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Combine Charlies Ghosts with 40 LOC Game
#1
Here is Charlies cute scrolly ghosts from BAM:
https://basicanywheremachine.neocities.o...s.prod.bas

I modefied this ghost maker into 3subs for drawing ghosts
Code: (Select All)
ghostWidth% = 14
ghostHeight% = 14

ghostBod$ = _
  ".....XXXX....." + _
  "...XXXXXXXX..." + _
  "..XXXXXXXXXX.." + _
  ".XXXXXXXXXXXX." + _
  ".XXXXXXXXXXXX." + _
  ".XXXXXXXXXXXX." + _
  "XXXXXXXXXXXXXX" + _
  "XXXXXXXXXXXXXX" + _
  "XXXXXXXXXXXXXX" + _
  "XXXXXXXXXXXXXX" + _
  "XXXXXXXXXXXXXX" + _
  "XXXXXXXXXXXXXX" + _
  "XX.XXX..XXX.XX" + _
  "X...XX..XX...X"
  
ghostEyeballLeft$ = _
  ".............." + _
  ".............." + _
  ".............." + _
  "..XX....XX...." + _
  ".XXXX..XXXX..." + _
  "...XX....XX..." + _
  "...XX....XX..." + _
  "..XX....XX...." + STRING$(6*14,".")
  
ghostEyeballRight$ = _
  ".............." + _
  ".............." + _
  ".............." + _
  "....XX....XX.." + _
  "...XXXX..XXXX." + _
  "...XX....XX..." + _
  "...XX....XX..." + _
  "....XX....XX.." + STRING$(6*14,".")
  
ghostIrisLeft$ = _
  ".............." + _
  ".............." + _
  ".............." + _
  ".............." + _
  ".............." + _
  ".XX....XX....." + _
  ".XX....XX....." + STRING$(7*14,".")
  
ghostIrisRight$ = _
  ".............." + _
  ".............." + _
  ".............." + _
  ".............." + _
  ".............." + _
  ".....XX....XX." + _
  ".....XX....XX." + STRING$(7*14,".")

'??? ??? Main Program ??? ???
  
  SCREEN _NEWIMAGE(300,100,12)
  _ALERT("Click/touch the screen to pause the program.")
  loopCount% = 1
  ➔another_ghost:
      IF loopCount% MOD 3 = 0 THEN _
          ?PrintGhost( _  
              INT(RND*(100)), _
              INT(RND*(_HEIGHT-ghostHeight%)) )
      _DELAY 0.025
      IF _MOUSEBUTTON THEN WHILE _MOUSEBUTTON : WEND
      SCROLL 1,0,FALSE
      loopCount% += 1
  GOTO ➔another_ghost
  END
  
'??? Subroutines ???

SUB ?PrintGhost(x%,y%)
    bodyColor% = INT(RND*14)+1
    eyeDirection% = INT(RND*2)
    ghostEyeball$ = IFF(eyeDirection%,ghostEyeballLeft$,ghostEyeballRight$)
    ghostIris$ = IFF(eyeDirection%,ghostIrisLeft$,ghostIrisRight$)
    irisColor% = IFF(INT(RND*2), 1, 6)
    FOR thisY = 1 TO ghostHeight%
        FOR thisX = 1 TO ghostWidth%
            IF MID$(ghostBod$, (thisY-1) * ghostWidth% + thisX, 1) <> "." THEN PSET (x% + thisX - 1, y% + thisY - 1), bodyColor%
            IF MID$(ghostEyeball$, (thisY-1) * ghostWidth% + thisX, 1) <> "." THEN PSET (x% + thisX - 1, y% + thisY - 1), 15
            IF MID$(ghostIris$, (thisY-1) * ghostWidth% + thisX, 1) <> "." THEN PSET (x% + thisX - 1, y% + thisY - 1), irisColor%
        NEXT thisX
    NEXT thisY
END SUB

