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FBCWIN - Wormer
#1
Bug 
Have at it. It's "Wormer", a clone of "Nibbles" or "Snake" or something else. IT'S IN FREEBASIC. Sorry I don't have the motivation to port it to QB64 but it should be easy enough for someone else. Smile

Code: (Select All)
'by mnrvovrfc May-2014
#Include "fbmessage.bi"
#Include "util.bi"
#Include "truecolr256.bi"
#Include "file.bi"

Enum namesprites
wormhead = 1
wormbody = 5
wormvanish = 7
wallsolid = 9
wormfood = 13
wormnumeral = 17
wormletters = 27
wormportal = 49
wormevil
wormheart = 54
lastsprite = 55
End Enum

Enum nameicon
noicon = 0
iconwall
iconworm
iconfood
iconshrink
iconportal
End Enum

Type charpgtype
    As Integer x, y, xi, yi, s, c
End Type

Const thewallcolor = RGB(255, 255, 255), theshrinkcolor = RGB(255, 0, 0), theportalcolor = RGB(0, 255, 0)
Const thewormcolor = RGB(0, 0, 255)

Declare Sub PrintFancyMessage(which As Integer)
Declare Sub DrawWalls()
Declare Sub Drawcharpg()
Declare Function CheckIcon(x As Integer, y As Integer, actual As Integer = 0) As nameicon
Declare Sub SetIcon(x As Integer, y As Integer, valu As nameicon)
Declare Sub Centertext(ro As Integer, tx As string)

Dim Shared As nameicon icon(1 To 53, 1 To 40)
Dim Shared As Any Ptr spr(1 To lastsprite)
Dim Shared As charpgtype cw(1 To 100), cj(1 To 10), mv(1 To 16)
Dim As Any Ptr s1, s2
Dim As String curp, bmpfile, nameprog
Dim As Integer i, j, u, x, y, z, resu

nameprog = "Wormer (Nibbles)"
curp = ExePath() + "\"
bmpfile = curp + "wormer.bmp"
If FileExists(bmpfile) = 0 Then
    fb_message(nameprog, "File not found:" + Chr(13) + bmpfile, MB_ICONERROR)
    End 1
EndIf

Randomize
ScreenRes 640, 480, 32
WindowTitle nameprog
s1 = ImageCreate(96, 96)
s2 = ImageCreate(53, 40)
resu = BLoad(bmpfile, s1)
z = 1
For j = 0 To 7
    For i = 0 To 7
        spr(z) = ImageCreate(12, 12)
        Get s1, (i * 12, j * 12)-Step(11, 11), spr(z)
        z += 1
    Next
Next

Dim Shared As Integer thiswall, lengthworm
Dim As Integer died, done, wormspeed, score, bonus, lvl, numworm, hits
Dim As Integer whead, refreshwall, numfood, startother, portalrestore, maxmove, fl
Dim As Integer onfreelife
Dim As String ke, lvlbmpfile

Color smalt, khaki
Cls
lvl = 1: fl = 0
Centertext(12, "Wormer -- A Crude Version of Nibbles")
Centertext(15, "Press [ESC] at any time to quit.")
Centertext(18, "Some levels have portals.")
Centertext(21, "Others have patrolling robots.")
Centertext(24, "The worm dies if it strikes a part of itself,")
Centertext(25, "a wall or one of the robots.")
Centertext(28, "Use your arrow keys for movement.")
Centertext(31, "If your score is at least 4,")
Centertext(32, "Press [ENTER] during game play to view it briefly.")
Centertext(38, "Use [UP] and [DOWN] arrow keys to change level, [ENTER] to select.")
Centertext(40, "What level do you want to begin play?")
Centertext(42, "Level = 1")
Do
    ke = InKey()
    If Len(ke) > 1 Then
        ke = Right(ke, 1)
        Select Case ke
            Case "H"
                If lvl < 36 Then lvl += 1: fl = 1
            Case "P"
                If lvl > 1 Then lvl -= 1: fl = 1
        End Select
    EndIf
    If fl = 1 Then
        fl = 0
        Centertext(42, "  Level = " + Str(lvl) + "  ")
    EndIf
    Sleep(100, 1)
Loop Until (ke = Chr(13)) Or (ke = Chr(27))
If ke = Chr(27) Then GoTo pend

