Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Is your computer watching you?
#1
Is your computer watching you?

Code: (Select All)
'Your Computer is watching you
'
Screen _NewImage(640, 360, 32)
Randomize Timer
_FullScreen
_Title "The Computer Is Your Friend"
Dim Shared skintonemid As _Unsigned Long
Dim Shared skintonehigh As _Unsigned Long
Dim Shared skintonelow As _Unsigned Long
Dim pk&
pk& = _NewImage(4, 4, 32)
Dim Shared irismid As _Unsigned Long
Dim Shared irishigh As _Unsigned Long
Dim Shared irislow As _Unsigned Long
Dim Shared irisfleck As _Unsigned Long
Dim Shared eyewhite As _Unsigned Long
Do
    Cls
    ex = _Width / 2
    ey = _Height / 2
    sred& = 50 + Rnd * 175
    sgreen& = 50 + Rnd * 175
    sblue& = 50 + Rnd * 175
    skintonehigh = _RGB32(sred&, sgreen&, sblue&)
    skintonemid = _RGB32(sred& * .8, sgreen& * .9, sblue& * .95)
    skintonelow = _RGB32(sred& * .6, sgreen& * .7, sblue& * .6)
    Select Case Int(1 + Rnd * 16)
        Case 1
            ired& = 40
            igreen& = 130
            iblue& = 20
        Case 2, 3
            ired& = 50
            igreen& = 70
            iblue& = 240
        Case 4, 5, 6
            ired& = 150
            igreen& = 200
            iblue& = 220

        Case 7, 8, 9, 10
            ired& = 100
            igreen& = 80
            iblue& = 60
        Case 11, 12, 13
            ired& = 200
            igreen& = 200
            iblue& = 140
        Case 14, 15
            ired& = 170
            igreen& = 180
            iblue& = 150
        Case 16
            ired& = 200
            igreen& = 200
            iblue& = 23
    End Select
    irishigh = _RGB32(ired&, igreen&, iblue&)
    irismid = _RGB32(ired& * .8, igreen& * .8, iblue& * .8)
    irislow = _RGB32(ired& * .6, igreen& * .6, iblue& * .6)
    irisfleck = _RGB32(ired& * .6 + Rnd * ired& * .2, igreen * .6 + Rnd * igreen& * .2, iblue * .6 + Rnd * iblue& * .2)


    Line (0, 0)-(_Width, _Height), _RGB32(sred& * .9, sgreen& * .9, sblue& * .9), BF
    irad = _Width * .15 + Rnd * 6
    prad = _Width * .04 + Rnd * (irad * .2)
    eyewhite = _RGB32(255 - Rnd * 4, 255 - Rnd * 4, 255 - Rnd * 4)

    Circle (ex, ey), irad * 2.5, _RGB32(sred& * .67, sgreen& * .67, sblue& * .67), , , .8
    Paint (ex, ey), _RGB32(sred& * .67, sgreen& * .67, sblue& * .67), _RGB32(sred& * .67, sgreen& * .67, sblue& * .67)

    Line (0, 0)-(_Width, ey), _RGB32(sred& * .9, sgreen& * .9, sblue& * .9), BF

    Circle (ex, ey), irad * 2.5, skintonemid, , , .7
    Paint (ex, ey), skintonemid, skintonemid
    For ir = irad * 1.2 To irad * 2.5 Step (4 + Rnd * 6)
        Circle (ex, ey), ir, skintonehigh, .1, 3.0, 0.7
    Next ir

    For ir = irad * 2.5 To irad * 1.4 Step -(4 + Rnd * 6)
        Circle (ex, ey), ir, skintonelow, 3.2, 0, 0.7
    Next ir

    Line (ex - irad * 2.5, ey)-(ex - irad * .165, ey - irad + 2), eyewhite
    Line -(ex + irad * .165, ey - irad + 2), eyewhite
    Line -(ex + irad * 2.5, ey), eyewhite
    Line (ex - irad * 2.5, ey)-(ex - irad * .165, ey + irad - 2), eyewhite
    Line -(ex + irad * .165, ey + irad - 2), eyewhite
    Line -(ex + irad * 2.5, ey), eyewhite
    Paint (ex, ey), eyewhite, eyewhite
    circleBF ex, ey, irad, irislow
    polyT ex + 2, ey - 2, irad * .9, irismid, Int(8 + Rnd * 20)
    circleBF ex + 4, ey - 4, irad * .75, irishigh
    polyT ex, ey, prad * ((105 + Rnd * 20) / 100), irislow, Int(8 + Rnd * 20)
    circleBF ex, ey, prad, _RGB32(Int(Rnd * 9), Int(Rnd * 2), Int(Rnd * 4))

