#, Y3#, X34#, Y34#, TempShape#(), MyBounds
        dummy% = AppendShape2D%(TempShape#(), Curve#())
    NEXT Index%
    dummy% = OuterLimits2D%(Curve#(), MyBounds)
    CreateComplexCurve% = TRUE%
END FUNCTION

REM ******************************************************
REM * Private FUNCTION - Do not call directly            *
REM ******************************************************
FUNCTION NotInViewPort%(ScreenX%, ScreenY%, Vew AS Vision)
    IF ScreenX% < 0 OR ScreenY% < 0 THEN
        NotInViewPort% = TRUE%
        EXIT FUNCTION
    END IF
    IF ScreenX% < Vew.MyView.Left OR ScreenX% > Vew.MyView.Right THEN
        NotInViewPort% = TRUE%
        EXIT FUNCTION
    END IF
    IF ScreenY% < Vew.MyView.Top OR ScreenY% > Vew.MyView.Bottom THEN
        NotInViewPort% = TRUE%
        EXIT FUNCTION
    END IF
    NotInViewPort% = FALSE%
END FUNCTION

REM ******************************************************************
REM * The final three routines are here to enable programs to        *
REM * interact with the routines presented here.                    *
REM ******************************************************************

REM ******************************************************************
REM * If a point on the screen (InX%,InY%) is within the viewport in *
REM * Vew the coordinates will be converted to the corresponding    *
REM * point in world coordinates and TRUE% returned.  Otherwise      *
REM * FALSE% is returned.                                            *
REM ******************************************************************
FUNCTION DeviceToWorldCoordinates%(InX%, InY%, Vew AS Vision, OutX#, OutY#)
    IF NotInViewPort%(InX%, InY%, Vew) THEN
        DeviceToWorldCoordinates% = FALSE%
        EXIT FUNCTION
    END IF
    ReverseX# = 1# / Vew.XFactor
    ReverseY# = 1# / Vew.YFactor
    OutX# = CDBL(InX% - Vew.MyView.Left) * ReverseX# + Vew.MyWindow.Left
    OutY# = CDBL(Vew.MyView.Bottom - InY%) * ReverseY# + Vew.MyWindow.Bottom
    DeviceToWorldCoordinates% = TRUE%
END FUNCTION

REM ******************************************************************
REM * If the point TX#,TY# is within Bounds TRUE% is returned,      *
REM * otherwise FALSE%.                                              *
REM ******************************************************************
FUNCTION InBox%(TX#, TY#, Bounds AS Box2D)
    IF TX# < Bounds.Left OR TX# > Bounds.Right THEN
        InBox% = FALSE%
        EXIT FUNCTION
    END IF
    IF TY# < Bounds.Bottom OR TY# > Bounds.Top THEN
        InBox% = FALSE%
        EXIT FUNCTION
    END IF
    InBox% = TRUE%
END FUNCTION

REM ******************************************************************
REM * Returns the number of the coordinate pair in shape#() which is *
REM * closest to TX#, TY#.                                          *
REM ******************************************************************
FUNCTION ClosestPoint%(TX#, TY#, Shape#())
    Last% = UBOUND(Shape#)
    Shortest# = 1.797693134862315D308
    FOR Index% = 0 TO Last%
        TestX# = TX# - Shape#(Index%, QX%)
        TestY# = TY# - Shape#(Index%, QY%)
        Length# = SQR(TestX# * TestX# + TestY# * TestY#)
        IF Length# < Shortest# THEN
            Shortest# = Length#
            ThePoint% = Index%
        END IF
    NEXT Index%
    ClosestPoint% = ThePoint%
END FUNCTION

SHAPES2D.DAT (Pre-calculated coordinates for unit polygons)
Code: (Select All)
Triangle
0  0
0  1
.86602540378444  -.5
-.866025403784438  -.5
0  1

Square
0  0
.707106781186548  .707106781186548
-.707106781186548  .707106781186548
-.707106781186548  -.707106781186548
.707106781186548  -.707106781186548
.707106781186548  .707106781186548

Pentagon
0  0
0  1
.951056516295154  .309016994374947
.587785252292474  -.809016994374948
-.587785252292472  -.809016994374948
-.951056516295153  .309016994374947
0  1

Hexagon
0  0
1  0
.5  .866025403784439
-.5  .866025403784439
-1  0
-.5  -.866025403784437
.5  -.866025403784438
1  0

