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Another small filled circe sub (not as fast as fcirc)
#21
Either is fast enouh for me.  I'm more concerned why I can stop or close the testing program running under linux?  I press the X but nothing happens,  Keeps running until it finishes.  Kinda miss the task manager.

- Dav

Find my programs here in Dav's QB64 Corner
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#22
Have you tried:

Ctrl + Alt +

or

Alt + F4

Pete
Shoot first and shoot people who ask questions, later.
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#23
(08-29-2024, 08:38 PM)Dav Wrote: Either is fast enouh for me.  I'm more concerned why I can stop or close the testing program running under linux?  I press the X but nothing happens,  Keeps running until it finishes.  Kinda miss the task manager.

- Dav

If you are CHECKING my code, remember $Checking:Off was used.
b = b + ...
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#24
(08-29-2024, 08:31 PM)Pete Wrote: Seriously guys, with results this close I will assert you can't tell which is faster by running the programs due to the various background processes always running in any operating system. So if consistent results are impossible, how can such small and inconsistent measurements be noteworthy?

Pete

Just that I never expected to see the day "the Gold Standard" of Circle fill routines would see a contender. Big Grin
b = b + ...
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#25
Very cool you found something on par with it. Now all you have to do is lobby for it as an alternative! Didn't we work together with Bill and Steve on some ellipse fill gold standard years ago?

Pete

- The Three Musketeers and the Theoretical Musketeer
Shoot first and shoot people who ask questions, later.
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#26
Just continuing testing this out of curiosity (and boredom!).  I'm seeing a pattern with the timed numbers.  There's only a few different numbers really, and they are shared among all the SUB's.  Maybe this is more of a TIMER calc thing, and not a drawing faster thing?

I removed the RND calls to eliminate that element, and just had every SUB draw the same circle info over and over.  10 loops of 5000 circles.  The SUB's share the exact same numbers. (although different winners).  Made a 4th SUB (FC4) just to have a 4th player.  It shares the same numbers as the others.

- Dav

Code: (Select All)

Screen _NewImage(1000, 700, 32)

Print
Print "  fcirc        fc            fc3          fc4  "
Print
For i = 1 To 10

    'time the fcirc sub
    t# = Timer
    For c = 1 To 5000
        fcirc 400, 400, 100, _RGB(128, 128, 128)
    Next
    t1# = Timer - t#

    'time the fc sub
    t# = Timer
    For c = 1 To 5000
        fc 400, 400, 100, _RGB(255, 128, 128)
    Next
    t2# = Timer - t#

    'time the fc3 sub
    t# = Timer
    For c = 1 To 5000
        FC3 400, 400, 100, _RGB(128, 255, 128)
    Next
    t3# = Timer - t#

    'time the fc4 sub
    t# = Timer
    For c = 1 To 5000
        fc4 400, 400, 100, _RGB(128, 128, 255)
    Next
    t4# = Timer - t#

    Print t1#, t2#, t3#, t4#
Next

Sub fc (cx, cy, r, clr&)
    For y = -r To r
        x = Int(Sqr(r * r - y * y))
        Line (cx - x, cy + y)-(cx + x, cy + y), clr&, BF
    Next
End Sub

Sub fc4 (cx, cy, r, clr&)
    r2 = r * r
    For y = 0 To r
        y2 = y * y
        'If y2 <= r2 Then
        x = Int(Sqr(r2 - y2))
        Line (cx - x, cy - y)-(cx + x, cy - y), clr&, BF
        Line (cx - x, cy + y)-(cx + x, cy + y), clr&, BF
        'End If
    Next
End Sub

Sub FC3 (cx, cy, r, clr&)
    Line (cx - r, cy)-(cx + r, cy), clr&, BF
    y = 1
    r2 = r * r ' Dav mod
    While y <= r
        y2 = y * y
        If y2 < r2 Then
            x = Int(Sqr(r2 - y2))
            Line (cx - x, cy + y)-(cx + x, cy + y), clr&, BF
            Line (cx - x, cy - y)-(cx + x, cy - y), clr&, BF
        End If
        y = y + 1
    Wend
End Sub


