Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
github.com/EkBass/BazzBasic
#11
Im close to get v. 0.7 released.

https://github.com/EkBass/BazzBasic/discussions/6
Author of BazzBasic, hobby programmer and avid bass player
Reply
#12
Version 0.7 is now released.

Main issues: Support for LINE INPUT and pre-compiled libraries.

More at: github.com/EkBass/BazzBasic/discussions/7
Author of BazzBasic, hobby programmer and avid bass player
Reply
#13
# BazzBasic 0.9 Released! ?

**BazzBasic 0.9** is now available as binary and source.

## What's New in 0.9

The latest update brings some additions aimed for game developers.

**New Math & Utility Functions:**
- `LERP(start, end, t)` — Linear interpolation between two values
- `DISTANCE()` — Calculate 2D or 3D distances with a single call
- `CLAMP(n, min, max)` — Keep values within bounds without verbose IF chains
- `BETWEEN(value, min, max)` — Quick range checking that returns TRUE/FALSE
- `EULER` — The mathematical constant *e* ≈ 2.718281828459045
- `TAU` and `QPI` — Convenient constants for 2π and π/4

**Graphics Enhancement:**
- `VSYNC(TRUE/FALSE)` — Control vertical sync for smooth rendering or uncapped frame rates

## Roadmap to 1.0

The next milestone will introduce some interesting things:

**HTTP Support** — Make GET and POST requests directly from BazzBasic. Fetch data from APIs, download files, or send data to web services.

**Sprite Sheets** — `LOADSHEET(filename, width, height)` will slice sprite sheet images into individual frames stored in an array, making 2D game animation easier.

**Under Consideration:**
- Joystick/gamepad support for game input
- Native JSON and XML parsing to and from arrays

## Get BazzBasic

- **Homepage:** https://ekbass.github.io/BazzBasic/
- **Source:** https://github.com/EkBass/BazzBasic/tree/main
- **Documentation:** https://ekbass.github.io/BazzBasic/manual/#/
- **Discussions:** https://ekbass.github.io/BazzBasic/communities.html
Author of BazzBasic, hobby programmer and avid bass player
Reply
#14
Oooh, that LERP command looks interesting. We could use that around here too.  Wink
Reply
#15
(02-13-2026, 08:14 PM)NakedApe Wrote: Oooh, that LERP command looks interesting. We could use that around here too.  Wink

It's truly the kind of feature you don't miss until you encounter it. After that, you won't be able to live without it  Big Grin
Author of BazzBasic, hobby programmer and avid bass player
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)