Heptagon
0  0
0  1
.78183148246803  .623489801858733
.974927912181824  -.222520933956315
.433883739117559  -.90096886790242
-.433883739117558  -.90096886790242
-.974927912181823  -.222520933956315
-.78183148246803  .623489801858733
0  1

Octagon
0  0
.923879532511287  .38268343236509
.38268343236509  .923879532511287
-.382683432365089  .923879532511287
-.923879532511286  .38268343236509
-.923879532511286  -.382683432365089
-.382683432365089  -.923879532511286
.38268343236509  -.923879532511286
.923879532511286  -.382683432365089
.923879532511287  .38268343236509

Nonagon
0  0
0  1
.64278760968654  .766044443118978
.984807753012208  .17364817766693
.866025403784439  -.5
.342020143325669  -.939692620785909
-.342020143325668  -.939692620785909
-.866025403784438  -.5
-.984807753012207  .17364817766693
-.642787609686539  .766044443118977
0  1

Decagon
0  0
1  0
.809016994374948  .587785252292474
.309016994374948  .951056516295154
-.309016994374948  .951056516295154
-.809016994374948  .587785252292474
-1  0
-.809016994374948  -.587785252292474
-.309016994374948  -.951056516295154
.309016994374948  -.951056516295154
.809016994374948  -.587785252292474
1  0

Undecagon
0  0
0  1
.540640817455598  .841253532831181
.909631995354519  .415415013001886
.989821441880933  -.142314838273286
.755749574354259  -.654860733945286
.28173255684143  -.959492973614498
-.281732556841429  -.959492973614498
-.755749574354258  -.654860733945286
-.989821441880932  -.142314838273286
-.909631995354518  .415415013001886
-.540640817455597  .84125353283118
0  1

Dodecagon
0  0
.965925826289069  .258819045102521
.707106781186548  .707106781186548
.258819045102521  .965925826289069
-.25881904510251  .965925826289069
-.707106781186548  .707106781186548
-.965925826289069  .258819045102521
-.965925826289069  -.25881904510251
-.707106781186548  -.707106781186548
-.258819045102521  -.965925826289069
.258819045102521  -.965925826289069
.707106781186548  -.707106781186548
.965925826289069  -.258819045102521
.965925826289069  .258819045102521

Circle
0  0
0  -1
.087155742747658  -.996194698091745
.173648177666931  -.984807753012207
.258819045102521  -.965925826289068
.342020143325669  -.939692620785908
.4226182617407  -.906307787036649
.5  -.866025403784438
.573576436351046  -.819152044288991
.64278760968654  -.766044443118977
.707106781186548  -.707106781186546
.766044443118978  -.642787609686538
.819152044288992  -.573576436351045
.866025403784438  -.5
.90630778703665  -.422618261740698
.939692620785908  -.342020143325668
.965925826289068  -.25881904510252
.984807753012207  -.173648177666929
.996194698091744  -.087155742747657
1  0
.996194698091744  .087155742747658
.984807753012207  .173648177666931
.965925826289067  .258819045102521
.939692620785907  .342020143325669
.906307787036648  .422618261740699
.866025403784437  .5
.81915204428899  .573576436351045
.766044443118976  .642787609686538
.707106781186546  .707106781186546
.642787609686538  .766044443118976
.573576436351045  .81915204428899
.5  .866025403784437
.422618261740698  .906307787036648
.342020143325668  .939692620785906
.25881904510252  .965925826289066
.17364817766693  .984807753012205
.087155742747658  .996194698091743
0  1
-.087155742747657  .996194698091742
-.173648177666929  .984807753012205
-.258819045102519  .965925826289065
-.342020143325667  .939692620785905
-.422618261740697  .9063077870366471
-.5  .866025403784436
-.5735764363510431  .819152044288989
-.642787609686536  .766044443118975
-.707106781186544  .707106781186545
-.766044443118974  .642787609686537
-.819152044288988  .573576436351044
-.866025403784434  .5
-.9063077870366451  .422618261740698
-.939692620785903  .342020143325667
-.965925826289063  .25881904510252
-.984807753012202  .17364817766693
-.99619469809174  .087155742747658
-1  0
-.996194698091739  -.087155742747657
-.984807753012202  -.173648177666929
-.965925826289062  -.258819045102519
-.939692620785902  -.342020143325666
-.9063077870366441  -.422618261740697
-.866025403784433  -.5
-.819152044288986  -.5735764363510421
-.766044443118972  -.642787609686535
-.707106781186542  -.707106781186542
-.642787609686534  -.766044443118973
-.5735764363510421  -.819152044288986
-.5  -.866025403784432
-.422618261740696  -.9063077870366431
-.342020143325666  -.939692620785901
-.258819045102518  -.965925826289061
-.173648177666928  -.9848077530122
-.087155742747656  -.996194698091738
0  -1