Sub fcirc (CX As Integer, CY As Integer, R As Integer, C As _Unsigned Long)
    Dim Radius As Integer, RadiusError As Integer
    Dim X As Integer, Y As Integer
    Radius = Abs(R): RadiusError = -Radius: X = Radius: Y = 0
    If Radius = 0 Then PSet (CX, CY), C: Exit Sub
    Line (CX - X, CY)-(CX + X, CY), C, BF
    While X > Y
        RadiusError = RadiusError + Y * 2 + 1
        If RadiusError >= 0 Then
            If X <> Y + 1 Then
                Line (CX - Y, CY - X)-(CX + Y, CY - X), C, BF
                Line (CX - Y, CY + X)-(CX + Y, CY + X), C, BF
            End If
            X = X - 1
            RadiusError = RadiusError - X * 2
        End If
        Y = Y + 1
        Line (CX - X, CY - Y)-(CX + X, CY - Y), C, BF
        Line (CX - X, CY + Y)-(CX + X, CY + Y), C, BF
    Wend
End Sub

Find my programs here in Dav's QB64 Corner
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#27
Your F4 is disqualified because it will have an overlapping line, won't do for transparent colors
Code: (Select All)
Screen _NewImage(800, 600, 32)
fc4 400, 300, 300, _RGB32(0, 0, 255, 100)

Sub fc4 (cx, cy, r, clr&)
    r2 = r * r
    For y = 0 To r
        y2 = y * y
        'If y2 <= r2 Then
        x = Int(Sqr(r2 - y2))
        Line (cx - x, cy - y)-(cx + x, cy - y), clr&, BF
        Line (cx - x, cy + y)-(cx + x, cy + y), clr&, BF
        'End If
    Next
End Sub


Attached Files Image(s)
   
b = b + ...
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#28
Agreed the Timer calculations can be handled better!

Use Timer(.001) for max accuracy

Try accumulation of totals and bigger longer drawing circles
Code: (Select All)
Screen _NewImage(1000, 700, 32)

For i = 1 To 10

    'time the fcirc sub
    t# = Timer(.001)
    For c = 1 To 500
        fcirc 400, 400, 350, _RGB(128, 128, 128)
    Next
    t1# = t1# + Timer(.001) - t#

    'time the fc sub
    t# = Timer(.001)
    For c = 1 To 500
        fc 400, 400, 350, _RGB(255, 128, 128)
    Next
    t2# = t2# + Timer(.001) - t#

    'time the fc3 sub
    t# = Timer(.001)
    For c = 1 To 500
        FC3 400, 400, 350, _RGB(128, 255, 128)
    Next
    t3# = t3# + Timer(.001) - t#

    'time the fc4 sub
    t# = Timer(.001)
    For c = 1 To 500
        fc4 400, 400, 350, _RGB(128, 128, 255)
    Next
    t4# = t4# + Timer(.001) - t#
    ' Print t1#, t2#, t3#, t4#
Next
Cls
Print
Print "  fcirc           ", "        fc ", "                  fc3           ", "          fc4  "
Print

Print "Final Total:"
Print t1#, t2#, t3#, t4#

Sub fc (cx, cy, r, clr&)
    For y = -r To r
        x = Int(Sqr(r * r - y * y))
        Line (cx - x, cy + y)-(cx + x, cy + y), clr&, BF
    Next
End Sub

Sub fc4 (cx, cy, r, clr&)
    r2 = r * r
    For y = 0 To r
        y2 = y * y
        'If y2 <= r2 Then
        x = Int(Sqr(r2 - y2))
        Line (cx - x, cy - y)-(cx + x, cy - y), clr&, BF
        Line (cx - x, cy + y)-(cx + x, cy + y), clr&, BF
        'End If
    Next
End Sub

Sub FC3 (cx, cy, r, clr&)
    Line (cx - r, cy)-(cx + r, cy), clr&, BF
    y = 1
    r2 = r * r ' Dav mod
    While y <= r
        y2 = y * y
        If y2 < r2 Then
            x = Int(Sqr(r2 - y2))
            Line (cx - x, cy + y)-(cx + x, cy + y), clr&, BF
            Line (cx - x, cy - y)-(cx + x, cy - y), clr&, BF
        End If
        y = y + 1
    Wend
End Sub


Sub fcirc (CX As Integer, CY As Integer, R As Integer, C As _Unsigned Long)
    Dim Radius As Integer, RadiusError As Integer
    Dim X As Integer, Y As Integer
    Radius = Abs(R): RadiusError = -Radius: X = Radius: Y = 0
    If Radius = 0 Then PSet (CX, CY), C: Exit Sub
    Line (CX - X, CY)-(CX + X, CY), C, BF
    While X > Y
        RadiusError = RadiusError + Y * 2 + 1
        If RadiusError >= 0 Then
            If X <> Y + 1 Then
                Line (CX - Y, CY - X)-(CX + Y, CY - X), C, BF
                Line (CX - Y, CY + X)-(CX + Y, CY + X), C, BF
            End If
            X = X - 1
            RadiusError = RadiusError - X * 2
        End If
        Y = Y + 1
        Line (CX - X, CY - Y)-(CX + X, CY - Y), C, BF
        Line (CX - X, CY + Y)-(CX + X, CY + Y), C, BF
    Wend
End Sub

This is representative of 5 trials I've run so far:
   

Aw crap you messed with the FC3 code !!!

