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MazeXXX (OpenGL)
#11
WOW THAT WALKING SOUND IS ANNOYING!

And maybe just me but its not as good as it was in your first video...

Tips (If i may be so bold)

Drop those sounds, 
Add a GUN
Add some enemies
LET ME SHOOT SOMETHING!

As always though! Nice bro...love it! (I do not however like the way you render us .objs and your use of near/far clipping is HELLA weird!) (gluperspective should be 90,aspect,.01,1000 or something similar....not .00000001, 2) (trust me youll find this WRONG in the future so fixing it now will help you) 

John

p.s 65 gl units is what a person would be (at 6 foot) so have that in mind in future! (The way youre going Soon you will surpass my abilities and knowledge so i look forward to learning from you!)
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#12
Thanks @a740g! Setting the SCREEN to my desktop dimensions manually got @MasterGy's demo to run. Very slick demo, MasterGy! That's a dark scary world.  Wink
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#13
Amazing looking, @MasterGy!  I haven’t tried it yet but the vids looking great.  Will load it up later today and try it out.

- Dav

Find my programs here in Dav's QB64 Corner
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#14
(11-09-2025, 11:58 AM)Dav Wrote: Amazing looking, @MasterGy!  I haven’t tried it yet but the vids looking great.  Will load it up later today and try it out.

- Dav
Thanks Dav! Wait! It will be ready in a few hours, which is orders of magnitude better. Smile
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#15
I added a realistic Moon. It changes every 27 solar cycles, and its lighting takes into account the real Earth-Sun, Earth-Moon distances. We can see a full moon, a crescent.
Starry sky, luminous clouds, realistic lighting effects. There is also a small change in the structure of the labyrinth.
Moreover, I added a brick-sensor to correctly detect bricks rotated in any direction.


https://drive.google.com/file/d/1XzFvmhV...sp=sharing
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#16
+1 truely marvelous video!
  724  855  599  923  575  468  400  206  147  564  878  823  652  556 bxor cross forever
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#17
Hey boy
I love your work. Go on ...
(Is there  an editor by which I can create a map that your maze engine can manage?)
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#18
(11-16-2025, 03:25 PM)bplus Wrote: +1 truely marvelous video!
Thanks Bplus ! Smile
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#19
(11-16-2025, 06:08 PM)TempodiBasic Wrote: Hey boy
I love your work. Go on ...
(Is there  an editor by which I can create a map that your maze engine can manage?)
Thanks TempodiBasic!

It's great that you asked the question. In the future, I would like to create more random path generators that work on a different principle. Which generate a path that will be fully compatible with this program.
(e.g., this is old, but works on the same principle: https://www.youtube.com/watch?v=pcQrHp97v8U I would like to transfer this _maptriangle-displayed random-generated path here, to OpenGL, after many years)

Basically, I thought of this display as a framework. The sky, the Sun, the Moon could all be constants. So it displays a 3D space, in this particular environment, which strives to fit the path into the real lights and times of day. And the description of the 3D space should be done in the simplest way. This whole thing is currently based on the fact that you hold a brick. A brick. you place it in space (x,y,z), define its dimensions (x-width, y-width, z-width), and rotate it as you like by 3 axes, and assign a texture to the block. In principle, this is how it is built. These are walls, stairs, floors. If you put a lot of blocks on top of each other, you can build a house, a bridge, or any other structure. I came up with this simple solution because of spatial perception, because it is important to be able to perceive walls and boundaries with simple mathematics.

So! If you want a course, my simplest and fastest suggestion right now is to take a piece of paper and draw. Blocks!

You write down in a neat, sequential order where the center of the rectangle is (x,y,z), how long the 3 edges of the rectangle are (xdim,ydim,zdim), and how you rotate it (alpha,beta,gamma, whatever).
If you want, we can work together and I can write a few lines of conversion program, into which if you enter this data, it will create the array files for the game program. (.avr, .anr, .atx). From here, in principle, what you want can become reality on the screen.

I only know a little about 3D editing software (blender). I don't think it would be possible to export it in this form. Because of the position detection.
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#20
During development I came across a randomly generated maze combination that took a long time to get to the top of the building, even though the building is not that big. At first I was scared that there was something wrong with the generation algorithm, but then I calmed down. I think it's interesting. If you want to have some fun, try it! Use the latest pack.(https://drive.google.com/file/d/1XzFvmhV...sp=sharing) Step1-step5. open, start and let them run. but before you start the game (step6), copy the files from the file attachment to the 'track' folder!

Get to the top level! I'm curious how fast you find the way!


Attached Files
.zip   exciting.zip (Size: 432.42 KB / Downloads: 14)
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