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Small 25 line program
#11
Very cool.  Impressive how much is going on in so little code.

View in QBJS
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#12
Better with pset than circle radius 1, for sure!
b = b + ...
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#13
My little tweak to this routine.  I think this gives me the prettiest little snow globe you guys ever did see!

Code: (Select All)
SCREEN 12
RANDOMIZE TIMER
pi = 3.1415
n = 200
r = (2 * pi) / 100
sz = 200
scrw = 640: scrh = 480
sw = scrw / sz: sh = scrh / sz
offset = scrh / 4.5
PSET (320, 240), RND * 256
DO
    CLS
    FOR i = 50 TO n
        FOR j = 50 TO n
            u = SIN(i + v) + SIN(r * i + x)
            v = COS(i + v) + COS(r * i + x)
            x = u + t
            q = scrw / 2 + u * offset
            a = scrh / 2 + v * offset
            PSET (q, a), RND * 256
            lastq = q: lasta = a
        NEXT j
    NEXT i
    t = t + .001
    _DISPLAY
    _LIMIT 30
LOOP
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#14
(11-15-2022, 11:33 PM)bplus Wrote: Better with pset than circle radius 1, for sure!

No kidding.  CIRCLE statements in a loop bring BAM to a brutal crawl.

That, dbox, is a wickedly cool version that I just had to try; PSET makes a ginormous difference:
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#15
I found another version of this through Johnno at RCBasic which came from Marcus at Naalaa from SpecBas by Paul Dunn, so this gets around! I like coloring and slowed it down with making t much smaller:

Code: (Select All)
Const xmax = 512, ymax = 512
_Title "Bubble Universe - ESC to exit" ' from johnno at RCBasic forum 2022-11-14
Screen _NewImage(xmax, ymax, 32)
' ---------------
' Paul Dunn posted this code but for SpecBAS in a facebook group.
' It looked so cool that I had to  rewrite it in Naalaa 7. Marcus
'
' bplus QB64 Mod of RCB version by Johnno56
TAU = 6.283185307179586
n = 200
r = TAU / 235
x = 0
y = 0
v = 0
t = 0
hw = xmax / 2
hh = ymax / 2
Do
    Color _RGB32(0, 0, 0)
    Cls
    For i = 0 To n
        For j = 0 To n
            u = Sin(i + v) + Sin(r * i + x)
            v = Cos(i + v) + Cos(r * i + x)
            x = u + t
            Color _RGB(i, j, 99)
            PSet (hw + u * hw * 0.4, hh + v * hh * 0.4)
        Next
    Next
    t = t + 0.001 ' slowed way way down from .025
    _Display
    _Limit 30
Loop Until _KeyDown(27)
b = b + ...
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#16
Didn't you used to have an avatar from that planet?

Pete
Shoot first and shoot people who ask questions, later.
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#17
Yes a space ship:
Code: (Select All)
Option _Explicit ' b+ changing avatar challenge entry #3 2021-05-26
_Title "Celtic Space Ship Knot 2"
Const xmax = 720
Const ymax = 720
Const cx = 360
Const cy = 360
Dim As Long temp, CSK

Screen _NewImage(xmax, ymax, 32)
_Delay .25
_ScreenMove _Middle

Dim As _Unsigned Long sc1, sc2, sc3 ' ship colors
sc1 = _RGB32(255, 255, 0)
sc2 = _RGB32(200, 0, 0) ' horiontal
sc3 = _RGB32(0, 0, 160) ' vertical
Dim a, x, y, b, c, dc, db
dc = -2 / 45: db = 1 / 45
c = 240: b = 60
_MouseHide
Do
    Line (0, 0)-(xmax, ymax), &H09220044, BF
    a = a + _Pi(2 / 360): b = b + db: c = c + dc
    If b < 60 Then b = 60: db = -db
    If b > 120 Then b = 120: db = -db
    If c < 120 Then c = 120: dc = -dc
    If c > 240 Then c = 240: dc = -dc

    x = cx + 120 * Cos(a): y = cy + 120 * Sin(a)
    drawShip x, y, sc1
    x = cx + c * Cos(a + _Pi(2 / 3)): y = cy + b * Sin(a + _Pi(2 / 3))
    drawShip x, y, sc2
    x = cx + b * Cos(a + _Pi(4 / 3)): y = cy + c * Sin(a + _Pi(4 / 3))
    drawShip x, y, sc3
    _Display
    _Limit 60
Loop Until _KeyDown(27)

