11-17-2022, 04:40 PM
Thanks for watching!
Bplus, the trees and plants are from gifs. I intend to include 3-dimensional "low-poly" plants. I have several of these in OBJ format, but I will extract them later so that you count with as few points as possible.
TerryRitchie, I've tried several times to find the easiest way to explain this 3D display. It's not complicated, you just have to understand it once. For this purpose, I made this:
https://qb64phoenix.com/forum/showthread.php?tid=896
From this you can quickly understand the rotations. If you extract 3 points from the XYZ obtained after "rotate_to_maptringle" and then connect them with the _maptriangle instruction, you will already have 1 triangle in space.
Bplus, the trees and plants are from gifs. I intend to include 3-dimensional "low-poly" plants. I have several of these in OBJ format, but I will extract them later so that you count with as few points as possible.
TerryRitchie, I've tried several times to find the easiest way to explain this 3D display. It's not complicated, you just have to understand it once. For this purpose, I made this:
https://qb64phoenix.com/forum/showthread.php?tid=896
From this you can quickly understand the rotations. If you extract 3 points from the XYZ obtained after "rotate_to_maptringle" and then connect them with the _maptriangle instruction, you will already have 1 triangle in space.