04-10-2024, 09:36 PM
(This post was last modified: 04-22-2024, 08:10 PM by TerryRitchie.)
UPDATE 04/22/24
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The PCOPY statement has been added to lesson 5 along with an example game highlighting its use. The tutorial asset file has also been updated to include this code.
UPDATE 04/13/24
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The _PIXELSIZE and _NEWIMAGE statements have been added to lesson 5. _NEWIMAGE was always included but now broken out to it's own section.
Legacy screens are now covered in the SCREEN section in lesson 5.
Screen pages and page flipping are now covered in lesson 5.
The tutorial asset file has once again been updated to include the new sample source code.
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The DRAW, POINT, and PSET statements have been added to Lesson 5 of the tutorial.
The tutorial asset file has also been updated to incorporate the associated example programs that go along with the additions.
This is a big update, the DRAW command has a huge subset of commands to explain.
PSET was always included in Lesson 5 but just as a paragraph from another command. I broke it out to its own section.
--------------------
The PCOPY statement has been added to lesson 5 along with an example game highlighting its use. The tutorial asset file has also been updated to include this code.
UPDATE 04/13/24
--------------------
The _PIXELSIZE and _NEWIMAGE statements have been added to lesson 5. _NEWIMAGE was always included but now broken out to it's own section.
Legacy screens are now covered in the SCREEN section in lesson 5.
Screen pages and page flipping are now covered in lesson 5.
The tutorial asset file has once again been updated to include the new sample source code.
------------------------------
The DRAW, POINT, and PSET statements have been added to Lesson 5 of the tutorial.
The tutorial asset file has also been updated to incorporate the associated example programs that go along with the additions.
This is a big update, the DRAW command has a huge subset of commands to explain.
PSET was always included in Lesson 5 but just as a paragraph from another command. I broke it out to its own section.