09-26-2023, 11:11 AM
For @Tempodibasic -- Here's a quick work up of how you can get and work with Mousemove X/Y values within Windows. Going this route keeps our coordinates in sync with the actual _MOUSEX and _MOUSEY coordinates for us, rather than generating the eventual "drift" which occurs with _mousemovementX and _mousemovementy due to rounding glitches adding up over time.
Code: (Select All)
SCREEN _NEWIMAGE(1280, 720, 32)
_MOUSEMOVE 640, 360
WHILE _MOUSEINPUT: WEND
TYPE point_type
x AS LONG
y AS LONG
END TYPE
DIM Dmouse AS point_type 'Desktop mouse
DECLARE DYNAMIC LIBRARY "user32"
FUNCTION GetCursorPos (lpPoint AS point_type)
END DECLARE
DECLARE LIBRARY
FUNCTION glutGet& (BYVAL what&)
END DECLARE
BorderWidth = glutGet(506)
TitleBarHeight = glutGet(507)
dx = -_SCREENX - BorderWidth: dy = -_SCREENY - BorderWidth - TitleBarHeight 'these are adjusted to match screen coordinates.
DO
CLS
WHILE _MOUSEINPUT: WEND
result = GetCursorPos(Dmouse)
MMX = _MOUSEX - oldx: MMY = _MOUSEY - oldy
DMX = Dmouse.x - oldDx: DMY = Dmouse.y - oldDy
x = x + MMX: y = y + MMY
dx = dx + DMX: dy = dy + DMY
PRINT "MousemoveX:"; MMX
PRINT "MousemoveY:"; MMY
PRINT "Mousemove New X Coordinate:"; x
PRINT "Mousemove New Y Coordinate:"; y
PRINT "Actual X Coordinate:"; _MOUSEX
PRINT "Actual Y Coordinate:"; _MOUSEY
PRINT
PRINT "Desktop MousemoveX:"; DMX
PRINT "Desktop MousemoveY:"; DMY
'Remove the remarks below to get TRUE desktop coordinates.
'As it is, we modified these so that they'll match the current QB64PE screen coordinates.
PRINT "Desktop Mousemove New X Coordinate:"; dx '+ BorderWidth
PRINT "Desktop Mousemove New Y Coordinate:"; dy '+ BorderWidth + TitleBarHeight
PRINT "Desktop Actual X Coordinate:"; Dmouse.x
PRINT "Desktop Actual Y Coordinate:"; Dmouse.y
_LIMIT 30
_DISPLAY
oldx = _MOUSEX: oldy = _MOUSEY
oldDx = Dmouse.x: oldDy = Dmouse.y
LOOP UNTIL _MOUSEBUTTON(2)