40 (with double parking) LOC QB64 Game:
Code: (Select All)
_Title "40 Line Game Revised" 'b+ mod of some game 2022-03-18 new way to score
Dim As Long sw, sh, goalR, hx, hy, i, hits, score, stars, nEnemies
sw = 640: sh = 480: nEnemies = 35: goalR = -1: hx = 10: hy = 400 ' hero stuff (you)
Dim EX(nEnemies), EY(nEnemies), EC(nEnemies) As _Unsigned Long ' enemy stuff
Screen _NewImage(sw, sh, 32): stars = _NewImage(sw, sh, 32)
For i = 1 To 1000
    PSet (Int(Rnd * sw), Int(Rnd * sh)), _RGB32(55 + Rnd * 200, 55 + Rnd * 200, 55 + Rnd * 200)
Next
_PutImage , 0, stars
For i = 1 To nEnemies
    EX(i) = Int(Rnd * (sw - 20) + 10): EY(i) = -2 * sh * Rnd + sh: EC(i) = _RGB32(55 + Rnd * 200, 55 + Rnd * 200, 55 + Rnd * 200)
Next
Do
    Cls
    _PutImage , stars, 0
    Print "Hits:"; hits, "Score:"; score
    Line (hx - 10, hy - 10)-Step(20, 20), &HFFFFFF00, BF
    If hx >= sw - 13 And goalR Then score = score + 100: goalR = 0
    If hx <= 13 And goalR = 0 Then score = score + 100: goalR = -1
    For i = 1 To nEnemies ' the enemies
        Circle (EX(i), EY(i)), 10, EC(i)
        If Sqr((EX(i) - hx) ^ 2 + (EY(i) - hy) ^ 2) < 20 Then 'collision
            Sound 2000, 3: hits = hits + 1
            EX(i) = Int(Rnd * 600 + 20): EY(i) = -_Height * Rnd ' move that bad boy!
            If hits = 10 Then Print "Too many hits, goodbye!": _Delay 10
        End If
        EY(i) = EY(i) + Int(Rnd * 5)
        If EY(i) > 470 Then EX(i) = Int(Rnd * 600 + 20): EY(i) = -sh * Rnd
    Next
    If _KeyDown(20480) Then hy = hy + 3
    If _KeyDown(18432) Then hy = hy - 3
    If _KeyDown(19200) Then hx = hx - 3
    If _KeyDown(19712) Then hx = hx + 3
    If hx < 10 Then hx = 10
    If hx > sw - 10 Then hx = sw - 10
    If hy < 10 Then hy = 10
    If hy > sh - 10 Then hy = sh - 10
    _Display
    _Limit 60
Loop Until _KeyDown(27)

I now have this:
Code: (Select All)
Option _Explicit
_Title "Charlies Ghost plus 40 LOC Game" ' bplus confab mod 2023-11-02
'_Title "40 Line Game Revised" 'b+ mod of some game 2022-03-18 new way to score

Dim Shared As Long SW, SH ' screen width and height
SW = 640: SH = 640

'for setup and drawing ghosts, run SetupGhost once
Dim Shared gWidth%, gHeight%, gBod$, ghostEyeballLeft$, ghostEyeballRight$, ghostIrisLeft$, ghostIrisRight$
SetupGhost

' for creating new ghosts x, y, color, eye direction, eye color
Dim Shared As Long NGhosts
NGhosts = 15
Dim Shared As Long GX(1 To NGhosts), GY(1 To NGhosts), GED(1 To NGhosts), GDIR(1 To NGhosts)
Dim Shared As _Unsigned Long GBC(1 To NGhosts), GIC(1 To NGhosts)

Dim As Long goalR, hx, hy, i, hits, score, stars
Dim rr
goalR = -1
hx = SW / 2 - 14: hy = 28 ' hero stuff (you)
For i = 1 To NGhosts
    NewGhost (i), 0
Next

Screen _NewImage(SW, SH, 32): stars = _NewImage(SW, SH, 32)
Randomize Timer

' test debug drawing ghosts , way too small double width and triple height
'For i = 1 To NGhosts
'    Cls
'    DrawGhost 320 - 14, 240 - 28, GBC(i), GED(i), GIC(i) ' ghosts are 28 x 56
'    Sleep
'Next
'End

'setup stars ?
For i = 1 To 1000
    PSet (Int(Rnd * SW), Int(Rnd * SH)), _RGB32(55 + Rnd * 200, 55 + Rnd * 200, 55 + Rnd * 200)
Next
_PutImage , 0, stars

Do
    Cls
    _PutImage , stars, 0
    Print "Hits:"; hits, "Score:"; score
    Line (hx - 14, hy - 26)-Step(28, 52), &HFFFFAA77, BF