Centertext(47, "At what speed to you want to play?")
Centertext(49, "(1) = slow, (2) = fast, (3) = quick")
Do: ke = InKey(): Loop Until ke = ""
Do
    ke = InKey()
    If (ke = "1") Or (ke = "2") Or (ke = "3") Then Exit Do
    Sleep(100, 1)
Loop Until (ke = Chr(13)) Or (ke = Chr(27))
If ke = Chr(27) Then GoTo pend
If ke = Chr(13) Then ke = "1"
wormspeed = (52 - Asc(ke)) * 50

done = 0
numworm = 6
score = 0: bonus = 0
thiswall = Rand(wallsolid, wormfood - 1)
hits = 0
If lvl > 15 Then onfreelife = 1 Else onfreelife = 0

Do          ''until done, main program loop
Color , 0
Cls
refreshwall = 1
lengthworm = 4
died = 0
portalrestore = 0

Erase cw, cj

lvlbmpfile = curp + "wormer" + PadZero(lvl, 2) + ".BMP"
If FileExists(lvlbmpfile) = 0 Then
    fb_message(nameprog, "BMP file not found for level " + Str(lvl) + "!", MB_ICONERROR)
    End 4
EndIf
resu = BLoad(lvlbmpfile, s2)
u = 0
For i = 1 To 53
    For j = 1 To 40
        If u > 0 Then u += 1
        z = Point(i - 1, j - 1, s2)
        Select Case z
            Case thewallcolor
                icon(i, j) = iconwall
            Case theshrinkcolor
                icon(i, j) = iconshrink
            Case theportalcolor
                icon(i, j) = iconportal
            Case thewormcolor
                If u = 0 Then
                    u = 1
                    cw(1).x = i * 12 - 12: cw(1).y = j * 12 - 12
                ElseIf u = 2 Then
                    cw(1).xi = 0: cw(1).yi = 12
                    whead = wormhead + 3
                Else
                    cw(1).xi = 12: cw(1).yi = 0
                    whead = wormhead
                EndIf
                icon(i, j) = noicon
            Case Else
                icon(i, j) = noicon
        End Select
    Next
Next
With cw(1)
    .s = whead
    x = .x
    y = .y
End With
Select Case lvl
    Case 1, 2, 3, 4
        numfood = 2
        startother = 0
    Case 5, 6, 7, 9, 11 To 14, 16  
        numfood = 3
        startother = 0
    Case 8, 10
        numfood = 3
        startother = 9
    Case 15
        numfood = 3
        startother = 8
    Case 17
        numfood = 4
        startother = 7
    Case 18 To 22
        numfood = 4
        startother = 0
    Case 23, 24
        numfood = 5
        startother = 0
    Case 25
        numfood = 5
        startother = 7
    Case 26
        numfood = 5
        startother = 9
    Case 27 To 29
        numfood = 6
        startother = 0
    Case 30, 33
        numfood = 4
        startother = 10
    Case 31, 32, 34
        numfood = 3
        startother = 9
    Case 35, 36
        numfood = 2
        startother = 0
End Select

#Include "wormer.bi"

For j = 2 To lengthworm
    cw(j).x = x
    cw(j).y = y
    cw(j).s = whead
    x -= cw(1).xi
    y -= cw(1).yi
Next
z = 0
For i = 1 To numfood
    With cj(i)
        .x = 0: .y = 0: .s = 0      ''position (x, y) and food type
        .xi = 0     ''number of steps to remain on screen (.c greater than zero)
        .yi = 0     ''not used
        .c = z      ''total number of steps (if negative, food not activated yet)
    End With
    If i > 1 Then z -= Random1(20) * 10
Next
cj(1).c = z
If (lvl >= 8) And (startother > 0) Then
    z = startother
    For j = 1 To 40
        For i = 1 To 53
            If icon(i, j) = iconportal Then
                With cj(z)
                    .x = i * 12 - 12
                    .y = j * 12 - 12
                    If lvl < 30 Then
                        .s = wormportal
                    Else
                        icon(i, j) = noicon
                        .s = wormevil   ''sprite indicate it's a bad guy
                        .c = 0          ''pointer into mv()
                        .xi = 100       ''current step to take
                        .yi = 0         ''animation flag
                    EndIf
                End With
                z += 1
            EndIf
        Next
    Next
    If lvl = 32 Then
        Swap cj(9), cj(10)
    EndIf
EndIf