This is one decision too many!!!
If y2 < r2 Then
b = b + ...
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#29
the test with better FC3 code
Code: (Select All)
Screen _NewImage(1000, 700, 32)

For i = 1 To 10

    'time the fcirc sub
    t# = Timer(.001)
    For c = 1 To 500
        fcirc 400, 400, 350, _RGB(128, 128, 128)
    Next
    t1# = t1# + Timer(.001) - t#

    'time the fc sub
    t# = Timer(.001)
    For c = 1 To 500
        fc 400, 400, 350, _RGB(255, 128, 128)
    Next
    t2# = t2# + Timer(.001) - t#

    'time the fc3 sub
    t# = Timer(.001)
    For c = 1 To 500
        FC3 400, 400, 350, _RGB(128, 255, 128)
    Next
    t3# = t3# + Timer(.001) - t#

    'time the fc4 sub
    t# = Timer(.001)
    For c = 1 To 500
        fc4 400, 400, 350, _RGB(128, 128, 255)
    Next
    t4# = t4# + Timer(.001) - t#
    ' Print t1#, t2#, t3#, t4#
Next
Cls
Print
Print "  fcirc           ", "        fc ", "                  fc3           ", "          fc4  "
Print

Print "Final Total:"
Print t1#, t2#, t3#, t4#

Sub fc (cx, cy, r, clr&)
    For y = -r To r
        x = Int(Sqr(r * r - y * y))
        Line (cx - x, cy + y)-(cx + x, cy + y), clr&, BF
    Next
End Sub

Sub fc4 (cx, cy, r, clr&)
    r2 = r * r
    For y = 0 To r
        y2 = y * y
        'If y2 <= r2 Then
        x = Int(Sqr(r2 - y2))
        Line (cx - x, cy - y)-(cx + x, cy - y), clr&, BF
        Line (cx - x, cy + y)-(cx + x, cy + y), clr&, BF
        'End If
    Next
End Sub

Sub FC3 (cx, cy, r, clr&)
    Line (cx - r, cy)-(cx + r, cy), clr&, BF
    y = 1
    r2 = r * r ' Dav mod
    While y <= r
        x = Int(Sqr(r2 - y * y)) ' r2 Dav
        Line (cx - x, cy + y)-(cx + x, cy + y), clr&, BF
        Line (cx - x, cy - y)-(cx + x, cy - y), clr&, BF
        y = y + 1
    Wend
End Sub


Sub fcirc (CX As Integer, CY As Integer, R As Integer, C As _Unsigned Long)
    Dim Radius As Integer, RadiusError As Integer
    Dim X As Integer, Y As Integer
    Radius = Abs(R): RadiusError = -Radius: X = Radius: Y = 0
    If Radius = 0 Then PSet (CX, CY), C: Exit Sub
    Line (CX - X, CY)-(CX + X, CY), C, BF
    While X > Y
        RadiusError = RadiusError + Y * 2 + 1
        If RadiusError >= 0 Then
            If X <> Y + 1 Then
                Line (CX - Y, CY - X)-(CX + Y, CY - X), C, BF
                Line (CX - Y, CY + X)-(CX + Y, CY + X), C, BF
            End If
            X = X - 1
            RadiusError = RadiusError - X * 2
        End If
        Y = Y + 1
        Line (CX - X, CY - Y)-(CX + X, CY - Y), C, BF
        Line (CX - X, CY + Y)-(CX + X, CY + Y), C, BF
    Wend
End Sub

A sample of results with the better FC3 code
   
b = b + ...
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#30
Timer(.001)?  Forgot about that.  That’s cool.  

Sorry, I guess I did mess up the fc3 code.  In my defense, I was being nagged very professionally over here while playing with the program. 

- Dav

Find my programs here in Dav's QB64 Corner
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