Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Fractals
#11
Back in January 2020 I noticed something in the weather (specifically the winds and their direction). This is a snapshot of what the winds were doing in the North Atlantic at that time -

[Image: 26b1120e821255003d4385112eb22246e96e677c_2_577x500.png]

Note I have tweaked the colours to make it stand out more. If you look to the west of the Spanish peninsula you will see a double area of low pressure that looks remarkably similar to the Lorenz attractor fractal -

Note I have tweaked the colours to make it stand out more. If you look to the west of the Spanish peninsula you will see a double area of low pressure that looks remarkably similar to the Lorenz attractor fractal 
[Image: ce83e8d78f3ae98dbf67deb6c2e9be019ff42401.png]

TR
Reply
#12
Sierpinski Circled
Code: (Select All)
_Title "Sierpinski Circled by bplus"
'2018-07-23 update some code tweaks learned when translating this to other BASIC flavors
'for new ORG avatar?
Const xmax = 740
Const ymax = 740
Randomize Timer
Screen _NewImage(xmax, ymax, 32)
_ScreenMove 360, 5
Dim Shared cx, cy, cr, ra, inc
cx = xmax / 2: cy = ymax / 2: cr = ymax / 6: inc = _Pi(1 / 360)
Color _RGBA(100, 255, 100, 40), _RGB32(0, 0, 0)
For n = 3 To 8
    a = 0
    ra = _Pi(2) / n
    While a < ra
        Cls
        levels = 12 - n
        RecurringCircles cx, cy, cr, n, a, levels
        a = a + inc
        _Display
        _Limit 5
    Wend
    Cls
    RecurringCircles cx, cy, cr, n, 0, levels
    _Display
    _Limit 10
Next
Sub RecurringCircles (x, y, r, n, rao, level)
    fcirc x, y, r
    If level > 0 Then
        For i = 0 To n - 1
            x1 = x + 1.5 * r * Cos(i * ra + rao + _Pi(-.5))
            y1 = y + 1.5 * r * Sin(i * ra + rao + _Pi(-.5))
            RecurringCircles x1, y1, r * .5, n, 2 * rao, level - 1
        Next
    End If
End Sub

'Steve McNeil's  copied from his forum   note: Radius is too common a name
Sub fcirc (CX As Long, CY As Long, R As Long)
    Dim subRadius As Long, RadiusError As Long
    Dim X As Long, Y As Long

    subRadius = Abs(R)
    RadiusError = -subRadius
    X = subRadius
    Y = 0

    If subRadius = 0 Then PSet (CX, CY): Exit Sub

    ' Draw the middle span here so we don't draw it twice in the main loop,
    ' which would be a problem with blending turned on.
    Line (CX - X, CY)-(CX + X, CY), , BF

    While X > Y
        RadiusError = RadiusError + Y * 2 + 1
        If RadiusError >= 0 Then
            If X <> Y + 1 Then
                Line (CX - Y, CY - X)-(CX + Y, CY - X), , BF
                Line (CX - Y, CY + X)-(CX + Y, CY + X), , BF
            End If
            X = X - 1
            RadiusError = RadiusError - X * 2
        End If
        Y = Y + 1
        Line (CX - X, CY - Y)-(CX + X, CY - Y), , BF
        Line (CX - X, CY + Y)-(CX + X, CY + Y), , BF
    Wend
End Sub

   
b = b + ...
Reply
#13
Classic Fern Swaying in the Wind


Code: (Select All)
_Title "Classic Fern sway in wind mod, press spacebar for new landscape, esc to quit" 'b+ 2020-08-06
Screen _NewImage(1000, 600, 32)
_Delay .25
_ScreenMove _Middle
Window (-5, 0)-(5, 11)
Randomize Timer

Type obj
    x As Single 'offset from centered fern
    y As Single 'offest from centered fern
    scale As Single ' from 0 to 1
    c As _Unsigned Long
End Type

Dim Shared nFerns
ReDim Shared fern(1 To nFerns) As obj

initFerns
wind = 0: dw = .01: dir = 1
While _KeyDown(27) = 0
    If InKey$ = " " Then initFerns
    For i = 4 To 11 Step .2
        Line (-5, i)-(5, i + .2), _RGB32(60, (1 - i / 11) * 150 + 60, (1 - i / 11) * 75 + 180), BF
    Next
    For i = 0 To 4 Step .2
        Line (-5, i)-(5, i + .2), _RGB32(i / 4 * 90 + 10, i / 4 * 45 + 5, i / 4 * 22 + 2), BF
    Next
    For i = 1 To nFerns
        drawFern fern(i).x, fern(i).y, fern(i).scale, fern(i).c, wind
    Next

    _Display
    _Limit 10
    wind = wind + dir * dw
    If wind > .06 Or wind < -.72 Then dir = -dir
Wend