    'door
    Line (hx - 10, hy - 22)-(hx - 2, hy - 2), &HFFCC6633, BF
    Line (hx + 2, hy - 22)-(hx + 10, hy - 2), &HFFCC6633, BF
    Line (hx - 10, hy + 2)-(hx + 10, hy + 22), &HFFCC6633, BF
    For rr = 0 To 2 Step .25
        Circle (hx + 12, hy), rr, _RGB32(255 - rr * 125, 255 - rr * 125, 255 - rr * 125)
    Next
    'score the door
    If hy >= SH - 28 And goalR Then score = score + 100: goalR = 0
    If hy <= 28 And goalR = 0 Then score = score + 100: goalR = -1

    For i = 1 To NGhosts ' the enemies
        If Rnd < .025 Then
            If GED(i) Then GED(i) = 0 Else GED(i) = 1
        End If
        DrawGhost GX(i) - 14, GY(i) - 26, GBC(i), GED(i), GIC(i)
        If Abs(GX(i) - hx) < 28 And Abs(GY(i) - hy) < 56 Then 'collision
            Sound 38, 5, , , 2
            hits = hits + 1
            NewGhost i, 1 ' move that bad boy!
            If hits = 10 Then
                Print "Too many hits, goodbye!"
                _Display
                _Delay 10
                End
            End If
        End If
        GX(i) = GX(i) + GDIR(i) * Int(Rnd * 5)
        If (GX(i) > SW + 14 And GDIR(i) > 0) Or (GX(i) < -14 And GDIR(i) < 0) Then
            NewGhost i, 1
        End If
    Next
    If _KeyDown(20480) Then hy = hy + 3
    If _KeyDown(18432) Then hy = hy - 3
    If _KeyDown(19200) Then hx = hx - 3
    If _KeyDown(19712) Then hx = hx + 3
    If hx < 14 Then hx = 14
    If hx > SW - 14 Then hx = SW - 14
    If hy < 26 Then hy = 26
    If hy > SH - 26 Then hy = SH - 26
    _Display
    _Limit 60
Loop Until _KeyDown(27)

Sub NewGhost (i As Long, beyondScreenTF As Long)
    ' a ghost needs a starting place leave safe zone on either edge
    If Rnd < .5 Then GDIR(i) = -1 Else GDIR(i) = 1
    If beyondScreenTF Then
        If GDIR(i) > 0 Then
            GX(i) = -SW * Rnd - 14
        Else
            GX(i) = SW + SW * Rnd + 14
        End If
    Else
        GX(i) = SW * Rnd
    End If
    GY(i) = 56 + 28 + Int((SH - 3 * 56) * Rnd)

    ' a ghost needs a body color
    GBC(i) = _RGB32(155 + Rnd * 100, 155 + Rnd * 100, 155 + Rnd * 100, 80)

    ' a ghost needs an eyedirection
    GED(i) = Int(Rnd * 2)

    ' a ghost needs an iris color
    If Int(Rnd * 2) Then GIC~&(i) = _RGB32(255, 0, 0) Else GIC~&(i) = _RGB32(0, 0, 255)

End Sub

Sub DrawGhost (x%, y%, ghostBodyC~&, EyeDir%, IrisC~&) ' make ghost 28 x 56
    Dim gEyeBall$, gIris$
    Dim As Long yy, xx
    'gEyeball$ = IFF(EyeDir%,ghostEyeballLeft$,ghostEyeballRight$)
    If EyeDir% Then gEyeBall$ = ghostEyeballLeft$ Else gEyeBall$ = ghostEyeballRight$

    'gIris$ = IFF(EyeDir%,ghostIrisLeft$,ghostIrisRight$)
    If EyeDir% Then gIris$ = ghostIrisLeft$ Else gIris$ = ghostIrisRight$

    'irisC~& = IFF(Int(Rnd * 2), 1, 6)