Sub drawShip (x, y, colr As _Unsigned Long) 'shipType     collisions same as circle x, y radius = 30
    Static ls
    Dim light As Long, r As Long, g As Long, b As Long
    r = _Red32(colr): g = _Green32(colr): b = _Blue32(colr)
    fellipse x, y, 6, 15, _RGB32(r, g - 120, b - 100)
    fellipse x, y, 18, 11, _RGB32(r, g - 60, b - 50)
    fellipse x, y, 30, 7, _RGB32(r, g, b)
    For light = 0 To 5
        fcirc x - 30 + 11 * light + ls, y, 1, _RGB32(ls * 50, ls * 50, ls * 50)
    Next
    ls = ls + 1
    If ls > 5 Then ls = 0
End Sub

' ======== helper subs for drawShip that you can use for other things specially fcirc = fill_circle  x, y, radius, color

Sub fellipse (CX As Long, CY As Long, xr As Long, yr As Long, C As _Unsigned Long)
    If xr = 0 Or yr = 0 Then Exit Sub
    Dim h2 As _Integer64, w2 As _Integer64, h2w2 As _Integer64
    Dim x As Long, y As Long
    w2 = xr * xr: h2 = yr * yr: h2w2 = h2 * w2
    Line (CX - xr, CY)-(CX + xr, CY), C, BF
    Do While y < yr
        y = y + 1
        x = Sqr((h2w2 - y * y * w2) \ h2)
        Line (CX - x, CY + y)-(CX + x, CY + y), C, BF
        Line (CX - x, CY - y)-(CX + x, CY - y), C, BF
    Loop
End Sub

Sub fcirc (x As Long, y As Long, R As Long, C As _Unsigned Long) 'vince version  fill circle x, y, radius, color
    Dim x0 As Long, y0 As Long, e As Long
    x0 = R: y0 = 0: e = 0
    Do While y0 < x0
        If e <= 0 Then
            y0 = y0 + 1
            Line (x - x0, y + y0)-(x + x0, y + y0), C, BF
            Line (x - x0, y - y0)-(x + x0, y - y0), C, BF
            e = e + 2 * y0
        Else
            Line (x - y0, y - x0)-(x + y0, y - x0), C, BF
            Line (x - y0, y + x0)-(x + y0, y + x0), C, BF
            x0 = x0 - 1: e = e - 2 * x0
        End If
    Loop
    Line (x - R, y)-(x + R, y), C, BF
End Sub
b = b + ...
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#18
(11-20-2022, 09:49 AM)bplus Wrote: I found another version of this through Johnno at RCBasic which came from Marcus at Naalaa from SpecBas by Paul Dunn, so this gets around! I like coloring and slowed it down with making t much smaller:
...snip...

That is stunningly beautiful.  Thanks for sharing!


BAM version:
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#19
Thanks Charlie, I wish I came up with this originally.

BTW works in QBJS without mod:
https://qbjs.org/index.html?code=Q29uc3Q...93bigyNykK
b = b + ...
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#20
(11-20-2022, 06:05 PM)bplus Wrote: Thanks Charlie, I wish I came up with this originally.

BTW works in QBJS without mod:
https://qbjs.org/index.html?code=Q29uc3Q...93bigyNykK

Yeah, I just updated BAM to accept "32" as parameter for _NEWIMAGE.  Links in my previous post updated.
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