PrintFancyMessage(2)
Do
    ke = InKey()
Loop Until (ke = "") Or (ke = Chr(27))
If ke = Chr(27) Then done = 1: Exit Do

Do
    ke = InKey()
    If Len(ke) = 2 Then
        ke = Right(ke, 1)
        Select Case ke
            Case "k"
                done = 1
                Exit Do
            Case "H"
                If cw(1).yi = 0 Then cw(1).xi = 0: cw(1).yi = -12: whead = 2
            Case "K"
                If cw(1).xi = 0 Then cw(1).yi = 0: cw(1).xi = -12: whead = 3
            Case "M"
                If cw(1).xi = 0 Then cw(1).yi = 0: cw(1).xi = 12: whead = 1
            Case "P"
                If cw(1).yi = 0 Then cw(1).xi = 0: cw(1).yi = 12: whead = 4
        End Select
    Else
        Select Case ke
            Case Chr(13)
                If score > 3 Then
                    PrintFancyMessage(score)
                    refreshwall = 1
                EndIf
            Case Chr(27)
                done = 1
                Exit Do
        End Select
    EndIf
    With cw(lengthworm)
        Line(.x, .y)-Step(11, 11), 0, BF
        SetIcon(.x, .y, noicon)
    End With
    If (cw(1).s = 1) Or (cw(1).s = 3) Then
        cw(1).s = wormbody + 1
    Else
        cw(1).s = wormbody
    EndIf
    For j = lengthworm - 1 To 1 Step -1
        i = j + 1
        cw(i) = cw(j)
    Next
    With cw(1)
        .x += .xi
        .y += .yi
        If .s <> whead Then .s = whead
        If .x < 0 Then .x = 624
        If .x > 624 Then .x = 0
        If .y < 0 Then .y = 468
        If .y > 468 Then .y = 0
        z = CheckIcon(.x, .y)
        If (z = iconwall) Or (z = iconworm) Then died = 1
        If z = iconportal Then
            For j = startother To 10
                If (cj(j).x = .x) And (cj(j).y = .y) Then Exit For
            Next
            If j <= 10 Then
                If startother = 9 Then
                    If j = 9 Then i = 10 Else i = 9
                Else
                    Do
                        i = Rand(startother, 10)
                    Loop While i = j
                EndIf
                .x = cj(i).x
                .y = cj(i).y
                portalrestore = lengthworm + 2
            EndIf
        ElseIf z = iconshrink Then
            If lengthworm > 4 Then
                bonus = bonus \ 2
                u = Random1(2) * 4
                Do While (u > 0) And (lengthworm > 4)
                    With cw(lengthworm)
                        SetIcon(.x, .y, noicon)
                        Line(.x, .y)-Step(11, 11), 0, BF
                        lengthworm -= 1
                        u -= 1
                    End With
                Loop
            EndIf
        Else
            SetIcon(.x, .y, iconworm)
        EndIf
    End With
    For i = 1 To numfood
        If cj(i).s > 0 Then
            With cj(i)
                .c += 1
                If .c > .xi Then
                    .c = Random1(20) * -10
                    .s = 0
                    SetIcon(.x, .y, noicon)
                    Line(.x, .y)-Step(11, 11), 0, BF
                ElseIf (.x = cw(1).x) And (.y = cw(1).y) Then
                    If .s = wormheart Then
                        numworm += 1
                        bonus += 1
                    Else
                        x = .s - wormfood + 1
                        If bonus = 0 Then bonus = 1 Else bonus += (x \ 4)
                        score += bonus
                        hits += 1
                        If lengthworm <= 100 Then
                            x *= 4
                            Do While x > 0
                                If portalrestore > 0 Then portalrestore += 1
                                lengthworm += 1
                                x -= 1
                                cw(lengthworm) = cw(lengthworm - 1)
                            Loop
                        EndIf
                    EndIf
                    .c = Random1(20) * -10
                    .s = 0
                    SetIcon(.x, .y, noicon)
                EndIf
            End With
        Else
            With cj(i)
                .c += 1
                If .c > 0 Then
                    If (i = 1) And (onfreelife > 0) Then
                        onfreelife = 0
                        .s = wormheart
                        .xi = 100
                    Else
                        y = Random1(20)
                        .s = wormfood
                        .xi = 200
                        Select Case y
                            Case 1
                                .s += 3
                                .xi = 100
                            Case 2, 3
                                .s += 2
                                .xi = 100
                            Case 4, 5, 6
                                .s += 1
                                .xi = 100
                        End Select
                    EndIf
                    Do
                        .x = Random1(51) + 1
                        .y = Random1(38) + 1
                    Loop Until CheckIcon(.x, .y, 1) = noicon
                    icon(.x, .y) = iconfood
                    .x = .x * 12 - 12
                    .y = .y * 12 - 12
                EndIf
            End With
        EndIf
    Next
    If (lvl >= 30) And (lvl < 35) Then
        For i = startother To 10
            With cj(i)
                If .c = 0 Then u = 100 Else u = mv(.c).c
                .xi += 1
                If .xi > u Then
                    .xi = 0
                    Do
                        .c += 1
                        If .c > maxmove Then .c = 1
                    Loop Until mv(.c).s = i
                EndIf
                Line(.x, .y)-Step(11, 11), 0, BF
                .x = .x + mv(.c).xi
                .y = .y + mv(.c).yi
                If .y < 0 Then .y = 468
                If .y > 468 Then .y = 0
                If .x < 0 Then .x = 624
                If .x > 624 Then .x = 0
                .yi = Not .yi
                If CheckIcon(.x, .y) = iconworm Then died = 1
            End With
        Next
    ElseIf portalrestore > 0 Then    
        portalrestore -= 1
        If portalrestore < 1 Then
            For j = startother To 10
                With cj(j)
                    SetIcon(.x, .y, iconportal)
                End With
            Next
        EndIf
    EndIf
    ''------------------------------------------------
    If refreshwall > 0 Then
        refreshwall = 0
        DrawWalls()
    EndIf
    Drawcharpg()
    Sleep(wormspeed, 1)
Loop Until (died > 0) Or (hits > 10) Or (done > 0)

