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Proggies
Very cool. It looks like jewelry. Me like.
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(06-14-2024, 01:58 AM)bplus Wrote:
Curlies


Code: (Select All)
Screen _NewImage(1200, 700, 12)
_ScreenMove 40, 20
Color 15, 4
For j = 3.14 To 6.28 Step .0314
    Cls: c = c + 1: Print c, "press any..."
    x = 600: x1 = x: y = 350: f = 0
    For z = 1 To 200000
        f = f + j: g = f * f * .25
        x = x + Cos(g): x1 = x1 - Cos(g)
        y = y + Sin(g): p = z Mod 255
        PSet (x, y), _RGB(p, p, p)
        PSet (x1, y), _RGB(p, p, p)
    Next
    Sleep
Next

I could see a jewellery-designer using this for inspiration for necklaces, brooches etc.
Fascinating result from so few lines of code!
Of all the places on Earth, and all the planets in the Universe, I'd rather live here (Perth, W.A.) Big Grin
Please visit my Website at: http://oldendayskids.blogspot.com/
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yeah looks like decorative sewing, very nice mod
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Star Vortex


Warning: spinning flashing colors


Code: (Select All)
_Title "Star Vortex: key 3 to 9 for star points, spacebar for color change"
' Star Vortex.bas  SmallBASIC 0.12.9 [B+=MGA] 2017-04-19
' Inspired by Andy Amaya's recent Neon Vortex at SdlBasic

' ++++++++++++     Instructions !   +++++++++++++
' Press Spacebar to change Plasma Coloring Setting
' Press Number keys 3 to 9 for that many pointed stars
'+++++++++++++++++++++++++++++++++++++++++++++++++++++

Randomize Timer
Const xmax = 500
Const ymax = 500
Const cx = xmax / 2
Const cy = ymax / 2
Dim Shared pR, pG, pB, pN

Screen _NewImage(xmax, ymax, 32)
_ScreenMove 300, 20

nP = 5: ao = 0
resetPlasma
While _KeyDown(27) = 0
    k$ = InKey$
    If Len(k$) = 1 Then
        If k$ = " " Then resetPlasma
        If Val(k$) > 2 And Val(k$) <= 9 Then nP = Val(k$)
    End If
    aoo = 0
    For i = 170 To 10 Step -1
        star cx, cy, i, 3 * i, nP, i + ao, setPlasma~&
    Next
    _Display
    ao = ao - 5
Wend

Sub star (x, y, rInner, rOuter, nPoints, angleOffset, K As _Unsigned Long)
    ' x, y are same as for circle,
    ' rInner is center circle radius
    ' rOuter is the outer most point of star
    ' nPoints is the number of points,
    ' angleOffset = angle offset IN DEGREES, it will be converted to radians in sub
    ' this is to allow us to spin the polygon of n sides
    Dim pAngle, radAngleOffset, x1, y1, x2, y2, x3, y3, i As Long

    pAngle = _D2R(360 / nPoints): radAngleOffset = _D2R(angleOffset)
    x1 = x + rInner * Cos(radAngleOffset)
    y1 = y + rInner * Sin(radAngleOffset)
    For i = 0 To nPoints - 1
        x2 = x + rOuter * Cos(i * pAngle + radAngleOffset + .5 * pAngle)
        y2 = y + rOuter * Sin(i * pAngle + radAngleOffset + .5 * pAngle)
        x3 = x + rInner * Cos((i + 1) * pAngle + radAngleOffset)
        y3 = y + rInner * Sin((i + 1) * pAngle + radAngleOffset)
        FillTriangle x1, y1, x2, y2, x3, y3, K
        'triangles leaked
        Line (x1, y1)-(x2, y2), K
        Line (x2, y2)-(x3, y3), K
        Line (x3, y3)-(x1, y1), K
        x1 = x3: y1 = y3
    Next
    Paint (x, y), K, K
End Sub

Sub FillTriangle (x1, y1, x2, y2, x3, y3, K As _Unsigned Long)
    $Checking:Off
    Static a&, m As _MEM
    If a& = 0 Then a& = _NewImage(1, 1, 32): m = _MemImage(a&)
    _MemPut m, m.OFFSET, K
    _MapTriangle _Seamless(0, 0)-(0, 0)-(0, 0), a& To(x1, y1)-(x2, y2)-(x3, y3)
    $Checking:On
End Sub

Sub resetPlasma
    'all globals
    pR = Rnd ^ 2: pG = Rnd ^ 2: pB = Rnd ^ 2: pN = 0
End Sub

Function setPlasma~& () 'all globals
    pN = pN + 1
    setPlasma~& = _RGB32(127 + 99 * Sin(pR * pN), 127 + 99 * Sin(pG * pN), 127 + 99 * Sin(pB * pN))
End Function

   
b = b + ...
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Awesome star proggie!  Gets a +1 from me.