    For yy = 1 To gHeight%
        For xx = 1 To gWidth%
            If Mid$(gBod$, (yy - 1) * gWidth% + xx, 1) <> "." Then
                'PSet (x% + XX - 1, y% + YY - 1), bodyC~&
                Line (x% + (xx - 1) * 2, y% + (yy - 1) * 4)-Step(1, 3), ghostBodyC~&, BF
            End If
            If Mid$(gEyeBall$, (yy - 1) * gWidth% + xx, 1) <> "." Then
                'PSet (x% + XX - 1, y% + YY - 1), _RGB32(255, 255, 255)
                Line (x% + (xx - 1) * 2, y% + (yy - 1) * 3)-Step(1, 2), _RGB32(255, 255, 255), BF
            End If
            If Mid$(gIris$, (yy - 1) * gWidth% + xx, 1) <> "." Then
                'PSet (x% + XX - 1, y% + YY - 1), IrisC~&
                Line (x% + (xx - 1) * 2, y% + (yy - 1) * 3)-Step(1, 2), IrisC~&, BF
            End If
        Next xx
    Next yy
End Sub


Sub SetupGhost
    ' setup shared variables in main, this sub sets the values for them
    'dim shared gWidth%, gHeight%, gBod$, ghostEyeballLeft$, ghostEyeballRight$, ghostIrisLeft$, ghostIrisRight$

    gWidth% = 14
    gHeight% = 14

gBod$ = _
  ".....XXXX....." + _
  "...XXXXXXXX..." + _
  "..XXXXXXXXXX.." + _
  ".XXXXXXXXXXXX." + _
  ".XXXXXXXXXXXX." + _
  ".XXXXXXXXXXXX." + _
  "XXXXXXXXXXXXXX" + _
  "XXXXXXXXXXXXXX" + _
  "XXXXXXXXXXXXXX" + _
  "XXXXXXXXXXXXXX" + _
  "XXXXXXXXXXXXXX" + _
  "XXXXXXXXXXXXXX" + _
  "XX.XXX..XXX.XX" + _
  "X...XX..XX...X"

ghostEyeballLeft$ = _
  ".............." + _
  ".............." + _
  ".............." + _
  "..XX....XX...." + _
  ".XXXX..XXXX..." + _
  "...XX....XX..." + _
  "...XX....XX..." + _
  "..XX....XX...." + STRING$(6*14,".")

ghostEyeballRight$ = _
  ".............." + _
  ".............." + _
  ".............." + _
  "....XX....XX.." + _
  "...XXXX..XXXX." + _
  "...XX....XX..." + _
  "...XX....XX..." + _
  "....XX....XX.." + STRING$(6*14,".")

ghostIrisLeft$ = _
  ".............." + _
  ".............." + _
  ".............." + _
  ".............." + _
  ".............." + _
  ".XX....XX....." + _
  ".XX....XX....." + STRING$(7*14,".")

ghostIrisRight$ = _
  ".............." + _
  ".............." + _
  ".............." + _
  ".............." + _
  ".............." + _
  ".....XX....XX." + _
  ".....XX....XX." + STRING$(7*14,".")

End Sub

   

The object is to go from bottom of screen to top or vice versa without running into a ghost, 100 points for every trek, see how many points you can rack up before 10 hits.
ie you don't want any ghosts knocking on your door! ;-))
b = b + ...
Reply
#2
Holy moly that's good stuff !
Reply
#3
The running version of Scroly Ghosts: https://basicanywheremachine.neocities.o...s.prod.run
Reply
#4
Thumbs Up 
(11-03-2023, 01:26 AM)CharlieJV Wrote: The running version of Scroly Ghosts: https://basicanywheremachine.neocities.o...s.prod.run

Yes that's my inspriration. Thanks Charlie!
b = b + ...
Reply
#5
I created allot of reusable code today for updating this app.

First I liked the IFF things so I made a set for various Types, test and demo code:
Code: (Select All)
_Title "IFFs of a Type" ' bplus handy little functions for toolbox
Randomize Timer
Print IfS$(_Width > _Height, "Landscape", "Portrait")
Print
For i = 1 To 100
    test& = IfL&(Rnd < .5, -1, 1) ' this one I might use allot!
    Print test&;
    If test& = 1 Then one = one + 1 Else NotOne = NotOne + 1
Next
Print: Print "About 50/50 one and not one ? : One ="; one; " and not one ="; NotOne
Print
For i = .0025 To .015 Step .0025 ' not sure how much this will get used
    Print i, IfD#(Abs(i) < .01, 0, -1) ' is a number close enough to 0
Next
Print "First 3 = 0 the rest -1 ?"


