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Rotate and Scale Mesh Shape
#3
Thanks for the praise bplus.

I have a couple of questions coming from making this:

1. Is there a UCASE$ equivalent when using _KEYDOWN, rather than having to specify values for both upper and lower case keys?
2. Can someone suggest a better method for toggling the shape using a single key and without affecting the speed of the main loop? 
    Without the 'framecounter mod' kludge it toggles too fast to be user friendly.
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Messages In This Thread
Rotate and Scale Mesh Shape - by King Mocker - 11-24-2022, 03:07 AM
RE: Rotate and Scale Mesh Shape - by bplus - 11-24-2022, 03:16 AM
RE: Rotate and Scale Mesh Shape - by King Mocker - 11-24-2022, 04:14 PM
RE: Rotate and Scale Mesh Shape - by SMcNeill - 11-24-2022, 04:37 PM
RE: Rotate and Scale Mesh Shape - by King Mocker - 11-24-2022, 05:10 PM
RE: Rotate and Scale Mesh Shape - by King Mocker - 11-24-2022, 05:35 PM
RE: Rotate and Scale Mesh Shape - by SMcNeill - 11-25-2022, 06:28 PM
RE: Rotate and Scale Mesh Shape - by King Mocker - 11-24-2022, 06:04 PM
RE: Rotate and Scale Mesh Shape - by james2464 - 11-24-2022, 07:19 PM
RE: Rotate and Scale Mesh Shape - by TerryRitchie - 11-24-2022, 09:49 PM
RE: Rotate and Scale Mesh Shape - by bplus - 11-24-2022, 08:20 PM
RE: Rotate and Scale Mesh Shape - by james2464 - 11-24-2022, 08:35 PM
RE: Rotate and Scale Mesh Shape - by james2464 - 11-24-2022, 10:05 PM
RE: Rotate and Scale Mesh Shape - by mnrvovrfc - 11-24-2022, 10:45 PM
RE: Rotate and Scale Mesh Shape - by TerryRitchie - 11-24-2022, 11:33 PM
RE: Rotate and Scale Mesh Shape - by mnrvovrfc - 11-25-2022, 12:00 AM
RE: Rotate and Scale Mesh Shape - by SMcNeill - 11-25-2022, 06:40 PM
RE: Rotate and Scale Mesh Shape - by King Mocker - 11-25-2022, 03:41 AM
RE: Rotate and Scale Mesh Shape - by bplus - 11-25-2022, 02:12 PM



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