Sub initFerns
    nFerns = 4 + Int(Rnd * 9)
    ReDim fern(1 To nFerns) As obj
    For i = 1 To nFerns
        fern(i).x = Rnd * 10 - 5
        fern(i).y = Rnd * 2 - 1
        fern(i).scale = Rnd * .7 + .3
        g = Rnd * 100 + 40
        fern(i).c = _RGB32(g - 20 - Rnd * 60, g, g - 20 - Rnd * 60)
    Next
End Sub

Sub drawFern (xoff0, yoff0, scale, c As _Unsigned Long, w)
    yAdj = yoff0 + (1 - scale) * 5
    For i = 1 To 90000 'enough dots to get idea
        Select Case Rnd
            Case Is < .01
                nextX = 0
                nextY = .16 * y
            Case .01 TO .08
                nextX = .2 * x - .26 * y
                nextY = .23 * x + .22 * y + 1.6
            Case .08 TO .15
                nextX = -.15 * x + .28 * y
                nextY = .26 * x + .24 * y + .44
            Case Else
                nextX = .85 * x + .04 * y
                nextY = -.04 * x + .85 * y + 1.6
        End Select
        x = nextX + w * nextY / 10
        y = nextY
        Line (x * scale + xoff0, y * scale + yAdj)-Step(0, 0), c, BF
    Next
End Sub

Occasionally with these ferns you get a sighting of the Fernerator
   
b = b + ...
Reply
#14
Koch Curve (Snow flake)
Thankyou @triggered for this cool method for doing the Koch Curve. I have modified code to show how fractal builds:


Code: (Select All)
_Title "Koch Curve" '  by triggered mod b+ 2022-06-02
Screen _NewImage(700, 700, 12) ' b+ mod tirggered Koch curve
_ScreenMove 300, 20
mx = _Width / 2: my = _Height / 2
Dim a$

a$ = "FRRFRRF"
ss = 600
Circle (mx, my), 1
Circle (mx, my), ss / Sqr(3)
x0 = _Width / 2 + ss / Sqr(3) * Cos(_D2R(210))
y0 = _Height / 2 + ss / Sqr(3) * Sin(_D2R(210))
Dim j, k
For k = 1 To 2
    a$ = "FRRFRRF"
    ss = 600
    TurtleGraphics x0, y0, 0, ss, a$
    _Delay 5
    For j = 1 To 5
        If k = 2 Then Cls
        ss = ss / 3
        a$ = stReplace$(a$, "F", "FLFRRFLF")
        TurtleGraphics x0, y0, 0, ss, a$
        _Delay 1 ' pause 2 x's per sec
    Next j
    If k <> 2 And j <> 5 Then Cls
Next
Sleep

Sub TurtleGraphics (x0 As Double, y0 As Double, a0 As Double, ssize As Double, path As String)
    Dim As Double x, y, angle, stepsize
    Dim w As String
    Dim t As String
    x = x0
    y = y0
    angle = a0
    w = path
    stepsize = ssize

    PReset (x0, y0)

    Do While Len(w)
        t = Left$(w, 1)
        w = Right$(w, Len(w) - 1)
        Select Case t
            Case "F"
                x = x + stepsize * Cos(angle)
                y = y + stepsize * Sin(angle)
            Case "L"
                angle = angle - 60 * _Pi / 180
            Case "R"
                angle = angle + 60 * _Pi / 180
        End Select
        Line -(x, y), 15
    Loop
End Sub

Function stReplace$ (a As String, b As String, c As String)
    Dim i As Integer
    Dim g As String
    Dim r As String
    For i = 1 To Len(a)
        g = Mid$(a, i, 1)
        If g = b Then
            r = r + c
        Else
            r = r + g
        End If
    Next
    stReplace = r
End Function
b = b + ...
Reply
#15
I liked that method so much I tried it with a square:

Koch Squared
Code: (Select All)
_Title "Koch Squared" '  by triggered mod b+ 2022-06-02
Screen _NewImage(700, 700, 12) ' b+ mod tirggered Koch curve
_ScreenMove 300, 20
mx = _Width / 2: my = _Height / 2
Dim a$
ss = 350
x0 = _Width / 2 + .5 * ss * Sqr(2) * Cos(_D2R(225))
y0 = _Height / 2 + ss / Sqr(2) * Sin(_D2R(225))
For k = 1 To 2
    a$ = "FRFRFRF"
    ss = 350
    TurtleGraphics x0, y0, 0, ss, a$
    _Delay 1
    For j = 1 To 5
        If k = 2 Then Cls
        ss = ss / 3
        a$ = stReplace$(a$, "F", "FLFRFRFLF")
        TurtleGraphics x0, y0, 0, ss, a$
        _Delay 1 ' pause 2 x's per sec
    Next j
    If k <> 2 And j <> 5 Then Cls
Next k
Sleep

Sub TurtleGraphics (x0 As Double, y0 As Double, a0 As Double, ssize As Double, path As String)
    Dim As Double x, y, angle, stepsize
    Dim w As String
    Dim t As String
    x = x0
    y = y0
    angle = a0
    w = path
    stepsize = ssize

    PReset (x0, y0)