Function IfS$ (Bool&, tru$, fals$) ' IF Boolean Return True$ else False$
    If Bool& Then IfS$ = tru$ Else IfS$ = fals$
End Function

Function IfL& (Bool&, tru&, fals&) ' IF Boolean Return True& else False&
    If Bool& Then IfL& = tru& Else IfL& = fals&
End Function

Function IfD# (Bool&, tru#, fals#) ' IF Boolean Return True# else False#
    If Bool& Then IfD# = tru# Else IfD# = fals#
End Function

'tested in Charlies ghosts 11/03/2023
Function IfUL~& (Bool&, tru~&, fals~&) ' IF Boolean Return True~& else False~&
    If Bool& Then IfUL~& = tru~& Else IfUL~& = fals~&
End Function

Then I do skys with stars allot so I made some reusable code for that. Drawing a sky background according to light from 0 to 100, 0 to 50 is with stars, 50 and up it gets pretty bright.
Here is test and demo code for that:
Code: (Select All)
Option _Explicit
_Title "MakeSky& function image handle" 'bplus 2023-11-03
Screen _NewImage(800, 600, 32)
Color _RGB32(255, 255, 255), &HFF0000FF
Cls
Print _DefaultColor
'End
Dim sky&, l
For l = 0 To 100 Step 10
    Cls
    If sky& <> -1 And sky& <> 0 Then _FreeImage sky& ' clear handle
    sky& = MakeSky&(l)
    _PutImage , sky&, 0
    Print "Light:"; l; _DefaultColor ' wth???
    _Display
    Sleep
Next


Function MakeSky& (light As Long)
    ' light = 0 to 100
    ' needs MidInk~&() Function
    Dim As _Unsigned Long saveColor, c
    Dim As Long i, rtn, saveDest
    Dim r, rn, xx, yy, lite
    lite = 2 * light
    saveDest = _Dest
    saveColor = _DefaultColor(saveDest)

    rtn = _NewImage(_Width, _Height, 32)
    _Dest rtn&
    For i = 0 To _Height - 1
        c = midInk(.75 * lite + 10, .75 * lite + 5, 35 + .75 * lite, 25 + lite, lite, 55 + lite, i / (_Height - 1))
        Line (0, i)-(_Width, i), c
    Next
    'stars only in low lite
    If lite <= 100 Then
        For i = 1 To _Width * _Height / 1500
            rn = Rnd: xx = Rnd * _Width: yy = Rnd * _Height
            If rn < .01 Then
                For r = 0 To 2 Step .5
                    Circle (xx, yy), r, _RGB32(185, 185, 185)
                Next
            ElseIf rn < .2 Then
                Circle (xx, yy), 1, _RGB32(185, 185, 185)
                PSet (xx, yy), _RGB32(185, 185, 185)
            Else
                PSet (xx, yy), _RGB32(185, 185, 185)
            End If
        Next
    End If
    _Dest saveDest
    Color saveColor
    MakeSky& = rtn
End Function

Function midInk~& (r1%, g1%, b1%, r2%, g2%, b2%, fr##)
    midInk~& = _RGB32(r1% + (r2% - r1%) * fr##, g1% + (g2% - g1%) * fr##, b1% + (b2% - b1%) * fr##)
End Function

Then I thought having a drawn door might be handy so I did one for that:
Code: (Select All)
Option _Explicit
_Title "MakeDoor& function image handle" 'bplus 2023-11-03
Screen _NewImage(800, 600, 32)
Dim As Long door, i
door = MakeDoor&
For i = 0 To 50 Step 5
    Cls
    _PutImage (400 - 100 + i, 300 - 200 + 2 * i)-Step(200 - 2 * i, 400 - 4 * i), door, 0
    Sleep
Next
Function MakeDoor& () ' door is width X 3*width
    ' make huge door and use putimage to shrink into rectangle needed
    Dim As Long saveD, rtn, hx, hy, i
    Dim rr
    saveD = _Dest
    rtn = _NewImage(280, 560, 32)
    _Dest rtn
    hx = 140: hy = 280 'center
    Line (hx - 140, hy - 280)-Step(280, 560), &HFFFFAA77, BF

