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1990's 3D Doom-Like Walls Example
#11
(01-15-2025, 04:48 PM)NakedApe Wrote: Dang, @a740g, that's super cool and done in very few LOC! Sweet job. The only minor bummer for me is the use of mousemove that causes the .25 sec delay in the Mac world, but dimming that line out and going fullscreen fixes it. Kudos to you.  Wink

Thanks! Yes _MOUSEMOVEX/Y is problematic on Linux as well. Honestly, I did not test on macOS. But I assumed it'd work. I'll investigate what's causing the delay.
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#12
Awesome 3D maze code like Doom. I could actually use it as a template for my own game.
Only I would have to add monsters and a weapon of some sort.

-ejo Smile

btw: strangely enough it works in qb45 and qb71 as well. Kinda jerky though.
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