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Minecraft Clone with OpenGL
#51
New Major Update: Added Level of Detail (some bugs remain), Improved Chunk Generation Performance
Check it out on Github
Here is a screenshot:

[Image: 05142025100602.png]

Here is a list of bugs which are currently in the game:
1. Level of Detail: the chunks with the wrong LOD do not reload
2. Level of Detail: air gap is generated between blocks (can also be seen in the above screenshot)
3. Noise smoothness: when set to 128 or above, results in an abnormal line of blocks
4. Collision Detection: the player goes partially inside a block, and cannot get out

If anyone gets some ideas to resolve these issues, please share  Smile
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#52
WOW! That looks quite impressive. Fantastic job. I'll have to try out the new build.
The noticing will continue
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#53
New Minor Update: Added a Command Mode, Added a graph to show the Chunk Height, Improved Graph, Bug Fixes
Check it on Github

Bonus Bug (openGL issue):
move to coordinates { 0; 0; 100,000 }, and experience an earthquake...
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#54
New Major Update: Added Dynamic Lighting

It is a little buggy though...

Check it out on Github


[Image: 05202025053542.png]
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#55
Haven't been here for a while.
But I am back with a new update: QB-Blocks 5

What happened to QB-Blocks 4? It wasn't working correctly.
So I made a new one from scratch.

Just fly with the 3d clouds, watching the world load faster than ever, with biomes and oceans.
And an insane render distance.
Give it a try:  Release QB Blocks 5.1 · AadityaParashar0901/QB-Blocks

Edit:
Added the attachment here...

Also, if anyone can see where the problem is for leaves, please tell me.
You can see the leaves and the clouds, not rendering in the correct order.
I have only one way to solve the problem -> Sort (which is nonsense considering the huge amount of data...)
Any other ways would be appreciated.


Attached Files
.zip   QB_Blocks_5.zip (Size: 1.08 MB / Downloads: 11)
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