    Line (hx - 100, hy - 240)-(hx - 20, hy - 20), &HFFDD8853, BF
    For i = 0 To 9
        Line (hx - 100 + i, hy - 240 + i)-(hx - 20 - i, hy - 20 - i), &HFF000000 + _RGB32(i * 12, 50), B
    Next
    Line (hx + 20, hy - 240)-(hx + 100, hy - 20), &HFFDD8853, BF
    For i = 0 To 9
        Line (hx + 20 + i, hy - 240 + i)-(hx + 100 - i, hy - 20 - i), &HFF000000 + _RGB32(i * 12, 50), B
    Next
    Line (hx - 100, hy + 20)-(hx + 100, hy + 240), &HFFDD8853, BF
    For i = 0 To 9
        Line (hx - 100 + i, hy + 20 + i)-(hx + 100 - i, hy + 240 - i), &HFF000000 + _RGB32(i * 12, 50), B
    Next
    For rr = 0 To 12 Step .25
        Circle (hx + 120, hy), rr, _RGB32(255 - rr * 17, 255 - rr * 17, 255 - rr * 17, 100)
    Next
    MakeDoor& = rtn
    _Dest saveD
End Function

so add all that into the app and clean up code a bit and get this:
Code: (Select All)
Option _Explicit
_Title "Charlies Ghost plus 40 LOC Game" ' bplus confab mod 2023-11-02
'_Title "40 Line Game Revised" 'b+ mod of some game 2022-03-18 new way to score
'2023-11-02 posts at PE and Discord GotBasic WIP1

'2023-11-03 add reusable IFFs of a type
'2023-11-03 add MakeSky& ' reusabe sky and stars maker depending on light 0 to 100
'2023-11-03 add MakeDoor& ' nice reusable door image

Dim Shared As Long SW, SH ' screen width and height
SW = 640: SH = 640

'for setup and drawing ghosts, run SetupGhost once
Dim Shared gWidth%, gHeight%, gBod$, ghostEyeballLeft$, ghostEyeballRight$, ghostIrisLeft$, ghostIrisRight$
SetupGhost

' for creating new ghosts x, y, color, eye direction, eye color
Dim Shared As Long NGhosts
NGhosts = 15
Dim Shared As Long GX(1 To NGhosts), GY(1 To NGhosts) '  Ghost position
Dim Shared GED(1 To NGhosts) '                         Ghost Eye Direction
Dim Shared GDIR(1 To NGhosts) '                      Ghost moving Direction
Dim Shared As _Unsigned Long GBC(1 To NGhosts) '   Ghost Body Color
Dim Shared As _Unsigned Long GIC(1 To NGhosts) ' Ghost Iris (eye) Color
Dim As Long stars, door 'these are images background stars and hero/player door image
Dim As Long goalR, hx, hy, i, hits, score

goalR = -1 ' player target side top or screen or bottom
hx = SW / 2 - 14: hy = 28 ' hero position (you) the door image
For i = 1 To NGhosts
    NewGhost (i), 0
Next

Screen _NewImage(SW, SH, 32)
_ScreenMove 300, 60
Randomize Timer

'setup images stars background and player door
stars = MakeSky&(0)
door = MakeDoor&
Do
    Cls
    _PutImage , stars, 0
    Print "Hits:"; hits, "Score:"; score
    _PutImage (hx - 14, hy - 28)-Step(28, 56), door, 0
    'score the door
    If hy >= SH - 28 And goalR Then score = score + 100: goalR = 0
    If hy <= 28 And goalR = 0 Then score = score + 100: goalR = -1
    For i = 1 To NGhosts ' the enemies
        If Rnd < .025 Then
            If GED(i) Then GED(i) = 0 Else GED(i) = 1
        End If
        DrawGhost GX(i) - 14, GY(i) - 26, GBC(i), GED(i), GIC(i)
        If Abs(GX(i) - hx) < 28 And Abs(GY(i) - hy) < 56 Then 'collision
            Sound 38, 5, , , 2
            hits = hits + 1
            NewGhost i, 1 ' move that bad boy!
            If hits = 10 Then
                Print "Too many hits, goodbye!"
                _Display
                _Delay 10
                End
            End If
        End If
        GX(i) = GX(i) + GDIR(i) * Int(Rnd * 5)
        If (GX(i) > SW + 14 And GDIR(i) > 0) Or (GX(i) < -14 And GDIR(i) < 0) Then
            NewGhost i, 1
        End If
    Next
    If _KeyDown(20480) Then hy = hy + 3
    If _KeyDown(18432) Then hy = hy - 3
    If _KeyDown(19200) Then hx = hx - 3
    If _KeyDown(19712) Then hx = hx + 3
    If hx < 14 Then hx = 14
    If hx > SW - 14 Then hx = SW - 14
    If hy < 28 Then hy = 28
    If hy > SH - 28 Then hy = SH - 28
    _Display
    _Limit 60
Loop Until _KeyDown(27)

