11-27-2022, 03:29 PM
(11-27-2022, 07:26 AM)DSMan195276 Wrote:(11-27-2022, 02:54 AM)CharlieJV Wrote: I'm having a devil of a time getting that straight in my head.
`SOUND` waits for the duration of the sound, so it's synchronous. Note however that if you use `PLAY "MB"` at some point to play sounds in the background that also impacts `SOUND` commands, so it's possible to have them play in the background (potentially by accident). That behavior was recently fixed in QB64-PE v3.2.0, so if you use a version older than that `SOUND` won't respect the `PLAY "MB"` setting and will always wait for the sound to finish.
Let's see if I get it.
SOUND is asynchronous in the sense that a SOUND statement does not cause the entire program to pause until the statement finishes.
SOUND is synchronous in the sense that a SOUND statement cannot start until a previous SOUND statement completes.
Is that right? Both asynchronous AND synchronous?