    For deg = 0 To 360 Step (1 + Rnd * 6)
        x2 = irad * .9 * Sin(0.01745329 * deg)
        y2 = irad * .9 * Cos(0.01745329 * deg)
        Line (ex, ey)-(ex + x2, ey + y2), irislow
    Next deg

    circleBF ex + prad, ey - prad, (irad * .6) - prad * .5, _RGB32(255, 255, 255, 40)
    circleBF ex, ey, prad, _RGB32(Int(Rnd * 9), Int(Rnd * 2), Int(Rnd * 4))


    Do
        _Limit 20
        ask$ = InKey$
    Loop Until ask$ <> ""

Loop Until ask$ = Chr$(27)




Sub circleBF (cx As Long, cy As Long, r As Long, klr As _Unsigned Long)
    rsqrd = r * r
    y = -r
    While y <= r
        x = Sqr(rsqrd - y * y)
        Line (cx - x, cy + y)-(cx + x, cy + y), klr, BF
        y = y + 1
    Wend
End Sub
Sub polyT (cx As Long, cy As Long, r As Long, klr As _Unsigned Long, deg As Long)
    setklr klr
    d = 0
    x = r * Sin(0)
    y = r * Cos(0)
    While d < 360
        d = d + deg
        x2 = r * Sin(0.01745329 * d)
        y2 = r * Cos(0.01745329 * d)
        _MapTriangle (0, 2)-(2, 2)-(2, 0), pk& To(cx, cy)-(cx + x, cy + y)-(cx + x2, cy + y2)
        x = x2
        y = y2
    Wend
End Sub
Sub setklr (klr As _Unsigned Long)
    _Dest pk&
    Line (0, 0)-(2, 2), klr, BF
    _Dest 0
End Sub
Sub fatline (x0, y0, x1, y1, r, klr As _Unsigned Long)
    If Abs(y1 - y0) < Abs(x1 - x0) Then
        If x0 > x1 Then
            fatlineLow x1, y1, x0, y0, r, klr

        Else
            fatlineLow x0, y0, x1, y1, r, klr
        End If
    Else
        If y0 > y1 Then
            fatlineHigh x1, y1, x0, y0, r, klr
        Else
            fatlineHigh x0, y0, x1, y1, r, klr
        End If
    End If
End Sub
Sub fatlineLow (x0, y0, x1, y1, r, klr As _Unsigned Long)
    dx = x1 - x0
    dy = y1 - y0
    yi = 1
    If dy < 0 Then
        yi = -1
        dy = -dy
    End If
    'D = (2 * dy) - dx
    d = (dy + dy) - dx
    y = y0
    For x = x0 To x1
        circleBF x, y, r, klr
        If d > 0 Then
            y = y + yi
            ' D = D + (2 * (dy - dx))
            d = d + ((dy - dx) + (dy - dx))
        Else
            ' D = D + 2 * dy
            d = d + dy + dy
        End If
    Next x
End Sub
Sub fatlineHigh (x0, y0, x1, y1, r, klr As _Unsigned Long)
    dx = x1 - x0
    dy = y1 - y0
    xi = 1
    If dx < 0 Then
        xi = -1
        dx = -dx
    End If
    ' D = (2 * dx) - dy
    D = (dx + dx) - dy
    x = x0
    For y = y0 To y1
        circleBF x, y, r, klr
        If D > 0 Then
            x = x + xi
            ' D = D + (2 * (dx - dy))
            D = D + ((dx - dy) + (dx - dy))
        Else
            ' D = D + 2 * dx
            D = D + dx + dx
        End If
    Next y
End Sub
Reply
#2
Now I'd like to see played back that song by Hall & Oates even with "PLAY" commands from the old PC speaker, while this screen is enabled!