Sub NewGhost (i As Long, beyondScreenTF As Long)
    ' a ghost needs a starting place leave safe zone on either edge
    GDIR(i) = IfL&(Rnd < .5, -1, 1)
    If beyondScreenTF Then
        If GDIR(i) > 0 Then
            GX(i) = -SW * Rnd - 14
        Else
            GX(i) = SW + SW * Rnd + 14
        End If
    Else
        GX(i) = SW * Rnd
    End If
    GY(i) = 56 + 28 + Int((SH - 3 * 56) * Rnd)
    ' a ghost needs a body color
    GBC(i) = _RGB32(200 + Rnd * 55, 200 + Rnd * 55, 200 + Rnd * 55, 80)
    ' a ghost needs an eyedirection
    GED(i) = Int(Rnd * 2)
    ' a ghost needs an iris color
    GIC~&(i) = IfUL~&(Rnd < .5, _RGB32(255, 0, 0), _RGB32(0, 0, 255))
End Sub

Sub DrawGhost (x%, y%, ghostBodyC~&, EyeDir&, IrisC~&) ' make ghost 28 x 56
    Dim gEyeBall$, gIris$
    Dim As Long yy, xx
    gEyeBall$ = IfS$(EyeDir&, ghostEyeballLeft$, ghostEyeballRight$)
    gIris$ = IfS$(EyeDir&, ghostIrisLeft$, ghostIrisRight$)
    For yy = 1 To gHeight%
        For xx = 1 To gWidth%
            If Mid$(gBod$, (yy - 1) * gWidth% + xx, 1) <> "." Then
                Line (x% + (xx - 1) * 2, y% + (yy - 1) * 4)-Step(1, 3), ghostBodyC~&, BF
            End If
            If Mid$(gEyeBall$, (yy - 1) * gWidth% + xx, 1) <> "." Then
                Line (x% + (xx - 1) * 2, y% + (yy - 1) * 3)-Step(1, 2), _RGB32(255, 255, 255), BF
            End If
            If Mid$(gIris$, (yy - 1) * gWidth% + xx, 1) <> "." Then
                Line (x% + (xx - 1) * 2, y% + (yy - 1) * 3)-Step(1, 2), IrisC~&, BF
            End If
        Next xx
    Next yy
End Sub

Sub SetupGhost ' Charlie made these!
    ' setup shared variables in main, this sub sets the values for them
    'dim shared gWidth%, gHeight%, gBod$, ghostEyeballLeft$, ghostEyeballRight$, ghostIrisLeft$, ghostIrisRight$

    gWidth% = 14
    gHeight% = 14
gBod$ = _
  ".....XXXX....." + _
  "...XXXXXXXX..." + _
  "..XXXXXXXXXX.." + _
  ".XXXXXXXXXXXX." + _
  ".XXXXXXXXXXXX." + _
  ".XXXXXXXXXXXX." + _
  "XXXXXXXXXXXXXX" + _
  "XXXXXXXXXXXXXX" + _
  "XXXXXXXXXXXXXX" + _
  "XXXXXXXXXXXXXX" + _
  "XXXXXXXXXXXXXX" + _
  "XXXXXXXXXXXXXX" + _
  "XX.XXX..XXX.XX" + _
  "X...XX..XX...X"

ghostEyeballLeft$ = _
  ".............." + _
  ".............." + _
  ".............." + _
  "..XX....XX...." + _
  ".XXXX..XXXX..." + _
  "...XX....XX..." + _
  "...XX....XX..." + _
  "..XX....XX...." + STRING$(6*14,".")

ghostEyeballRight$ = _
  ".............." + _
  ".............." + _
  ".............." + _
  "....XX....XX.." + _
  "...XXXX..XXXX." + _
  "...XX....XX..." + _
  "...XX....XX..." + _
  "....XX....XX.." + STRING$(6*14,".")

ghostIrisLeft$ = _
  ".............." + _
  ".............." + _
  ".............." + _
  ".............." + _
  ".............." + _
  ".XX....XX....." + _
  ".XX....XX....." + STRING$(7*14,".")

ghostIrisRight$ = _
  ".............." + _
  ".............." + _
  ".............." + _
  ".............." + _
  ".............." + _
  ".....XX....XX." + _
  ".....XX....XX." + STRING$(7*14,".")