    Do While Len(w)
        t = Left$(w, 1)
        w = Right$(w, Len(w) - 1)
        Select Case t
            Case "F"
                x = x + stepsize * Cos(angle)
                y = y + stepsize * Sin(angle)
            Case "L"
                angle = angle - 90 * _Pi / 180
            Case "R"
                angle = angle + 90 * _Pi / 180
        End Select
        Line -(x, y), 15
    Loop
End Sub

Function stReplace$ (a As String, b As String, c As String)
    Dim i As Integer
    Dim g As String
    Dim r As String
    For i = 1 To Len(a)
        g = Mid$(a, i, 1)
        If g = b Then
            r = r + c
        Else
            r = r + g
        End If
    Next
    stReplace = r
End Function

   
b = b + ...
Reply
#16
S Virjee Fractal

Here's a fractal I've been meaning to port to QB64 for some time! a740g's Julia Rings reminded me of it again this morning.

Finally got around to converting from SmallBASIC. It's a little off the SB version but I animated it to make up the difference Big Grin while rocking back and forth (mostly p values) it is silently zooming out until it reaches a max then starts over in slightly different values of p and q

Code: (Select All)
_Title "S Virjee Fractal" ' b+ trans from SmallBASIC 2024-10-02  animated zoom, dp, dq added
'Written for Smallbasic Aug 2013 - S Virjee

Dim As Long xmax, ymax
xmax = 1300: ymax = 700
Screen _NewImage(xmax, ymax, 32)
_ScreenMove 0, 0
Dim col As _Unsigned Long

centerx = xmax / 2
centery = ymax / 2
iter = 20 ' orig 20
zoom = 5 '  orig 2.8
p = -.745 ' orig -.745
q = .113 '  orig .113
'Line (0, 0)-(xmax, ymax), _, BF
oldi = 1
pqsq = (p * p + q * q)
L = (Sqr(p * p + q * q) - 1 / iter) * (Sqr(p * p + q * q) - 1 / iter)
H = (Sqr(p * p + q * q) + 1 / iter) * (Sqr(p * p + q * q) + 1 / iter)
dp = .001: dq = -.001

Do
    For x = -centerx To centerx
        For y = 0 To ymax
            c = x / xmax * (1 - zoom * 1.5)
            d = y / ymax * (1 - zoom)
            ztot = 0
            i = 1
            z = 1
            While i < iter And z < zoom * 1.5
                real = c * c - d * d + p
                imag = 2 * c * d + q
                c = real / Sgn(d - i)
                d = imag
                z = (c * c + d * d)
                If (z < H) Then
                    If (z > L) And (i > 0) Then
                        ztot = ztot + (1 - (Abs((z - pqsq) / z) / (i / (iter))))
                        oldi = i
                        'if i<25 and z>0 then i=abs((c*d+q))*i
                    End If
                End If
                i = i + 1
            Wend
            If ztot >= 0 Then i = Int(Sqr(ztot) * 256)
            If i < 256 Then red = i: green = 0: blue = 0
            If i > 255 And i <= 512 Then green = i - 256: blue = 0: red = 255
            If i > 511 Then green = 255: blue = 0: red = 255
            If i > 511 And i <= 768 Then blue = i - 512: red = 255: green = 255
            If i > 768 And i <= 1026 Then blue = 255: red = 255: green = 255
            If i > 1026 Then blue = 55: red = 255: green = 55
            gray = Int((red + green + blue) * .33)

            ' hot = if(max(red,green,blue)<255,max(red,green,blue),0)   ' what???
            hot = max(red, max(green, blue))
            If hot > 255 Then hot = -128
            If hot < 0 Then hot = -255
            ' ???

            If oldi = 1 Then red = hot: 'Outer Circle 1 Figure 8
            If oldi = 2 Then green = hot 'Outer Circle 2
            If oldi = 3 Then red = hot: blue = gray 'Inner Circle Figure 8 - Yellow
            If oldi = 4 Then blue = hot: green = red: red = gray 'Inner to 2/Outer Circle 4 Loops top
            If oldi >= 5 Then red = Int((hot + blue + green) * .33) / (oldi): 'This is main color
            'col = -red + (256 * -green) + (256 * 256 * -blue)
            col = _RGB32(red, green, blue)
            PSet (centerx + x, centery - y), col
            PSet (xmax - centerx - x, centery + y), col
        Next y
    Next x
    _Title "S Virjee Fractal" + Str$(zoom) + Spc(2) + Str$(p) + Spc(2) + Str$(q)
    _Display
    zoom = zoom * .999
    If zoom < 2.4 Then zoom = 5
    p = p + dp
    If p < -.8 Then dp = -dp: p = -.8
    If p > -.7 Then dp = -dp: p = -.7
    q = q + dq
    If q > .13 Then dq = -dq: q = .13
    If q < .11 Then dq = -dq: q = .11
Loop

Function max& (a&, b&)
    If a& > b& Then max& = a& Else max& = b&
End Function


Attached Files Image(s)
   
b = b + ...
Reply




Users browsing this thread: 1 Guest(s)