Arrow
0  0
0  1
.86602540378444  -.5
0  0
-.866025403784438  -.5
0  1

Parralellogram
0  0
1  .707106781186548
-.414213562373096  .707106781186548
-1  -.707106781186548
.414213562373096  -.707106781186548
1  .707106781186548

Diamond
0  0
0  -1
-.5  0
0  1
.5  0
0  -1

Note the DAT file must be in the same folder as the compiled program.

TR
Reply
#3
Finally the demo.

G2DEMO.BAS
Code: (Select All)
'$INCLUDE: 'G2.BI'

Const StartPosX = 0
Const StartPosY = 0
Const XMax = 639
Const YMax = 479

Dim A#(0 To 5, QX% To QY%), B#(0 To 1, QX% To QY%), C#(0 To 1, QX% To QY%)
Dim D#(0 To 1, QX% To QY%), E#(0 To 1, QX% To QY%), F#(0 To 1, QX% To QY%)
Dim G#(0 To 1, QX% To QY%), H#(0 To 1, QX% To QY%), I#(0 To 1, QX% To QY%)
Dim J#(0 To 1, QX% To QY%), K#(0 To 1, QX% To QY%), L#(0 To 1, QX% To QY%)
Dim M#(0 To 1, QX% To QY%), N#(0 To 1, QX% To QY%), O#(0 To 1, QX% To QY%)
Dim P#(0 To 1, QX% To QY%), Q#(0 To 1, QX% To QY%), R#(0 To 1, QX% To QY%)
Dim S#(0 To 1, QX% To QY%), T#(0 To 1, QX% To QY%), U#(0 To 1, QX% To QY%)
Dim V#(0 To 1, QX% To QY%), W#(0 To 1, QX% To QY%), X#(0 To 1, QX% To QY%)
Dim Y#(0 To 1, QX% To QY%), Z#(0 To 1, QX% To QY%)
Dim SList1%(0 To 1), SList2%(0 To 1)
Dim Win1 As Box2D, Win2 As Box2D, Win3 As Box2D, Win4 As Box2D
Dim BoundsA As Box2D, BoundsB As Box2D, BoundsC As Box2D
Dim BoundsD As Box2D, BoundsE As Box2D, BoundsF As Box2D
Dim BoundsG As Box2D, BoundsH As Box2D, BoundsI As Box2D
Dim BoundsJ As Box2D, BoundsK As Box2D, BoundsL As Box2D
Dim BoundsM As Box2D, BoundsN As Box2D, BoundsO As Box2D
Dim BoundsP As Box2D, BoundsQ As Box2D, BoundsR As Box2D
Dim BoundsS As Box2D, BoundsT As Box2D, BoundsU As Box2D
Dim BoundsV As Box2D, BoundsW As Box2D, BoundsX As Box2D
Dim BoundsY As Box2D, BoundsZ As Box2D
Dim V1 As AView2D, V2 As AView2D, V3 As AView2D, V4 As AView2D
Dim See1 As Vision, See2 As Vision, See3 As Vision, See4 As Vision
Color 9, 7, 12
Cls
Locate 13, 16
Print "Please wait - preparing 16 pre-defined shapes."
_Delay 2.0
Triangle 90, 50, 420, A#(), BoundsA
Square 80, 150, 420, B#(), BoundsB
Pentagon 55, 250, 420, C#(), BoundsC
Hexagon 45, 350, 420, D#(), BoundsD
Heptagon 40, 450, 420, E#(), BoundsE
Octagon 35, 550, 420, F#(), BoundsF
Nonagon 30, 50, 240, G#(), BoundsG
Decagon 30, 150, 240, H#(), BoundsH
Undecagon 25, 250, 240, I#(), BoundsI
Dodecagon 25, 350, 240, J#(), BoundsJ
Arrow 90, 450, 240, K#(), BoundsK
Diamond 90, 550, 240, L#(), BoundsL
Pentagram 55, 50, 80, M#(), BoundsM, SList1%()
StarOfDavid 45, 215, 80, N#(), BoundsN, SList2%()
ACircle 47, 385, 80, O#(), BoundsO
Ellipse 47, 25, 550, 80, P#(), BoundsP
Arrow 100, 320, 240, W#(), BoundsW
dummy% = CopyShape2D%(W#(), X#())
dummy% = OuterLimits2D%(X#(), BoundsX)