If done > 0 Then
    ''[ESC] was pressed, quit main program loop
ElseIf died > 0 Then
    For j = wormvanish To wallsolid
        With cw(1)
            Line(.x, .y)-Step(11, 11), 0, BF
            If j < wallsolid Then Put(.x, .y), spr(j), Trans
        End With
        Sleep(100, 1)
    Next
    PrintFancyMessage(3)
    numworm -= 1
    If numworm < 1 Then
        Do
            PrintFancyMessage(1)
            ke = InKey()
            If ke = Chr(27) Then done = 1: Exit Do
            PrintFancyMessage(score)
            ke = InKey()
            If ke = Chr(27) Then done = 1
        Loop Until done > 0
    Else
        Color RGB(128, 255, 192)
        Locate 28, 28: Print "Please press any key...";
        Do: ke = InKey(): Loop Until ke = ""    
        Sleep
        If bonus > 1 Then bonus -= 1
    EndIf
ElseIf hits > 10 Then
    lvl += 1
    If lvl > 36 Then
        Color smalt, khaki
        Cls
        Centertext(12, "There are no more levels.")
        Centertext(18, "You won the game, congratulations!")
        Centertext(24, "Score: " + Str(score))
        Centertext(32, "Press [ESC] to quit the program.")
        Do: ke = InKey(): Loop Until ke = Chr(27)
        done = 1
    EndIf
    thiswall = Rand(wallsolid, wormfood - 1)
    hits = 0
    If lvl > 15 Then onfreelife = 1 Else onfreelife = 0
EndIf

