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ColorPicker - Function that lets user select a color to use.
#1
ColorPicker is an easy to use FUNCTION that asks for and returns a selected color.  I put this together for a future drawing program.  When you call the function, a color box pops on the screen.  Use the mouse to select a color and click CLOSE.  The color value is returned.  If you press ESC you can cancel the color box.  When the color box closes the original background is preserved.

- Dav

Code: (Select All)

'================
'COLORPICKER2.BAS
'================
'Simple to use color picker function.
'Coded by Dav for QB64-PE, AUG/2023

'Use mouse, hover over a color to choose, then
'Click left mouse button to select that color.
'You will see the color appear in the box, along
'with a gradient strip of color variations also.
'If you are happy with your color selection, then
'Press CLOSE to exit picker and return selected color.
'Press ESC to cancel making a selection.


Screen _NewImage(1000, 600, 32)

_FullScreen

Paint (0, 0), _RGB(33, 66, 99)

'=== draw stuff
For x = 25 To _Width - 25 Step 10
    For y = 25 To _Height - 25 Step 10
        Line (x, y)-Step(5, 5), _RGB(Rnd * 255, Rnd * 255, Rnd * 255), BF
    Next
Next

_Delay .5

x = (_Width / 2) - 233: y = (_Height / 2) - 123

clr& = ColorPicker&(x, y)

_Delay .5

'clr& is the returned value

If clr& <> 0 Then
    '=== break clr& into RGB valued
    red = _Red32(clr&): grn = _Green32(clr&): blu = _Blue32(clr&)
    '=== draw something to show color picked
    Line (50, 50)-(150, 150), _RGB(red, grn, blu), BF
    '=== Print color values to user
    Print "Selected color: "; clr&; ", or _RGB ("; red; ","; grn; ","; blu; ")"
Else
    Print "No color selected"
End If
End



'======================================
Function ColorPicker& (xpos, ypos)

    'Update ColorPicker& Function by Dav, AUG/2023.
    'Function Returns color picked by user if one selected.
    'If no color selected before Closing, function returns 0
    'Click CLOSE to close the ColorPicker image.
    'ESC key also cancels selection and closes picker box.
    'The xpos/ypos is x/y point on the screen to place colorpicker

    '=== Save users display status
    DisplayStatus% = _AutoDisplay

    '=== copy current screen using _MEM (thanks Steve!)
    '=== Used this method because_COPYIMAGE(_DISPLAY) didnt always work
    Dim scr1 As _MEM, scr2 As _MEM
    scr1 = _MemImage(0): scr2 = _MemNew(scr1.SIZE)
    _MemCopy scr1, scr1.OFFSET, scr1.SIZE To scr2, scr2.OFFSET

    '=== Save current PRINT colors too, restore later
    fgclr& = _DefaultColor: bgclr& = _BackgroundColor

    '=== Create Colorpicker menu box
    Line (xpos, ypos)-(xpos + 463, ypos + 243), _RGB(0, 0, 0), BF
    Line (xpos + 2, ypos + 2)-(xpos + 463 - 2, ypos + 243 - 2), _RGB(255, 255, 255), BF

    '=== make custom palette array of 16 basic soft colors to use
    ReDim pal&(0 To 15)
    pal&(0) = _RGB(255, 50, 50) 'red
    pal&(1) = _RGB(255, 155, 52) 'orange
    pal&(2) = _RGB(255, 255, 0) 'yellow
    pal&(3) = _RGB(52, 2207, 52) 'green
    pal&(4) = _RGB(52, 105, 255) 'blue
    pal&(5) = _RGB(0, 255, 255) 'teal
    pal&(6) = _RGB(105, 105, 207) 'violet
    pal&(7) = _RGB(100, 0, 153) 'purple
    pal&(8) = _RGB(255, 192, 203) 'pink
    pal&(9) = _RGB(204, 204, 204) 'silver
    pal&(10) = _RGB(255, 207, 52) 'gold
    pal&(11) = _RGB(204, 204, 153) 'beige
    pal&(12) = _RGB(155, 75, 0) 'brown
    pal&(13) = _RGB(128, 128, 128) 'gray
    pal&(14) = _RGB(0, 0, 0) 'black
    pal&(15) = _RGB(255, 255, 255) 'white

    '=== draw color blocks
    For x = xpos + 10 To xpos + 200 Step 56
        For y = ypos + 10 To ypos + 200 Step 56
            Line (x, y)-Step(56, 56), pal&(p), BF: p = p + 1
            Line (x, y)-(x + 56, y + 56), _RGB(128, 128, 128), B
        Next
    Next

    '=== draw color selection areas
    Line ((xpos + 246), (ypos + 10))-((xpos + 453), (ypos + 70)), _RGB(128, 128, 128), B
    Color _RGB(128, 128, 128), _RGB(255, 255, 255)
    _PrintString (xpos + 246, ypos + 10), " New Color: "
    Line ((xpos + 246), (ypos + 77))-((xpos + 454), (ypos + 135)), _RGB(128, 128, 128), B
    _PrintString (xpos + 246, ypos + 77), " Gradient: "

