09-30-2024, 02:57 AM
(This post was last modified: 10-14-2024, 07:02 PM by a740g.
Edit Reason: Update links
)
This is a standalone version of the Physac 2D physics engine ripped straight out of raylib-64. This version does not have any raylib dependencies (i.e. you can use the engine with vanilla QB64 graphics commands). As a bonus, it also contains the reasings library (Robert Penner's easing equations) and raymath (raylib math library).
There are some support functions as well. See include/support.bi for documentation.
There are 6 examples. 5 of them are for Physac and 1 for reasings.
Documentation:
Usage:
Copy the complete "include" directory to your project location.
And then (assuming your source files is at the root of the project location) do the following:
Physac
reasings
raymath
Get the latest version directly from GitHub: raylib-64-master.zip
There are some support functions as well. See include/support.bi for documentation.
There are 6 examples. 5 of them are for Physac and 1 for reasings.
Documentation:
Usage:
Copy the complete "include" directory to your project location.
And then (assuming your source files is at the root of the project location) do the following:
Physac
Code: (Select All)
$INCLUDE:'include/physac.bi'
reasings
Code: (Select All)
$INCLUDE:'include/reasings.bi'
raymath
Code: (Select All)
$INCLUDE:'include/raymath.bi'
Get the latest version directly from GitHub: raylib-64-master.zip