12-09-2023, 05:38 PM
Discovered "fantasy computers" recently and this might be of interest to other retro programming fans if you aren't too busy with QB64. Runs on probably all the platforms you'd want.
Tic-80 Site / Reference Manual
Tic-80 can be used with Lua, Python, Ruby, JavaScript, and some others. Lua seems nice so far, and I feel good about its usefulness in game development. I'm also working through tutorials for Defold which is an engine with much broader scope. Maybe I get comfortable using Lua in Tic-80, see if I can actually make anything substantial, and if I ever get tired of limitations, migrate to Defold and continue using Lua.
As a perpetual beginner who never completed a game and tends to get caught up in fine details, the limited ability & all-in-one nature of Tic-80 seems like it could be helpful to stay focused on the essentials, and the 8-bit sound and feel along with an optional CRT filter comes with the territory.
I had fun making the beginnings of a game with AppGameKit Studio, but hesitant to spend further time learning that IDE and AGK Script. Kept thinking that if I'm going to use BASIC, might as well be QB64! QB64 can most certainly create anything my brain could imagine, but from my perspective it seems better for those who have the patience to recreate the wheel. Some folks enjoy that but not quite confident that I would, or could.
Tic-80 Site / Reference Manual
- LowRes NX is a similar setup, though using a dialect of BASIC!
Tic-80 can be used with Lua, Python, Ruby, JavaScript, and some others. Lua seems nice so far, and I feel good about its usefulness in game development. I'm also working through tutorials for Defold which is an engine with much broader scope. Maybe I get comfortable using Lua in Tic-80, see if I can actually make anything substantial, and if I ever get tired of limitations, migrate to Defold and continue using Lua.
As a perpetual beginner who never completed a game and tends to get caught up in fine details, the limited ability & all-in-one nature of Tic-80 seems like it could be helpful to stay focused on the essentials, and the 8-bit sound and feel along with an optional CRT filter comes with the territory.
I had fun making the beginnings of a game with AppGameKit Studio, but hesitant to spend further time learning that IDE and AGK Script. Kept thinking that if I'm going to use BASIC, might as well be QB64! QB64 can most certainly create anything my brain could imagine, but from my perspective it seems better for those who have the patience to recreate the wheel. Some folks enjoy that but not quite confident that I would, or could.