Posts: 476
Threads: 25
Joined: Nov 2022
Reputation:
45
Ideas?
I was thinking it might be fun to make this also programming generated banner?
Fall theme, but the program would need to be the size of the banner.
What do y'all think? Animations, static images as long as generated with code, sounds etc?
If interested or have ideas contrary let's talk!
Was thinking deadline could be Oct 1?
Posts: 476
Threads: 25
Joined: Nov 2022
Reputation:
45
One idea I had was use qbjs only. And make the banner have a button where it could run the program. Not running on every page, but like a screenshot of the qbjs banner image, and the winners code runs when banner button is clicked. Kinda like the Google logo mini things. Except the banner would reload existing page in play mode. Wouldn't load qbjs until clicked so not disruptive or bandwidth or resource intensive.
Thoughts?
Posts: 3,965
Threads: 176
Joined: Apr 2022
Reputation:
219
Are you saying we can run a QB64pe program for a banner animation?
It doesn't have to be a GIF?
Have I died and gone to heaven?
b = b + ...
Posts: 272
Threads: 24
Joined: Apr 2022
Reputation:
59
I’ll start looking for a good Trans Am image.
Posts: 728
Threads: 119
Joined: Apr 2022
Reputation:
106
What a cool idea - a qb64 banner of a running qb64 program. Sounds great!
- Dav
Posts: 1,272
Threads: 119
Joined: Apr 2022
Reputation:
100
Where can I find command set documentation for QBJS? I've searched gGithub (what a mess) but can't seem to find documentation specific to QBJS' use.
For example, I see _LOADIMAGE is supported but obviously I'll need to have the image resources located on the web somewhere to load. From a few of the examples I've looked at _LOADIMAGE in QBJS can do this. Same with _SNDOPEN, etc..
However, when I click on _LOADIMAGE in the supported keyword list I'm taken to "QB64 Official"'s _LOADIMAGE Wiki page. Where is the Wiki specific to QBJS use?
New to QB64pe? Visit the QB64 tutorial to get started.
QB64 Tutorial