Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Basic Chase and Prize Game
#1
Did not like key action in Bandit so I tried a Keypad setup and got bonus of arrow keys working too Smile
Code: (Select All)
_Title "Basic Chase and Prize Game" ' b+ 2023-03-24
Randomize Timer
Screen _NewImage(640, 480, 32) '80 cols X 30 rows
_ScreenMove 250, 100
Locate 7, 20: Print "*** Basic Chase and Prize Game ***"
Locate 10, 20: Print "H = Hero"
Locate 12, 20: Print "* = Prize"
Locate 14, 20: Print "X = Doom!"
Locate 18, 20: Print "Object: Use NumberPad to Collect prizes,"
Locate 19, 28: Print "don't let Doom come to Hero!"
Locate 25, 20: Print "press any to start...."
Sleep
DoomMoves = 20
HeroX = 40: HeroY = 15
PrizeX = Int(Rnd * 80) + 1: PrizeY = Int(Rnd * 30) + 1
DoomX = Int(Rnd * 80) + 1: DoomY = Int(Rnd * 30) + 1
Do
    Cls ' screen update
    Locate HeroY, HeroX: Print "H";
    Locate PrizeY, PrizeX: Print "*";
    Locate DoomY, DoomX: Print "X";
    If HeroX = PrizeX And HeroY = PrizeY Then
        score = score + 1
        PrizeX = Int(Rnd * 80) + 1: PrizeY = Int(Rnd * 30) + 1
        DoomX = Int(Rnd * 80) + 1: DoomY = Int(Rnd * 30) + 1
        If DoomMoves > 5 Then DoomMoves = DoomMoves - 1
    ElseIf HeroX = DoomX And HeroY = DoomY Then
        Locate 15, 35: Print "Game Over"
        Beep: _Delay 8: _KeyClear: Sleep: Exit Do
    End If
    _Title "Prizes:" + Str$(score)
    kh& = _KeyHit
    Select Case kh& ' top left to bottom right
        Case 55, 18176 ' up and left
            DX = -1: DY = -1
        Case 56, 18432 ' up
            DX = 0: DY = -1
        Case 57, 18688 ' up and right
            DX = 1: DY = -1
        Case 52, 19200 ' left
            DX = -1: DY = 0
        Case 54, 19712 ' right
            DX = 1: DY = 0
        Case 49, 20224 ' left and down
            DX = -1: DY = 1
        Case 50, 20480 ' down
            DX = 0: DY = 1
        Case 51, 20736 ' down and right
            DX = 1: DY = 1
        Case Else
            DX = 0: DY = 0
    End Select
    testX = HeroX + DX: testY = HeroY + DY
    If testX > 0 And testX < 81 And testY > 0 And testY < 31 Then
        HeroX = testX: HeroY = testY
    Else
        Beep
    End If
    lc = lc + 1
    If lc = DoomMoves Then
        DoomX = DoomX + Sgn(HeroX - DoomX): DoomY = DoomY + Sgn(HeroY - DoomY)
        lc = 0
    End If
    _Limit 30
Loop Until _KeyDown(27)
b = b + ...
Reply
#2
Neural network and my artificial intelligence
automated a similar game day before

https://qb64phoenix.com/forum/showthread...3#pid14613

plus it looks like XONIX

https://qb64phoenix.com/forum/showthread.php?tid=519
Code: (Select All)
_Title "Basic Chase and Prize.bas Game" ' b+ 2023-03-24
Randomize Timer
Screen _NewImage(640, 480, 32) '80 cols X 30 rows
_ScreenMove 250, 100
Locate 7, 20: Print "*** Basic Chase and Prize Game ***"
Locate 10, 20: Print "H = Hero"
Locate 12, 20: Print "* = Prize"
Locate 14, 20: Print "X = Doom!"
Locate 18, 20: Print "Object: Use NumberPad to Collect prizes,"
Locate 19, 28: Print "don't let Doom come to Hero!"
Locate 25, 20: Print "press any to start...."
Sleep
DoomMoves = 20
HeroX = 40: HeroY = 15
PrizeX = Int(Rnd * 78) + 2: PrizeY = Int(Rnd * 28) + 2
DoomX = Int(Rnd * 78) + 2: DoomY = Int(Rnd * 28) + 2
Do
    Cls ' screen update
    Locate HeroY, HeroX: Print "H";
    Locate PrizeY, PrizeX: Print "*";
    Locate DoomY, DoomX: Print "X";
    If HeroX = PrizeX And HeroY = PrizeY Then
        score = score + 1
        PrizeX = Int(Rnd * 78) + 2: PrizeY = Int(Rnd * 28) + 2
        DoomX = Int(Rnd * 78) + 2: DoomY = Int(Rnd * 28) + 2
        If DoomMoves > 5 Then DoomMoves = DoomMoves - 1
    ElseIf HeroX = DoomX And HeroY = DoomY Then
        Locate 15, 35: Print "Game Over"
        Beep: _Delay 8: _KeyClear: Sleep: Exit Do
    End If
    _Title "Prizes:" + Str$(score)