My request was actually "Play My Game" ROFLMAO but I seriously like that song by those guys.
Reply
#3
"Private Eyes"?
Reply
#4
LOL cool looking eyes! I like how you can press the Space Bar to see different kinds.

LOL mnrvovrfc. Well with QB64 the PLAY command and all other sounds are through your sound card. Might not be possible to use your internal speaker anymore.
Reply
#5
Back in 1982 there was a similar program for the TRS80 CoCo called MomInLaw, a giant eye on the screen that would look around. Cool program, thanks for the trip down memory lane too.
Reply
#6
B-Eyes.  Not an original idea; it's a simple version of XEyes for QB64.

Only tracks when the pointer is over the eye window.  Press <ESC> to quit.

Won't win any awards for features or elegance, but it works.  (Tested only on Windoze.)

(BTW: I had to reverse-engineer my old C version of this to figure out how it handled certain matters!  It's been a long time since I touched it.)

Code: (Select All)
'B-Eyes pointer tracking "utility", written for QB64PE, v2022.09.05 by JSR.
'Free to a good home.


Type ptype
    centerx As Integer
    centery As Integer
    currentx As Integer
    currenty As Integer
End Type

Dim Shared pupil(1) As ptype

Dim Shared As Integer pointerx, pointery, pupilsize, pupildist

DefInt A-Z

pupil(0).centerx = 160
pupil(0).centery = 240
pupil(0).currentx = 160
pupil(0).currenty = 240
pupil(1).centerx = 160 + 320
pupil(1).centery = 240
pupil(1).currentx = 160 + 320
pupil(1).currenty = 240

pupilsize = 28
pupildist = 84

Screen 12 '640x480x16
_PaletteColor 0, _RGB32(0, 0, 0)
_PaletteColor 1, _RGB32(255, 255, 255)


Cls
draweyes
_Display

Do
    If _MouseInput Then
        pointerx = _MouseX 'returns coords within window
        pointery = _MouseY 'returns coords within window
        'we're going to redraw the pupils only, to improve program speed....
        erasepupils
        calcpupils
        drawpupils
        _Display
    Else
        _Delay 0.05
    End If
Loop Until InKey$ = Chr$(27) ' quit when <ESC> pressed
End



Sub draweyes
    Circle (160, 240), 140, 1 'the whites of its eyes
    Paint (160, 240), 1
    Circle (480, 240), 140, 1
    Paint (480, 240), 1
    drawpupils
End Sub



Sub drawpupils
    Circle (pupil(0).currentx, pupil(0).currenty), pupilsize, 0 'draw the pupils
    Paint (pupil(0).currentx, pupil(0).currenty), 0
    Circle (pupil(1).currentx, pupil(1).currenty), pupilsize, 0
    Paint (pupil(1).currentx, pupil(1).currenty), 0
End Sub



Sub erasepupils
    Paint (pupil(0).currentx, pupil(0).currenty), 1
    Paint (pupil(1).currentx, pupil(1).currenty), 1
End Sub



Sub calcpupils
    Dim As Double dist, x, y
    Dim As Integer eye
    eye = 0
    Do
        x = pointerx - pupil(eye).centerx
        y = pointery - pupil(eye).centery
      ' determine the distance from the pointer to the eye center;
      ' use that to keep pupil X & Y distances within range....
        dist = Sqr((x * x) + (y * y))
        If dist > pupildist Then
            x = x / (dist / pupildist)
            y = y / (dist / pupildist)
        End If
        pupil(eye).currentx = pupil(eye).centerx + Int(x)
        pupil(eye).currenty = pupil(eye).centery + Int(y)
        eye = eye + 1
    Loop Until eye = 2
End Sub
Reply
#7
https://qb64phoenix.com/forum/showthread...43#pid2443
Eyeballs and smile!
b = b + ...
Reply
#8
(09-06-2022, 11:14 AM)bplus Wrote: https://qb64phoenix.com/forum/showthread...43#pid2443
Eyeballs and smile!

LOL.  I must've seen that when you first posted it, but didn't remember.  Man, I'm gettin' old!
Reply




Users browsing this thread: 1 Guest(s)