- Dav

Find my programs here in Dav's QB64 Corner
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Flame On


Code: (Select All)
_Title "Flame on by bplus 2017-11-23"
' flame on.bas SmallBASIC 0.12.9 (B+=MGA) 2017-11-22

Const xmax = 800
Const ymax = 600

Screen _NewImage(xmax, ymax, 32)
_ScreenMove 360, 60 'adjust as needed _MIDDLE needs a delay .5 or more for me

xxmax = 200: yymax = 75 'pixels too slow
xstep = xmax / xxmax: ystep = ymax / yymax
Dim p&(300) 'pallette
For i = 1 To 100
    fr = 240 * i / 100 + 15
    p&(i) = _RGB(fr, 0, 0)
    p&(i + 100) = _RGB(255, fr, 0)
    p&(i + 200) = _RGB(255, 255, fr)
Next
Dim f(xxmax, yymax + 2) 'fire array and seed
For x = 0 To xxmax
    f(x, yymax + 1) = Int(Rnd * 2) * 300
    f(x, yymax + 2) = 300
Next
Color , &HFF4444DD
While 1 'main fire
    Cls
    For x = 1 To xxmax - 1 'shift fire seed a bit
        r = Rnd
        If r < .15 Then
            f(x, yymax + 1) = f(x - 1, yymax + 1)
        ElseIf r < .3 Then
            f(x, yymax + 1) = f(x + 1, yymax + 1)
        ElseIf r < .35 Then
            f(x, yymax + 1) = Int(Rnd * 2) * 300
        End If
    Next
    For y = 0 To yymax 'fire based literally on 4 pixels below it like cellular automata
        For x = 1 To xxmax - 1
            f(x, y) = max((f(x - 1, y + 1) + f(x, y + 1) + f(x + 1, y + 1) + f(x - 1, y + 2)) / 4 - 5, 0)
            Line (x * xstep, y * ystep)-Step(xstep, ystep), p&(f(x, y)), BF
        Next
    Next
    _Display
Wend
Function max (a, b)
    If a > b Then max = a Else max = b
End Function

   
look like it needs some sort of blending
b = b + ...
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(06-19-2024, 10:14 PM)bplus Wrote:
Flame On
...
look like it needs some sort of blending

I love all these neat little "proggies" - keep up the good work!
Reply
(06-19-2024, 10:14 PM)bplus Wrote:
Flame On


Code: (Select All)
_Title "Flame on by bplus 2017-11-23"
' flame on.bas SmallBASIC 0.12.9 (B+=MGA) 2017-11-22

Const xmax = 800
Const ymax = 600

Screen _NewImage(xmax, ymax, 32)
_ScreenMove 360, 60 'adjust as needed _MIDDLE needs a delay .5 or more for me

xxmax = 200: yymax = 75 'pixels too slow
xstep = xmax / xxmax: ystep = ymax / yymax
Dim p&(300) 'pallette
For i = 1 To 100
    fr = 240 * i / 100 + 15
    p&(i) = _RGB(fr, 0, 0)
    p&(i + 100) = _RGB(255, fr, 0)
    p&(i + 200) = _RGB(255, 255, fr)
Next
Dim f(xxmax, yymax + 2) 'fire array and seed
For x = 0 To xxmax
    f(x, yymax + 1) = Int(Rnd * 2) * 300
    f(x, yymax + 2) = 300
Next
Color , &HFF4444DD
While 1 'main fire
    Cls
    For x = 1 To xxmax - 1 'shift fire seed a bit
        r = Rnd
        If r < .15 Then
            f(x, yymax + 1) = f(x - 1, yymax + 1)
        ElseIf r < .3 Then
            f(x, yymax + 1) = f(x + 1, yymax + 1)
        ElseIf r < .35 Then
            f(x, yymax + 1) = Int(Rnd * 2) * 300
        End If
    Next
    For y = 0 To yymax 'fire based literally on 4 pixels below it like cellular automata
        For x = 1 To xxmax - 1
            f(x, y) = max((f(x - 1, y + 1) + f(x, y + 1) + f(x + 1, y + 1) + f(x - 1, y + 2)) / 4 - 5, 0)
            Line (x * xstep, y * ystep)-Step(xstep, ystep), p&(f(x, y)), BF
        Next
    Next
    _Display
Wend
Function max (a, b)
    If a > b Then max = a Else max = b
End Function


look like it needs some sort of blending

Nice one!  With a back background it looks flawless.

- Dav

Find my programs here in Dav's QB64 Corner
Reply
oops sorry @Dav, i edited your post instead of making my reply this:

thanks yes that is where this snippet came from. i wonder if i change palette of colors so they blend towards background color instead of black?
b = b + ...
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Nice one @bplus!

Obligitory QBJS version:
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