' Danilin
    oy = HeroY:: ox = HeroX

    Locate 1, 1: Print oy, ox

    Locate oy, ox: Print " ";
    If HeroY < PrizeY Then ox = HeroX: oy = HeroY: HeroY = HeroY + 1
    Locate HeroY, HeroX: Print "R";

    Locate oy, ox: Print " ";
    If HeroY > PrizeY Then ox = HeroX: oy = HeroY: HeroY = HeroY - 1
    Locate HeroY, HeroX: Print "R";

    Locate oy, ox: Print " ";
    If HeroX < PrizeX Then ox = HeroX: oy = HeroY: HeroX = HeroX + 1
    Locate HeroY, HeroX: Print "R";

    Locate oy, ox: Print " ";
    If HeroX > PrizeX Then ox = HeroX: oy = HeroY: HeroX = HeroX - 1
    Locate HeroY, HeroX: Print "R";


    Locate oy, ox: Print " ";
    If (HeroY = DoomY And HeroY < 22) Then ox=HeroX: oy=HeroY: HeroY = HeroY+(Int2*Rnd-1.5))
    Locate HeroY, HeroX: Print "R";

    Locate oy, ox: Print " ";
    If (HeroX = DoomX And HeroY < 72) Then ox=HeroX: oy=HeroY: HeroX = HeroX+(Int(2*Rnd-1.5))
    Locate HeroY, HeroX: Print "R";
' Danilin


    testX = HeroX + dx: testY = HeroY + dy
    If testX > 0 And testX < 81 And testY > 0 And testY < 31 Then
        HeroX = testX: HeroY = testY
    Else
        Beep
    End If
    lc = lc + 1
    If lc = DoomMoves Then
        DoomX = DoomX + Sgn(HeroX - DoomX): DoomY = DoomY + Sgn(HeroY - DoomY)
        lc = 0
    End If
    _Limit 30
Loop Until _KeyDown(27)

milli gif 35 kB in my automatic neuronet algorithm [Image: chaseqb.gif]
Write name of program in 1st line to copy & paste & save filename.bas
Insert program pictures: press print-screen-shot button
Open paint & Paste & Save as PNG
Add picture file to program topic

Russia looks world from future. Big data is peace data.
I never recommend anything & always write only about myself
Reply
#3
Quote:plus it looks like XONIX


???

Not in the least! That is just a space filling pattern with 0 user input.
b = b + ...
Reply
#4
I have an version of almost xonix with a stalker

it's easy to make multiple stalkers aiming for a hero

but how to make a hero
exactly running away from several stalkers
Write name of program in 1st line to copy & paste & save filename.bas
Insert program pictures: press print-screen-shot button
Open paint & Paste & Save as PNG
Add picture file to program topic

Russia looks world from future. Big data is peace data.
I never recommend anything & always write only about myself
Reply
#5
Odd, every once in a while Doom fails to move towards Hero.