    '=== draw CLOSE button area
    w& = _RGB(255, 255, 255): r& = _RGB(255, 0, 0)
    Line (xpos + 246, ypos + 158)-(xpos + 453, ypos + 229), r&, BF
    bx = xpos + 250: by = ypos + 158
    Line (bx + 17, by + 11)-Step(29, 49), w&, BF 'C
    Line (bx + 29, by + 20)-Step(6, 31), r&, BF
    Line (bx + 35, by + 31)-Step(11, 10), r&, BF
    Line (bx + 57, by + 11)-Step(12, 49), w&, BF 'L
    Line (bx + 57, by + 50)-Step(20, 10), w&, BF
    Line (bx + 87, by + 11)-Step(28, 49), w&, BF 'O
    Line (bx + 98, by + 23)-Step(6, 27), r&, BF
    Line (bx + 125, by + 11)-Step(26, 49), w&, BF 'S
    Line (bx + 135, by + 20)-Step(5, 11), r&, BF
    Line (bx + 135, by + 27)-Step(16, 4), r&, BF
    Line (bx + 125, by + 39)-Step(16, 4), r&, BF
    Line (bx + 136, by + 39)-Step(5, 11), r&, BF
    Line (bx + 161, by + 11)-Step(21, 49), w&, BF 'E
    Line (bx + 173, by + 21)-Step(9, 10), r&, BF
    Line (bx + 173, by + 39)-Step(9, 11), r&, BF
    '====================================


    '=== Now get users color selection...

    '=== no selection made yet
    selected = 0

    '=== main loop
    Do
        '=== Get mouse input
        While _MouseInput
            '=== Get mouse x/y
            mx = _MouseX: my = _MouseY

            '=== Only poll this area
            If mx > xpos And mx < (xpos + 473) And my > ypos And my < (ypos + 243) Then
                '=== if click button in area
                If _MouseButton(1) Then
                    '=== if clicked in CLOSE box area
                    If mx > (xpos + 246) And mx < (xpos + 453) And my > (ypos + 158) And my < (ypos + 229) Then
                        Exit Do
                    End If
                    '=== made a color selection
                    selected = 1
                    '=== Get color where mouse pointer is
                    clr& = Point(mx, my)
                    '=== Make Red Green Blue color values
                    red = _Red32(clr&): grn = _Green32(clr&): blu = _Blue32(clr&)
                    '=== show color selected in box
                    Line ((xpos + 246), (ypos + 10))-((xpos + 453), (ypos + 70)), _RGB(red, grn, blu), BF
                    Line ((xpos + 246), (ypos + 10))-((xpos + 453), (ypos + 70)), _RGB(128, 128, 128), B

                    '=== Update gradient strip with color...
                    '=== ...ONLY if mouse is not in gradient strip area
                    If mx <= (xpos + 246) Or mx >= (xpos + 455) Or my <= (ypos + 78) Or my >= (ypos + 136) Then
                        'draw from color to whiteout
                        c = 0
                        xpc = (453 - 246 / 2)
                        For x = (xpos + xpc) To (xpos + 246) Step -4
                            Line (x, (ypos + 77))-(x + 4, (ypos + 135)), _RGB(red + c, grn + c, blu + c), BF
                            c = c + 8
                        Next
                        'now draw from color to blackout
                        c = 0
                        For x2 = xpos + xpc To xpc + xpos + 120 Step 4
                            Line (x2, (ypos + 77))-(x2 + 4, (ypos + 135)), _RGB(red + c, grn + c, blu + c), BF
                            c = c - 8
                        Next
                        Line ((xpos + 246), (ypos + 77))-((xpos + 454), (ypos + 135)), _RGB(128, 128, 128), B

                    End If

                End If
                '=== update screen, not used for now
                '_DISPLAY
            End If
        Wend

        '=== ESC key cancels picking and closes
        If InKey$ = Chr$(27) Then
            selected = 0: Exit Do
        End If

    Loop 'UNTIL INKEY$ <> ""

    '=== wait for mouse button UP to continue
    Do: mi = _MouseInput: Loop Until _MouseButton(1) = 0

    '=== if user selected color, say so
    If selected = 1 Then
        ColorPicker& = clr&
    Else
        ColorPicker& = 0
    End If

    '====================================

    '=== Restore background screen as it was
    _MemCopy scr2, scr2.OFFSET, scr2.SIZE To scr1, scr1.OFFSET
    _MemFree scr1: _MemFree scr2

    '=== Restore display status as it was
    If DisplayStatus% = -1 Then _AutoDisplay

    '=== restore PRINT colors
    Color fgclr&, bgclr&

End Function
   

Find my programs here in Dav's QB64 Corner
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#2
I have update this function to a smaller and simple looking version to use in a drawing program.  It no longer uses a pre-made  image that has to be decoded, but uses a predefined 16-color general palette (shows gradients too).  You can change those to any colors you want to display.  The function works the same way as the previous versions does.

NOTE: QB64-PE does have a great color picker _COLORCHOOSERDIALOG, but on my PC there was a conflict using it sometimes when running under _FULLSCREEN, so I updated this function to use again. 

-Dav

Find my programs here in Dav's QB64 Corner
Reply
#3
(08-31-2023, 07:16 PM)Dav Wrote: I have update this function to a smaller and simple looking version to use in a drawing program.  It no longer uses a pre-made  image that has to be decoded, but uses a predefined 16-color general palette (shows gradients too).  You can change those to any colors you want to display.  The function works the same way as the previous versions does.

NOTE: QB64-PE does have a great color picker _COLORCHOOSERDIALOG, but on my PC there was a conflict using it sometimes when running under _FULLSCREEN, so I updated this function to use again. 

-Dav

@Dav What's the glitch with the dialog and fullscreen?  I haven't heard of it before.  Is this something for Windows, or Linux, or both, and how do you produce it?
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#4
Here’s a post about it with some code that reproduces it on my lapTop. It may be just something that happens on my pc (driver issue).

https://qb64phoenix.com/forum/showthread...6#pid19156

It is not a major deal, but a little annoying when trying to draw.

- Dav

Find my programs here in Dav's QB64 Corner
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