It should not make a difference which sub tested goes first. I even did not count times in the first cycle through tests AND I put a _Delay .1 before each Timer(.001) reset of T##
This code:
Had FC3 beat fcirc 8 times to 2
This code (reversed the order)
had fcirc beat FC3 6 to 4.
BTW this version of FC3 does not Integer anything because Line does that for us!
This code:
Code: (Select All)
_Title "FC3 versus fcirc" ' b+ 2024-08-30
'Dav, AUG/2024 bplus mod 2024-08-28 try faster FC2 mod of fc
' 2024-08-29 try larger circles all on screen with FC3
' 2024-08-30 test idea who goes first loses!
' fix color in FC3 sub
' remove int() from SQR result in FC3
' 2024-08-30 take reverse order code and reverse back to running fcirc first
' next line uncommented will speed up test time but wont be able to exit until done.
$Checking:Off
Screen _NewImage(1000, 700, 32)
_ScreenMove 150, 0
Randomize Timer
Print "Overlapping lines check of FC3"
FC3 500, 350, 300, _RGB32(0, 0, 255, 100) ' check for overlapping lines
Print "Looking good! no lighter lines." ' FC passes too BTW
Print: Print " zzz... press any for timed test"
Sleep
Cls
For i = 1 To 11
If i = 1 Then ' in case going first has disadvantage don't time fisrt round
t## = Timer(.001) ' get the first call to timer over with
fcirc Rnd * (_Width - 700) + 350, 350, 350, _RGB32(Rnd * 255, Rnd * 255, Rnd * 255)
FC3 Rnd * (_Width - 700) + 350, 350, 350, _RGB32(Rnd * 255, Rnd * 255, Rnd * 255)
Else
'time the fcirc sub
_Delay .1
t## = Timer(.001)
For c = 1 To 2000
fcirc Rnd * (_Width - 700) + 350, 350, 350, _RGB32(Rnd * 255, Rnd * 255, Rnd * 255)
_Display
Next
t1## = t1## + Timer(.001) - t##
'time the fc3 sub
_Delay .1
t## = Timer(.001)
For c = 1 To 2000
FC3 Rnd * (_Width - 700) + 350, 350, 350, _RGB32(Rnd * 255, Rnd * 255, Rnd * 255)
_Display
Next
t2## = t2## + Timer(.001) - t##
End If
Next
Print
Print "fcirc ="; t1##
Print " FC3 ="; t2##
Print
If t2## < t1## Then
Print "FC3 wins!"
ElseIf t1## < t2## Then ' EDIT fixed!
Print "fcirc wins!"
Else
Print "Tie fcirc = FC3 time"
End If
_Display
Sub FC3 (cx, cy, r, clr~&)
Line (cx - r, cy)-(cx + r, cy), clr~&, BF
y = 1
r2 = r * r ' Dav mod
While y <= r
x = Sqr(r2 - y * y) ' r2 Dav
Line (cx - x, cy + y)-(cx + x, cy + y), clr~&, BF
Line (cx - x, cy - y)-(cx + x, cy - y), clr~&, BF
y = y + 1
Wend
End Sub
Sub fcirc (CX As Integer, CY As Integer, R As Integer, C As _Unsigned Long)
Dim Radius As Integer, RadiusError As Integer
Dim X As Integer, Y As Integer
Radius = Abs(R): RadiusError = -Radius: X = Radius: Y = 0
If Radius = 0 Then PSet (CX, CY), C: Exit Sub
Line (CX - X, CY)-(CX + X, CY), C, BF
While X > Y
RadiusError = RadiusError + Y * 2 + 1
If RadiusError >= 0 Then
If X <> Y + 1 Then
Line (CX - Y, CY - X)-(CX + Y, CY - X), C, BF
Line (CX - Y, CY + X)-(CX + Y, CY + X), C, BF
End If
X = X - 1
RadiusError = RadiusError - X * 2
End If
Y = Y + 1
Line (CX - X, CY - Y)-(CX + X, CY - Y), C, BF
Line (CX - X, CY + Y)-(CX + X, CY + Y), C, BF
Wend
End Sub
Had FC3 beat fcirc 8 times to 2
This code (reversed the order)
Code: (Select All)
_Title "FC3 versus fcirc reverse order" ' b+ 2024-08-30
'Dav, AUG/2024 bplus mod 2024-08-28 try faster FC2 mod of fc
' 2024-08-29 try larger circles all on screen with FC3
' 2024-08-30 test idea who goes first loses!
