Thank you Sirs
,
for your fast replies and your help.
The code worked all the time but the poit is/ was the porting of the above code I posted to modern QB64.
I have to work on the changes of the page flipping
and its a hard job
.
Pete:
And yes I can feel that is was a Gruru
.
a740g:aa740g a740g
.
But by the way did anybody now a source code snippet concerning the vectorballs effect QB64, FB, C#...whatever, this would be a great help?!
Best regards,
Huggy

for your fast replies and your help.
The code worked all the time but the poit is/ was the porting of the above code I posted to modern QB64.
I have to work on the changes of the page flipping


Pete:
Quote:I will try it on and on hopefully I will manage it an then I'm posting the Code.
I remember when I was 5, and wanted to learn how to ride a bike. I don't recall seeing the name "Harley Davidson" on the frame.
Plasma was a Guru back in the days of The QBasic Forum. My point being is yes, he has/had some really neat stuff, but I have to stretch my imagination to the breaking point to believe someone could easily start learning the language with one of his routines. Now if you can, wow, more power to you, but if you need help with putting together a program of your own you can always post some code, tell us what you are trying to get it to do, and get some advice and/or coding help.
And yes I can feel that is was a Gruru

a740g:aa740g a740g
Quote:The code is over 2,000 lines of PEEK, POKE, DEFSEG, OUT, and WAIT - it certainly brings back a lot of memories! Porting all of this to modern QB64 is definitely possible, but it requires patience and time - both of which I am short on.Ya, life has his own rules

But by the way did anybody now a source code snippet concerning the vectorballs effect QB64, FB, C#...whatever, this would be a great help?!
Best regards,
Huggy