dummy% = SetNewWindow2D%(Win1, StartPosX, XMax, StartPosY, YMax)
dummy% = SetNewViewPort%(V1, StartPosX, XMax, StartPosY, YMax)
SetNewVision See1, Win1, V1
dummy% = SetNewWindow2D%(Win2, StartPosX, 132, 30, 129)
dummy% = SetNewViewPort%(V2, StartPosX, 320, StartPosY, 240)
SetNewVision See2, Win2, V2
dummy% = SetNewWindow2D%(Win3, 20, 80, 50, 110)
dummy% = SetNewViewPort%(V3, 320, XMax, 240, YMax)
SetNewVision See3, Win3, V3
dummy% = SetNewWindow2D%(Win4, 0, 263, 0, 188)
dummy% = SetNewViewPort%(V4, 160, 479, 120, 359)
SetNewVision See4, Win4, V4
Screen 12
BoundingBox
dummy% = DisplayPolygon%(A#(), 11, See1)
dummy% = DisplayPolygon%(B#(), 11, See1)
dummy% = DisplayPolygon%(C#(), 11, See1)
dummy% = DisplayPolygon%(D#(), 11, See1)
dummy% = DisplayPolygon%(E#(), 11, See1)
dummy% = DisplayPolygon%(F#(), 11, See1)
dummy% = DisplayPolygon%(G#(), 11, See1)
dummy% = DisplayPolygon%(H#(), 11, See1)
dummy% = DisplayPolygon%(I#(), 11, See1)
dummy% = DisplayPolygon%(J#(), 11, See1)
dummy% = DisplayPolygon%(K#(), 11, See1)
dummy% = DisplayPolygon%(L#(), 11, See1)
dummy% = DisplayShape2D%(M#(), 11, SList1%(), See1)
dummy% = DisplayShape2D%(N#(), 11, SList2%(), See1)
dummy% = DisplayPolygon%(O#(), 11, See1)
dummy% = DisplayPolygon%(P#(), 11, See1)
Beep
Z$ = Input$(1)
CreateArc 320, 240, 220, 15, 210, Q#(), BoundsQ
BoundingBox
dummy% = DisplayPolygon%(Q#(), 11, See1)
BEEP
Z$ = Input$(1)
BoundingBox
TwinCircleTangent 160, 250, 150, 470, 250, 100, PX1#, PY1#, PX2#, PY2#
TwinCircleTangent 160, 250, -150, 470, 250, -100, PX3#, PY3#, PX4#, PY4#
CalculateAngle 160, 250, PX3#, PY3#, SA1#
CalculateAngle 160, 250, PX1#, PY1#, EA1#
CalculateAngle 470, 250, PX2#, PY2#, SA2#
CalculateAngle 470, 250, PX4#, PY4#, EA2#
Angle1# = GetAngle#(SA1#, EA1#)
Angle2# = GetAngle#(SA2#, EA2#)
CreateArc 160, 250, 150, SA1#, Angle1#, R#(), BoundsR
CreateArc 470, 250, 100, SA2#, Angle2#, S#(), BoundsS
dummy% = MakePolygon%(S#(), R#())
dummy% = OuterLimits2D%(R#(), BoundsR)
dummy% = MoveTo2D%(R#(), BoundsR, 320, 240)
dummy% = DisplayPolygon%(R#(), 10, See1)
Beep
Z$ = Input$(1)
BoundingBox
CreateParametricCubicCurve 10, 10, 100, 200, 400, 400, 600, 50, T#(), BoundsT
DisplayLine 10, 10, 100, 200, 12, See1
DisplayLine 100, 200, 400, 400, 12, See1
DisplayLine 400, 400, 600, 50, 12, See1
Beep
Z$ = Input$(1)
dummy% = DisplayPolygon%(T#(), 14, See1)
Beep
Z$ = Input$(1)
Screen 0
Color 9, 7, 12
Cls
Locate 13, 19
Print "Please wait - Calculating a complex curve."
ReDim U#(0 To 44, QX% To QY%)
Open "G2DEMO.DAT" For Input As 1
For Index% = 1 To 44
    Input #1, U#(Index%, QX%)
    Input #1, U#(Index%, QY%)
Next Index%
Close (1)
dummy% = OuterLimits2D%(U#(), BoundsU)
dummy% = CreateComplexCurve%(U#(), V#(), BoundsV)
Screen 12
BoundingBox
dummy% = DisplayPolygon%(U#(), 11, See1)
Beep
Z$ = Input$(1)
dummy% = DisplayPolygon%(V#(), 14, See1)
Last% = UBound(V#)
DisplayLine V#(1, QX%), V#(1, QY%), V#(Last%, QX%), V#(Last%, QY%), 14, See1
Beep
Z$ = Input$(1)
BoundingBox
dummy% = DisplayPolygon%(V#(), 14, See1)
DisplayLine V#(1, QX%), V#(1, QY%), V#(Last%, QX%), V#(Last%, QY%), 14, See1
Beep
Z$ = Input$(1)
BoundingBox
dummy% = DisplayPolygon%(W#(), 14, See1)
Beep
Z$ = Input$(1)
For Index% = 1 To 14
    dummy% = Translate2D%(W#(), BoundsW, 20, 20)