Loop Until done > 0     ''end of main program loop

pend:
For z = 1 To lastsprite
    ImageDestroy(spr(z))
Next
ImageDestroy(s2)
ImageDestroy(s1)
End

Sub PrintFancyMessage(which As Integer)
    Dim As UByte Ptr ndx
    Dim As String * 10 mesg
    Dim As String ke
    Dim As Integer j, c, x = 264
    
    Select Case which
        Case 1: mesg = Chr(33, 34, 35, 36, 48, 37, 38, 36, 39, 32)      ''Game Over!
        Case 2: mesg = Chr(33, 36, 27, 48, 28, 36, 34, 29, 40, 32)      ''Get Ready!
        Case 3: mesg = Chr(41, 42, 30, 48, 43, 44, 36, 29, 32, 48)      ''You Died!
        Case Else                                                       ''Score:0000
            mesg = Chr(45, 46, 42, 39, 36, 47)
            ke = Str(which)
            If which < 1000 Then mesg &= "0"
            If which < 100 Then mesg &= "0"
            If which < 10 Then mesg &= "0"
            For j = 1 To Len(ke)
                c = Asc(ke, j) - 32
                If c < 17 Then c += 10
                mesg &= Chr(c)
            Next
    End Select
    Line(264, 216)-Step(120, 11), 0, BF
    ndx = StrPtr(mesg)
    For j = 0 To 9
        Put(x, 216), spr(ndx[j]), Trans
        x += 12
    Next
    Sleep(3000, 1)
    Line(264, 216)-Step(120, 11), 0, BF
End Sub

Sub DrawWalls()
    Dim As Integer i, j
    Cls
    For i = 1 To 53
        For j = 1 To 40
            Select Case icon(i, j)
                Case iconwall
                    Put(i * 12 - 12, j * 12 - 12), spr(thiswall), Trans
            End Select
        Next
    Next
End Sub

Sub Drawcharpg()
    Dim As Integer j, u
    For j = 1 To 10
        If cj(j).s > 0 Then
            With cj(j)
                If (.s >= wormevil) And (.s < wormheart) Then
                    If (.xi < 0) Or (.yi < 0) Then u = .s + (2 - .yi) Else u = .s + (-1 * .yi)
                    Put(.x, .y), spr(u), Trans
                Else
                    Put(.x, .y), spr(.s), Trans
                EndIf
            End With
        EndIf
    Next
    For j = lengthworm To 1 Step -1
        With cw(j)
            If .s > 0 Then
                Put(.x, .y), spr(.s), Trans
            EndIf
        End With
    Next
End Sub

Function CheckIcon(x As Integer, y As Integer, actual As Integer = 0) As nameicon
    Dim As Integer px, py
    If actual > 0 Then
        px = x: py = y
    Else
        px = x \ 12 + 1: py = y \ 12 + 1
    EndIf
    Return icon(px, py)
End Function

Sub SetIcon(x As Integer, y As Integer, valu As nameicon)
    Dim As Integer px, py
    px = x \ 12 + 1: py = y \ 12 + 1
    icon(px, py) = valu
End Sub

Sub Centertext(ro As Integer, tx As string)
    Dim As Integer lx
    lx = Len(tx)
    If lx > 0 Then
        lx = 40 - (lx \ 2)
        Locate ro, lx
        Print tx;
    EndIf
End Sub

Boards could be created but have to follow specific dimensions and pixel colors. Each pixel is a "big" position on the screen, ie. the snake's body part, food, wall etc. The snake could wrap around from one side of the screen to another unless the wall stops it. There are many other things to discover that I'm not going to reveal. Oh well the instructions near the top of the source code give away a lot already but not playing the game would miss it.

This program should compile without problems with Freebasic as GUI program for Windows. It has no sound. For Linux the "fb_message()" would have to be removed, call "exec()" instead to bring about a dialog box from "yad", "zenity" or other such utility.

All BMP files are required except "wormer-empty.bmp", that one exists to help the user create a new one out of it for the game.


.zip   mnrvovrfc-wormer.zip (Size: 18.57 KB / Downloads: 58)
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