Quiz for day: why?
b = b + ...
Reply
#6
Fixed I think and added another loop with High Score Tracker:
Code: (Select All)
_Title "Basic Chase and Prize Game" ' b+ 2023-03-24
Randomize Timer
Screen _NewImage(640, 480, 32) ' 80 x 30
_ScreenMove 250, 100
Locate 7, 20: Print "*** Basic Chase and Prize Game ***"
Locate 10, 20: Print "H = Hero"
Locate 12, 20: Print "* = Prize"
Locate 14, 20: Print "X = Doom!"
Locate 18, 20: Print "Object: Use NumberPad to Collect prizes,"
Locate 19, 28: Print "don't let Doom come to Hero!"
Locate 25, 20: Print "press any to start...."
Sleep
Do
    If score > HiScore Then HiScore = score
    DoomMoves = 20: score = 0
    HeroX = 40: HeroY = 15
    PrizeX = Int(Rnd * 80) + 1: PrizeY = Int(Rnd * 30) + 1
    DoomX = Int(Rnd * 80) + 1: DoomY = Int(Rnd * 30) + 1
    Do
        Cls ' screen update
        Locate HeroY, HeroX: Print "H";
        Locate PrizeY, PrizeX: Print "*";
        Locate DoomY, DoomX: Print "X";
        If HeroX = PrizeX And HeroY = PrizeY Then
            score = score + 1
            PrizeX = Int(Rnd * 80) + 1: PrizeY = Int(Rnd * 30) + 1
            DoomX = Int(Rnd * 80) + 1: DoomY = Int(Rnd * 30) + 1
            If DoomMoves > 5 Then DoomMoves = DoomMoves - 1
        ElseIf HeroX = DoomX And HeroY = DoomY Then
            Locate 15, 35: Print "Game Over"
            Beep: _Delay 8: _KeyClear: Sleep: Exit Do
        End If
        _Title "Prizes:" + Str$(score) + Space$(10) + "High Score:" + Str$(HiScore)
        kh& = _KeyHit
        Select Case kh& ' top left to bottom right
            Case 55, 18176 ' up and left
                DX = -1: DY = -1
            Case 56, 18432 ' up
                DX = 0: DY = -1
            Case 57, 18688 ' up and right
                DX = 1: DY = -1
            Case 52, 19200 ' left
                DX = -1: DY = 0
            Case 54, 19712 ' right
                DX = 1: DY = 0
            Case 49, 20224 ' left and down
                DX = -1: DY = 1
            Case 50, 20480 ' down
                DX = 0: DY = 1
            Case 51, 20736 ' down and right
                DX = 1: DY = 1
            Case Else
                DX = 0: DY = 0
        End Select
        testX = HeroX + DX: testY = HeroY + DY
        If testX > 0 And testX < 81 And testY > 0 And testY < 31 Then
            HeroX = testX: HeroY = testY
        Else
            Beep
        End If
        lc = lc + 1
        If lc >= DoomMoves Then ' fix with > added to = ??
            DoomX = DoomX + Sgn(HeroX - DoomX): DoomY = DoomY + Sgn(HeroY - DoomY)
            lc = 0
        End If
        _Limit 30
    Loop Until _KeyDown(27)
Loop Until _KeyDown(27)
b = b + ...
Reply
#7
(03-23-2023, 12:49 PM)DANILIN Wrote: it's easy to make multiple stalkers aiming for a hero

It's actually called "Robotwar" and there are many versions of it. I played a "cute" version of it on Linux, last tried it on Knoppix but alas, sometimes it crashes back to desktop when I start a new game. IINM there was even a text-mode version which was one of the old "BSD games" that could be optionally installed for Slackware. Smile

I have programmed such a game but it's not very good. I have it in my archives somewhere...

Anyway, my game was trying to replicate one from an old book given to children programming on an Apple ][E or something like that. It had only one player and one enemy, and the logic of the enemy to move toward the player got better the more the player "stole" from the enemy. In fact the original program didn't have a "Robotwar-like" fence, it had an "exit" that the player tried to run into, after he/she felt "stealing" enough before the enemy caught him/her.
Reply
#8
nice, but lets see something not given to children
Reply
#9
(03-23-2023, 11:18 AM)DANILIN Wrote: milli gif 35 kB (link)

Sorry but I'm not going to click an "HTTP" link for a site found in Eastern Europe. Not being homophobic or anything like that. Please upload the GIF into this site if you can.
Reply
#10
Aha! Danilin has mod the Hero into a Rabbit bouncing to and fro into prize.

Wascally Wabbit! https://library.si.edu/digital-library/e...lly-wabbit

Now I see that AI sorta and the other thing he was seeing, or maybe it's the Covid I've been suffering ;-))

Who says Trix are just for kids LOL!
b = b + ...
Reply




Users browsing this thread: 7 Guest(s)