01-07-2026, 12:59 AM
Ermmm....wow! Thats a big download!
I promise NOTHING but ask that you download VSCode and piece by piece we can work together to move your project to modern GL...DO NOT be afraid of C++! It's not that different as all your asking it to do is GL and youre well versed on the basics but from my dev making a singular, all encompassing lib is, whilst DEFO possible its a LOT more work than making something built for singular implementations...i.e. the shader for the terrain needs to have ifs to allow for things like sun light etc...so its either make a rigid, option based system to allow for and apply things, or a singular per game system with the specifics of the engine you need for your project...moving to gl 4.6 will allow for upto 1000 lights, not the 9 gl 1.1 provides....its a massive learning curve for us both but i reckon we can do it!
Let me know your thoughts...
Thanks
John
I promise NOTHING but ask that you download VSCode and piece by piece we can work together to move your project to modern GL...DO NOT be afraid of C++! It's not that different as all your asking it to do is GL and youre well versed on the basics but from my dev making a singular, all encompassing lib is, whilst DEFO possible its a LOT more work than making something built for singular implementations...i.e. the shader for the terrain needs to have ifs to allow for things like sun light etc...so its either make a rigid, option based system to allow for and apply things, or a singular per game system with the specifics of the engine you need for your project...moving to gl 4.6 will allow for upto 1000 lights, not the 9 gl 1.1 provides....its a massive learning curve for us both but i reckon we can do it!
Let me know your thoughts...
Thanks
John

