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Mini-Robo-Mixer
#10
https://qb64phoenix.com/forum/showthread.php?tid=922

Maybe "one on one" battles could be added to that game!

That code could be fixed to have a few places on the map in which if the hero enters, he/she becomes the robot fighting a monster. This is according to creatures out of this sprite-creation programs. Select two or three robots, and two or three monsters, make simple animation, no more than four sprites per "personality". LOL have one throw fire and the other expel water, just simple single-line combat. The two animated figures could only move across to make it as simple as possible. To make it a bit harder have one of them able to "jump" or "temp invisible" or another way to evade the other's move. Like "Karate Champion" (not sure what it was really called) arcade game from the 1980's, had cool speak-overs and which the player had to use two joysticks, one for moving and the other for martial-art moves.

If the "monster" is beaten then the player collects a lot of treasure. But if the player's "robot" dies then... game over or maybe he/she is penalized in points or something.

This is something I actually thought about the previous night.
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Messages In This Thread
Mini-Robo-Mixer - by James D Jarvis - 11-21-2022, 07:53 AM
RE: Mini-Robo-Mixer - by James D Jarvis - 11-21-2022, 07:55 AM
RE: Mini-Robo-Mixer - by CharlieJV - 12-10-2022, 03:29 AM
RE: Mini-Robo-Mixer - by bplus - 11-21-2022, 09:49 AM
RE: Mini-Robo-Mixer - by James D Jarvis - 11-21-2022, 01:07 PM
RE: Mini-Robo-Mixer - by bplus - 11-21-2022, 01:33 PM
RE: Mini-Robo-Mixer - by James D Jarvis - 11-21-2022, 02:55 PM
RE: Mini-Robo-Mixer - by bplus - 11-21-2022, 09:27 PM
RE: Mini-Robo-Mixer - by Kernelpanic - 11-21-2022, 03:10 PM
RE: Mini-Robo-Mixer - by James D Jarvis - 11-22-2022, 02:46 PM
RE: Mini-Robo-Mixer - by mnrvovrfc - 11-23-2022, 07:47 PM
RE: Mini-Robo-Mixer - by vince - 12-10-2022, 03:06 AM
RE: Mini-Robo-Mixer - by Pete - 12-10-2022, 03:49 AM
RE: Mini-Robo-Mixer - by James D Jarvis - 07-20-2023, 01:16 PM



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