Posts: 195
Threads: 23
Joined: Mar 2023
Reputation:
14
This works! It's jerky and not proportional, but it reports the x and y positions accurately. Setting the MOD below 9 kills the mouse movement for me. Setting the LIMIT to 20 makes the pointer behave pretty normally. Progress!
Posts: 135
Threads: 25
Joined: Apr 2022
Reputation:
39
02-27-2024, 09:07 PM
(This post was last modified: 02-27-2024, 09:08 PM by MasterGy.)
it will be very good if the machine does not freeze when using _mousemove. But the change in _mousexy will be proportional to the windows mouse sensitivity. It doesn't solve that. My idea is that if we want to specify a completely universal speed, which will move the same amount even if the _limit value is changed and even if the mouse sensitivity of the operating system is different. A standard speed that is beneficial when making games.
Posts: 195
Threads: 23
Joined: Mar 2023
Reputation:
14
That is very clever, MasterGy. I'll try using that for sure. Thanks!