    dummy% = DisplayPolygon%(W#(), 14, See1)
    _Delay 0.5
Next Index%
Beep
Z$ = Input$(1)
BoundingBox
dummy% = MoveTo2D%(W#(), BoundsW, 320, 240)
dummy% = DisplayPolygon%(W#(), 14, See1)
_Delay 0.5
dummy% = MoveTo2D%(W#(), BoundsW, 60, 400)
dummy% = DisplayPolygon%(W#(), 14, See1)
_Delay 0.5
dummy% = MoveTo2D%(W#(), BoundsW, 60, 60)
dummy% = DisplayPolygon%(W#(), 14, See1)
_Delay 0.5
dummy% = MoveTo2D%(W#(), BoundsW, 580, 60)
dummy% = DisplayPolygon%(W#(), 14, See1)
_Delay 0.5
dummy% = MoveTo2D%(W#(), BoundsW, 580, 400)
dummy% = DisplayPolygon%(W#(), 14, See1)
Beep
Z$ = Input$(1)
dummy% = MoveTo2D%(W#(), BoundsW, 320, 240)
dummy% = DisplayPolygon%(W#(), 10, See1)
_Delay 0.5
dummy% = InflateX2D%(W#(), BoundsW, 2)
dummy% = DisplayPolygon%(W#(), 11, See1)
_Delay 0.5
dummy% = InflateY2D%(W#(), BoundsW, 2)
dummy% = DisplayPolygon%(W#(), 12, See1)
_Delay 0.5
dummy% = InflateY2D%(W#(), BoundsW, 2)
dummy% = DisplayPolygon%(W#(), 11, See1)
_Delay 0.5
dummy% = InflateX2D%(W#(), BoundsW, 2)
dummy% = DisplayPolygon%(W#(), 12, See1)
_Delay 0.5
dummy% = Inflate2D%(W#(), BoundsW, .25)
dummy% = DisplayPolygon%(W#(), 14, See1)
Beep
Z$ = Input$(1)
BoundingBox
dummy% = MoveTo2D%(W#(), BoundsW, 60, 60)
dummy% = DisplayPolygon%(W#(), 13, See1)
_Delay 0.5
dummy% = ScaleX2D%(W#(), BoundsW, 2)
dummy% = DisplayPolygon%(W#(), 10, See1)
_Delay 0.5
dummy% = ScaleY2D%(W#(), BoundsW, 2)
dummy% = DisplayPolygon%(W#(), 11, See1)
_Delay 0.5
dummy% = ScaleXY2D%(W#(), BoundsW, 2, 2)
dummy% = DisplayPolygon%(W#(), 12, See1)
_Delay 0.5
dummy% = Scale2D%(W#(), BoundsW, .25)
dummy% = DisplayPolygon%(W#(), 14, See1)
Beep
Z$ = Input$(1)
dummy% = Inflate2D%(X#(), BoundsX, 2)
dummy% = MoveTo2D%(X#(), BoundsX, 100, 100)
For Index% = 1 To 10
    BoundingBox
    dummy% = DisplayPolygon%(X#(), 12, See1)
    dummy% = ShearX2D%(X#(), BoundsX, .1)
    dummy% = DisplayPolygon(X#(), 10, See1)
    dummy% = ShearY2D%(X#(), BoundsX, .1)
    dummy% = DisplayPolygon(X#(), 11, See1)
    _Delay 0.5
Next Index%
Beep
Z$ = Input$(1)
BoundingBox
dummy% = MoveTo2D%(W#(), BoundsW, 420, 0)
dummy% = DisplayPolygon%(W#(), 14, See1)
_Delay 0.5
For Index% = 1 To 18
    dummy% = Rotation2D%(W#(), BoundsW, 5)
    dummy% = DisplayPolygon%(W#(), 14, See1)
    _Delay 0.5
Next Index%
Beep
Z$ = Input$(1)
BoundingBox
dummy% = Inflate2D%(P#(), BoundsP, 3)
dummy% = MoveTo2D%(P#(), BoundsP, 320, 240)
dummy% = DisplayPolygon%(P#(), 11, See1)
_Delay 0.5
For Index% = 1 To 6
    dummy% = Spin2D%(P#(), BoundsW, 30)
    dummy% = DisplayPolygon%(P#(), 11, See1)
    _Delay 0.5
Next Index%
Beep
Z$ = Input$(1)
BoundingBox
dummy% = Spin2D%(W#(), BoundsW, -90)
dummy% = MoveTo2D%(W#(), BoundsW, 420, 240)
dummy% = DisplayPolygon%(W#(), 14, See1)
_Delay 0.5
For Index% = 1 To 11
    dummy% = Orbit2D%(W#(), BoundsW, 320, 240, 30)
    dummy% = DisplayPolygon%(W#(), 14, See1)
    _Delay 0.5
Next Index%
Beep
Z$ = Input$(1)
Cls
Line (StartPosX, StartPosY)-(320, 240), 15, B
dummy% = DisplayShape2D%(M#(), 14, SList1%(), See2)
Beep
Z$ = Input$(1)
Cls
Line (320, 240)-(XMax, YMax), 15, B
dummy% = DisplayShape2D%(M#(), 14, SList1%(), See3)
Beep
Z$ = Input$(1)
Cls
Line (160, 120)-(479, 359), 15, B
dummy% = DisplayShape2D%(M#(), 14, SList1%(), See4)
dummy% = DisplayShape2D%(N#(), 10, SList2%(), See4)
Beep
Z$ = Input$(1)
Cls
End