' fix color in FC3 sub
' remove int() from SQR result in FC3
' next line uncommented will speed up test time but wont be able to exit until done.
$Checking:Off
Screen _NewImage(1000, 700, 32)
_ScreenMove 150, 0
Randomize Timer
Print "Overlapping lines check of FC3"
FC3 500, 350, 300, _RGB32(0, 0, 255, 100) ' check for overlapping lines
Print "Looking good! no lighter lines." ' FC passes too BTW
Print: Print " zzz... press any for timed test"
Sleep
Cls
For i = 1 To 11
If i = 1 Then ' in case going first has disadvantage don't time fisrt round
t## = Timer(.001) ' get the first call to timer over with
FC3 Rnd * (_Width - 700) + 350, 350, 350, _RGB32(Rnd * 255, Rnd * 255, Rnd * 255)
fcirc Rnd * (_Width - 700) + 350, 350, 350, _RGB32(Rnd * 255, Rnd * 255, Rnd * 255)
Else
'time the FC3 sub
_Delay .1
t## = Timer(.001)
For c = 1 To 2000
FC3 Rnd * (_Width - 700) + 350, 350, 350, _RGB32(Rnd * 255, Rnd * 255, Rnd * 255)
_Display
Next
t1## = t1## + Timer(.001) - t##
'time the fc2 sub
_Delay .1
t## = Timer(.001)
For c = 1 To 2000
fcirc Rnd * (_Width - 700) + 350, 350, 350, _RGB32(Rnd * 255, Rnd * 255, Rnd * 255)
_Display
Next
t2## = t2## + Timer(.001) - t##
End If
Next
Print
Print " FC3 ="; t1##
Print "fcirc ="; t2##
Print
If t2## < t1## Then
Print "fcirc wins!"
ElseIf t1## < t2## Then ' EDIT fixed!
Print "FC3 wins!"
Else
Print "Tie fcirc = FC3 time"
End If
_Display
Sub FC3 (cx, cy, r, clr~&)
Line (cx - r, cy)-(cx + r, cy), clr~&, BF
y = 1
r2 = r * r ' Dav mod
While y <= r
x = Sqr(r2 - y * y) ' r2 Dav
Line (cx - x, cy + y)-(cx + x, cy + y), clr~&, BF
Line (cx - x, cy - y)-(cx + x, cy - y), clr~&, BF
y = y + 1
Wend
End Sub
Sub fcirc (CX As Integer, CY As Integer, R As Integer, C As _Unsigned Long)
Dim Radius As Integer, RadiusError As Integer
Dim X As Integer, Y As Integer
Radius = Abs(R): RadiusError = -Radius: X = Radius: Y = 0
If Radius = 0 Then PSet (CX, CY), C: Exit Sub
Line (CX - X, CY)-(CX + X, CY), C, BF
While X > Y
RadiusError = RadiusError + Y * 2 + 1
If RadiusError >= 0 Then
If X <> Y + 1 Then
Line (CX - Y, CY - X)-(CX + Y, CY - X), C, BF
Line (CX - Y, CY + X)-(CX + Y, CY + X), C, BF
End If
X = X - 1
RadiusError = RadiusError - X * 2
End If
Y = Y + 1
Line (CX - X, CY - Y)-(CX + X, CY - Y), C, BF
Line (CX - X, CY + Y)-(CX + X, CY + Y), C, BF
Wend
End Sub
had fcirc beat FC3 6 to 4.
BTW this version of FC3 does not Integer anything because Line does that for us!
Code: (Select All)
Sub FC3 (cx, cy, r, clr~&)
Line (cx - r, cy)-(cx + r, cy), clr~&, BF
y = 1
r2 = r * r ' Dav mod
While y <= r
x = Sqr(r2 - y * y) ' r2 Dav
Line (cx - x, cy + y)-(cx + x, cy + y), clr~&, BF
Line (cx - x, cy - y)-(cx + x, cy - y), clr~&, BF
y = y + 1
Wend
End Sub
b = b + ...