End Sub

' IFFs of a Type 2023-11-03
Function IfS$ (Bool&, tru$, fals$) ' IF Boolean Return True$ else False$
    If Bool& Then IfS$ = tru$ Else IfS$ = fals$
End Function

Function IfL& (Bool&, tru&, fals&) ' IF Boolean Return True& else False&
    If Bool& Then IfL& = tru& Else IfL& = fals&
End Function

'mod for this app & added to test code
Function IfUL~& (Bool&, tru~&, fals~&) ' IF Boolean Return True~& else False~&
    If Bool& Then IfUL~& = tru~& Else IfUL~& = fals~&
End Function

Function MakeSky& (light As Long) ' light = 0 to 100, 50+ no stars
    ' needs MidInk~&() Function
    Dim As _Unsigned Long saveColor, c
    Dim As Long i, rtn, saveDest
    Dim r, rn, xx, yy, lite
    lite = 2 * light
    saveDest = _Dest
    saveColor = _DefaultColor(saveDest)
    rtn = _NewImage(_Width, _Height, 32)
    _Dest rtn&
    For i = 0 To _Height - 1
        c = midInk(.75 * lite + 10, .75 * lite + 5, 35 + .75 * lite, 25 + lite, lite, 55 + lite, i / (_Height - 1))
        Line (0, i)-(_Width, i), c
    Next
    'stars only in low lite
    If lite <= 100 Then
        For i = 1 To _Width * _Height / 1500
            rn = Rnd: xx = Rnd * _Width: yy = Rnd * _Height
            If rn < .01 Then
                For r = 0 To 2 Step .5
                    Circle (xx, yy), r, _RGB32(185, 185, 185)
                Next
            ElseIf rn < .2 Then
                Circle (xx, yy), 1, _RGB32(185, 185, 185)
                PSet (xx, yy), _RGB32(185, 185, 185)
            Else
                PSet (xx, yy), _RGB32(185, 185, 185)
            End If
        Next
    End If
    _Dest saveDest
    Color saveColor
    MakeSky& = rtn
End Function

Function midInk~& (r1%, g1%, b1%, r2%, g2%, b2%, fr##)
    midInk~& = _RGB32(r1% + (r2% - r1%) * fr##, g1% + (g2% - g1%) * fr##, b1% + (b2% - b1%) * fr##)
End Function

Function MakeDoor& () ' door is width X 3*width
    ' make huge door and use putimage to shrink into rectangle needed
    Dim As Long saveD, rtn, hx, hy, i
    Dim rr
    saveD = _Dest
    rtn = _NewImage(280, 560, 32)
    _Dest rtn
    hx = 140: hy = 280 'center
    Line (hx - 140, hy - 280)-Step(280, 560), &HFFFFAA77, BF

    Line (hx - 100, hy - 240)-(hx - 20, hy - 20), &HFFDD8853, BF
    For i = 0 To 9
        Line (hx - 100 + i, hy - 240 + i)-(hx - 20 - i, hy - 20 - i), &HFF000000 + _RGB32(i * 12, 50), B
    Next
    Line (hx + 20, hy - 240)-(hx + 100, hy - 20), &HFFDD8853, BF
    For i = 0 To 9
        Line (hx + 20 + i, hy - 240 + i)-(hx + 100 - i, hy - 20 - i), &HFF000000 + _RGB32(i * 12, 50), B
    Next
    Line (hx - 100, hy + 20)-(hx + 100, hy + 240), &HFFDD8853, BF
    For i = 0 To 9
        Line (hx - 100 + i, hy + 20 + i)-(hx + 100 - i, hy + 240 - i), &HFF000000 + _RGB32(i * 12, 50), B
    Next
    For rr = 0 To 12 Step .25
        Circle (hx + 120, hy), rr, _RGB32(255 - rr * 17, 255 - rr * 17, 255 - rr * 17, 100)
    Next
    MakeDoor& = rtn
    _Dest saveD
End Function
b = b + ...
Reply
#6
Those IF functions are kind of handy, eh?

I figure best to only use IF functions when the IF function arguments are not complex expressions.  Well, for QB64pe's blazing performance, it probably wouldn't ever matter any.
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