Sub BoundingBox
    Cls
    Line (StartPosX, StartPosY)-(XMax, YMax), 15, B
End Sub

'$INCLUDE: 'G2.BM'

G2DEMO.DAT (pre-calculated coordinates)
Code: (Select All)
52.78181814000001  21.02857136000001
6.309090860000005  21.02857136000001
6.309090860000005  62.08571423000001
52.78181814000001  62.08571423000001
52.78181814000001  130.51428568
110.87272724  130.51428568
110.87272724  198.94285713
17.92727268000001  198.94285713
17.92727268000001  335.80000003
168.96363634  335.80000003
168.96363634  472.65714293
227.05454544  472.65714293
227.05454544  198.94285713
343.23636364  198.94285713
343.23636364  335.80000003
447.80000002  335.80000003
447.80000002  472.65714293
471.03636366  472.65714293
471.03636366  335.80000003
633.69090914  335.80000003
633.69090914  267.37142858
471.03636366  267.37142858
471.03636366  198.94285713
529.12727276  198.94285713
529.12727276  198.94285713
563.98181822  198.94285713
563.98181822  157.88571426
598.83636368  157.88571426
598.83636368  7.342857070000008
447.80000002  7.342857070000008
447.80000002  198.94285713
401.32727274  198.94285713
401.32727274  103.1428571
354.85454546  103.1428571
354.85454546  157.88571426
203.8181818  157.88571426
203.8181818  75.77142852
378.0909091  75.77142852
378.0909091  34.71428565000001
168.96363634  34.71428565000001
168.96363634  75.77142852
99.25454542  75.77142852
99.25454542  21.02857136000001
52.78181814000001  21.02857136000001

A few notes to follow later. For now compile the demo and run the resulting exe. One thing that is very important however - the DAT files must be in the same folder as the exe. It will execute but it won't work.

TR
Reply
#4
Wow, lot's of good coordinate vector drawing there.
Reply
#5
Here are the notes on the demo program I promised, in the form of an 11 page pdf document. At least now you should know what you are looking at  Cool .


.pdf   Notes on the Demo.pdf (Size: 327.75 KB / Downloads: 217)

TR
Reply
#6
Cool, man
Tread on those who tread on you

Reply
#7
Thanks for sharing this! Have not had a chance to play/look but wanted to say thanks. Adding screenshots of the demos would be helpful, so if I get to that I will add them unless someone else does first.
grymmjack (gj!)
GitHubYouTube | Soundcloud | 16colo.rs
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